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| author | Crozet Sébastien <developer@crozet.re> | 2020-12-01 15:04:30 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-12-01 15:07:04 +0100 |
| commit | a072d4056a51c2965c598efcb35459f01796ea18 (patch) | |
| tree | 5dbf8b9865fef8009f63446f15c84fc708f351c6 /examples3d/locked_rotations3.rs | |
| parent | 29d4814266a2c8cd82beea8e63226157aca675fc (diff) | |
| download | rapier-a072d4056a51c2965c598efcb35459f01796ea18.tar.gz rapier-a072d4056a51c2965c598efcb35459f01796ea18.tar.bz2 rapier-a072d4056a51c2965c598efcb35459f01796ea18.zip | |
Rename RigidBodyBuilder::principal_inertia -> principal_angular_inertia for clarity.
Diffstat (limited to 'examples3d/locked_rotations3.rs')
| -rw-r--r-- | examples3d/locked_rotations3.rs | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/examples3d/locked_rotations3.rs b/examples3d/locked_rotations3.rs new file mode 100644 index 0000000..a39895a --- /dev/null +++ b/examples3d/locked_rotations3.rs @@ -0,0 +1,64 @@ +use na::{Point3, Vector3}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +// This shows a bug when a cylinder is in contact with a very large +// but very thin cuboid. In this case the EPA returns an incorrect +// contact normal, resulting in the cylinder falling through the floor. +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * The ground + */ + let ground_size = 5.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * A rectangle that only rotates along the `x` axis. + */ + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(0.0, 3.0, 0.0) + .lock_translations() + .principal_angular_inertia(Vector3::zeros(), Vector3::new(true, false, false)) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(0.2, 0.6, 2.0).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * A tilted capsule that cannot rotate. + */ + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(0.0, 5.0, 0.0) + .rotation(Vector3::x() * 1.0) + .lock_rotations() + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::capsule_y(0.6, 0.4).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(10.0, 3.0, 0.0), Point3::new(0.0, 3.0, 0.0)); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
