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| author | Sébastien Crozet <developer@crozet.re> | 2021-06-02 17:15:46 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-02 17:15:46 +0200 |
| commit | 6ba1c9dec184adcba2c68cc1851dc05587fd0bf0 (patch) | |
| tree | b672cfc4db1d2f426dad931d77098ecb4a600358 /examples3d/one_way_platforms3.rs | |
| parent | 3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (diff) | |
| parent | bde6657287cd32a801abb996322c520673406418 (diff) | |
| download | rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.tar.gz rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.tar.bz2 rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.zip | |
Merge pull request #196 from dimforge/api_changes
More API changes
Diffstat (limited to 'examples3d/one_way_platforms3.rs')
| -rw-r--r-- | examples3d/one_way_platforms3.rs | 39 |
1 files changed, 16 insertions, 23 deletions
diff --git a/examples3d/one_way_platforms3.rs b/examples3d/one_way_platforms3.rs index 7933f78..3802563 100644 --- a/examples3d/one_way_platforms3.rs +++ b/examples3d/one_way_platforms3.rs @@ -1,7 +1,4 @@ -use na::{Point3, Vector3}; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderHandle, ColliderSet}; -use rapier3d::pipeline::{ContactModificationContext, PhysicsHooks, PhysicsHooksFlags}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; struct OneWayPlatformHook { @@ -10,10 +7,6 @@ struct OneWayPlatformHook { } impl PhysicsHooks<RigidBodySet, ColliderSet> for OneWayPlatformHook { - fn active_hooks(&self) -> PhysicsHooksFlags { - PhysicsHooksFlags::MODIFY_SOLVER_CONTACTS - } - fn modify_solver_contacts( &self, context: &mut ContactModificationContext<RigidBodySet, ColliderSet>, @@ -30,20 +23,20 @@ impl PhysicsHooks<RigidBodySet, ColliderSet> for OneWayPlatformHook { // - If context.collider2 == self.platform1 then the allowed normal is -y. // - If context.collider1 == self.platform2 then its allowed normal +y needs to be flipped to -y. // - If context.collider2 == self.platform2 then the allowed normal -y needs to be flipped to +y. - let mut allowed_local_n1 = Vector3::zeros(); + let mut allowed_local_n1 = Vector::zeros(); if context.collider1 == self.platform1 { - allowed_local_n1 = Vector3::y(); + allowed_local_n1 = Vector::y(); } else if context.collider2 == self.platform1 { // Flip the allowed direction. - allowed_local_n1 = -Vector3::y(); + allowed_local_n1 = -Vector::y(); } if context.collider1 == self.platform2 { - allowed_local_n1 = -Vector3::y(); + allowed_local_n1 = -Vector::y(); } else if context.collider2 == self.platform2 { // Flip the allowed direction. - allowed_local_n1 = Vector3::y(); + allowed_local_n1 = Vector::y(); } // Call the helper function that simulates one-way platforms. @@ -78,15 +71,15 @@ pub fn init_world(testbed: &mut Testbed) { let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(9.0, 0.5, 25.0) - .translation(0.0, 2.0, 30.0) - .modify_solver_contacts(true) + .translation(vector![0.0, 2.0, 30.0]) + .active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS) .build(); - let platform1 = colliders.insert(collider, handle, &mut bodies); + let platform1 = colliders.insert_with_parent(collider, handle, &mut bodies); let collider = ColliderBuilder::cuboid(9.0, 0.5, 25.0) - .translation(0.0, -2.0, -30.0) - .modify_solver_contacts(true) + .translation(vector![0.0, -2.0, -30.0]) + .active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS) .build(); - let platform2 = colliders.insert(collider, handle, &mut bodies); + let platform2 = colliders.insert_with_parent(collider, handle, &mut bodies); /* * Setup the one-way platform hook. @@ -105,12 +98,12 @@ pub fn init_world(testbed: &mut Testbed) { // Spawn a new cube. let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.5).build(); let body = RigidBodyBuilder::new_dynamic() - .translation(0.0, 6.0, 20.0) + .translation(vector![0.0, 6.0, 20.0]) .build(); let handle = physics.bodies.insert(body); physics .colliders - .insert(collider, handle, &mut physics.bodies); + .insert_with_parent(collider, handle, &mut physics.bodies); if let Some(graphics) = graphics { graphics.add_body(handle, &physics.bodies, &physics.colliders); @@ -134,8 +127,8 @@ pub fn init_world(testbed: &mut Testbed) { bodies, colliders, joints, - Vector3::new(0.0, -9.81, 0.0), + vector![0.0, -9.81, 0.0], physics_hooks, ); - testbed.look_at(Point3::new(-100.0, 0.0, 0.0), Point3::origin()); + testbed.look_at(point![-100.0, 0.0, 0.0], Point::origin()); } |
