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authorCrozet Sébastien <developer@crozet.re>2021-04-26 17:59:25 +0200
committerCrozet Sébastien <developer@crozet.re>2021-04-26 18:00:50 +0200
commitc32da78f2a6014c491aa3e975fb83ddb7c80610e (patch)
treeedd20f23270baee1577c486f78d825eb93ea0de0 /examples3d/platform3.rs
parentaaf80bfa872c6f29b248cab8eb5658ab0d73cb4a (diff)
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Split rigid-bodies and colliders into multiple components
Diffstat (limited to 'examples3d/platform3.rs')
-rw-r--r--examples3d/platform3.rs56
1 files changed, 34 insertions, 22 deletions
diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs
index 7b5c986..cbe5b15 100644
--- a/examples3d/platform3.rs
+++ b/examples3d/platform3.rs
@@ -1,4 +1,4 @@
-use na::Point3;
+use na::{Isometry3, Point3, UnitQuaternion, Vector3};
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed3d::Testbed;
@@ -14,7 +14,7 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Ground.
*/
- let ground_size = 10.0;
+ let ground_size = 20.0;
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static()
@@ -27,25 +27,28 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Create the boxes
*/
- let num = 6;
+ let num = 1;
let rad = 0.2;
let shift = rad * 2.0;
let centerx = shift * num as f32 / 2.0;
- let centery = shift / 2.0 + 3.04;
+ let centery = shift / 2.0;
let centerz = shift * num as f32 / 2.0;
- for i in 0usize..num {
+ for i in 0usize..20 {
for j in 0usize..num {
for k in 0usize..num {
- let x = i as f32 * shift - centerx;
+ let x = i as f32 * (shift + rad / 4.0) - centerx;
let y = j as f32 * shift + centery;
let z = k as f32 * shift - centerz;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(x, y + rad, z)
+ .ccd_enabled(true)
+ .build();
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
+ let collider = ColliderBuilder::cuboid(rad, rad * 2.0, rad).build();
colliders.insert(collider, handle, &mut bodies);
}
}
@@ -55,11 +58,16 @@ pub fn init_world(testbed: &mut Testbed) {
* Setup a kinematic rigid body.
*/
let platform_body = RigidBodyBuilder::new_kinematic()
- .translation(0.0, 1.5 + 0.8, -10.0 * rad)
+ .translation(0.2, 0.4, -40.0 * rad)
.build();
let platform_handle = bodies.insert(platform_body);
- let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build();
- colliders.insert(collider, platform_handle, &mut bodies);
+ let collider1 = ColliderBuilder::cuboid(rad * 5.0, rad * 2.0, rad * 10.0).build();
+ let collider2 = ColliderBuilder::cuboid(rad * 5.0, rad * 2.0, rad * 10.0)
+ .position_wrt_parent(Isometry3::translation(0.0, rad * 2.1, 0.0))
+ .build();
+ colliders.insert(collider1, platform_handle, &mut bodies);
+ colliders.insert(collider2, platform_handle, &mut bodies);
+ testbed.set_body_color(platform_handle, Point3::new(1.0, 1.0, 0.0));
/*
* Setup a callback to control the platform.
@@ -67,23 +75,27 @@ pub fn init_world(testbed: &mut Testbed) {
let mut count = 0;
testbed.add_callback(move |_, _, physics, _, run_state| {
count += 1;
- if count % 100 > 50 {
- return;
- }
+ // if count % 100 > 50 {
+ // return;
+ // }
if let Some(platform) = physics.bodies.get_mut(platform_handle) {
let mut next_pos = *platform.position();
let dt = 0.016;
- next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
- next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
+ // next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
+ // next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
- if next_pos.translation.vector.z >= rad * 10.0 {
- next_pos.translation.vector.z -= dt;
- }
- if next_pos.translation.vector.z <= -rad * 10.0 {
- next_pos.translation.vector.z += dt;
- }
+ let drot = UnitQuaternion::new(Vector3::y() * 0.01);
+ next_pos.rotation = drot * next_pos.rotation;
+ next_pos.translation.vector += next_pos.rotation * Vector3::z() * 0.1;
+
+ // if next_pos.translation.vector.z >= rad * 10.0 {
+ // next_pos.translation.vector.z -= dt;
+ // }
+ // if next_pos.translation.vector.z <= -rad * 10.0 {
+ // next_pos.translation.vector.z += dt;
+ // }
platform.set_next_kinematic_position(next_pos);
}