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| author | Crozet Sébastien <developer@crozet.re> | 2021-04-26 17:59:25 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-04-26 18:00:50 +0200 |
| commit | c32da78f2a6014c491aa3e975fb83ddb7c80610e (patch) | |
| tree | edd20f23270baee1577c486f78d825eb93ea0de0 /examples3d/platform3.rs | |
| parent | aaf80bfa872c6f29b248cab8eb5658ab0d73cb4a (diff) | |
| download | rapier-c32da78f2a6014c491aa3e975fb83ddb7c80610e.tar.gz rapier-c32da78f2a6014c491aa3e975fb83ddb7c80610e.tar.bz2 rapier-c32da78f2a6014c491aa3e975fb83ddb7c80610e.zip | |
Split rigid-bodies and colliders into multiple components
Diffstat (limited to 'examples3d/platform3.rs')
| -rw-r--r-- | examples3d/platform3.rs | 56 |
1 files changed, 34 insertions, 22 deletions
diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs index 7b5c986..cbe5b15 100644 --- a/examples3d/platform3.rs +++ b/examples3d/platform3.rs @@ -1,4 +1,4 @@ -use na::Point3; +use na::{Isometry3, Point3, UnitQuaternion, Vector3}; use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; use rapier3d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed3d::Testbed; @@ -14,7 +14,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Ground. */ - let ground_size = 10.0; + let ground_size = 20.0; let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() @@ -27,25 +27,28 @@ pub fn init_world(testbed: &mut Testbed) { /* * Create the boxes */ - let num = 6; + let num = 1; let rad = 0.2; let shift = rad * 2.0; let centerx = shift * num as f32 / 2.0; - let centery = shift / 2.0 + 3.04; + let centery = shift / 2.0; let centerz = shift * num as f32 / 2.0; - for i in 0usize..num { + for i in 0usize..20 { for j in 0usize..num { for k in 0usize..num { - let x = i as f32 * shift - centerx; + let x = i as f32 * (shift + rad / 4.0) - centerx; let y = j as f32 * shift + centery; let z = k as f32 * shift - centerz; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(x, y + rad, z) + .ccd_enabled(true) + .build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); + let collider = ColliderBuilder::cuboid(rad, rad * 2.0, rad).build(); colliders.insert(collider, handle, &mut bodies); } } @@ -55,11 +58,16 @@ pub fn init_world(testbed: &mut Testbed) { * Setup a kinematic rigid body. */ let platform_body = RigidBodyBuilder::new_kinematic() - .translation(0.0, 1.5 + 0.8, -10.0 * rad) + .translation(0.2, 0.4, -40.0 * rad) .build(); let platform_handle = bodies.insert(platform_body); - let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build(); - colliders.insert(collider, platform_handle, &mut bodies); + let collider1 = ColliderBuilder::cuboid(rad * 5.0, rad * 2.0, rad * 10.0).build(); + let collider2 = ColliderBuilder::cuboid(rad * 5.0, rad * 2.0, rad * 10.0) + .position_wrt_parent(Isometry3::translation(0.0, rad * 2.1, 0.0)) + .build(); + colliders.insert(collider1, platform_handle, &mut bodies); + colliders.insert(collider2, platform_handle, &mut bodies); + testbed.set_body_color(platform_handle, Point3::new(1.0, 1.0, 0.0)); /* * Setup a callback to control the platform. @@ -67,23 +75,27 @@ pub fn init_world(testbed: &mut Testbed) { let mut count = 0; testbed.add_callback(move |_, _, physics, _, run_state| { count += 1; - if count % 100 > 50 { - return; - } + // if count % 100 > 50 { + // return; + // } if let Some(platform) = physics.bodies.get_mut(platform_handle) { let mut next_pos = *platform.position(); let dt = 0.016; - next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt; - next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt; + // next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt; + // next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt; - if next_pos.translation.vector.z >= rad * 10.0 { - next_pos.translation.vector.z -= dt; - } - if next_pos.translation.vector.z <= -rad * 10.0 { - next_pos.translation.vector.z += dt; - } + let drot = UnitQuaternion::new(Vector3::y() * 0.01); + next_pos.rotation = drot * next_pos.rotation; + next_pos.translation.vector += next_pos.rotation * Vector3::z() * 0.1; + + // if next_pos.translation.vector.z >= rad * 10.0 { + // next_pos.translation.vector.z -= dt; + // } + // if next_pos.translation.vector.z <= -rad * 10.0 { + // next_pos.translation.vector.z += dt; + // } platform.set_next_kinematic_position(next_pos); } |
