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authorSébastien Crozet <developer@crozet.re>2020-09-06 12:16:09 +0200
committerSébastien Crozet <developer@crozet.re>2020-09-06 12:16:22 +0200
commitff2da7fb27f0ea7a15b1dc6b6daf763fe7faf13b (patch)
tree76578c4a2ff16592b98eea9cbd9c9b07646240a4 /examples3d/platform3.rs
parent3080c6e7d2e7bad0ac55095ccc24b1ac8bd5449a (diff)
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Move benchmark demos into their own directory.
Diffstat (limited to 'examples3d/platform3.rs')
-rw-r--r--examples3d/platform3.rs95
1 files changed, 95 insertions, 0 deletions
diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs
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+use na::Point3;
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground.
+ */
+ let ground_size = 10.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * Create the boxes
+ */
+ let num = 6;
+ let rad = 0.2;
+
+ let shift = rad * 2.0;
+ let centerx = shift * num as f32 / 2.0;
+ let centery = shift / 2.0 + 3.04;
+ let centerz = shift * num as f32 / 2.0;
+
+ for i in 0usize..num {
+ for j in 0usize..num {
+ for k in 0usize..num {
+ let x = i as f32 * shift - centerx;
+ let y = j as f32 * shift + centery;
+ let z = k as f32 * shift - centerz;
+
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
+ colliders.insert(collider, handle, &mut bodies);
+ }
+ }
+ }
+
+ /*
+ * Setup a kinematic rigid body.
+ */
+ let platform_body = RigidBodyBuilder::new_kinematic()
+ .translation(0.0, 1.5 + 0.8, -10.0 * rad)
+ .build();
+ let platform_handle = bodies.insert(platform_body);
+ let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build();
+ colliders.insert(collider, platform_handle, &mut bodies);
+
+ /*
+ * Setup a callback to control the platform.
+ */
+ testbed.add_callback(move |_, physics, _, _, time| {
+ let mut platform = physics.bodies.get_mut(platform_handle).unwrap();
+ let mut next_pos = platform.position;
+
+ let dt = 0.016;
+ next_pos.translation.vector.y += (time * 5.0).sin() * dt;
+ next_pos.translation.vector.z += time.sin() * 5.0 * dt;
+
+ if next_pos.translation.vector.z >= rad * 10.0 {
+ next_pos.translation.vector.z -= dt;
+ }
+ if next_pos.translation.vector.z <= -rad * 10.0 {
+ next_pos.translation.vector.z += dt;
+ }
+
+ platform.set_next_kinematic_position(next_pos);
+ });
+
+ /*
+ * Run the simulation.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(-10.0, 5.0, -10.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Kinematic body", init_world)]);
+ testbed.run()
+}