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| author | Sébastien Crozet <developer@crozet.re> | 2020-09-06 12:16:09 +0200 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2020-09-06 12:16:22 +0200 |
| commit | ff2da7fb27f0ea7a15b1dc6b6daf763fe7faf13b (patch) | |
| tree | 76578c4a2ff16592b98eea9cbd9c9b07646240a4 /examples3d/platform3.rs | |
| parent | 3080c6e7d2e7bad0ac55095ccc24b1ac8bd5449a (diff) | |
| download | rapier-ff2da7fb27f0ea7a15b1dc6b6daf763fe7faf13b.tar.gz rapier-ff2da7fb27f0ea7a15b1dc6b6daf763fe7faf13b.tar.bz2 rapier-ff2da7fb27f0ea7a15b1dc6b6daf763fe7faf13b.zip | |
Move benchmark demos into their own directory.
Diffstat (limited to 'examples3d/platform3.rs')
| -rw-r--r-- | examples3d/platform3.rs | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs new file mode 100644 index 0000000..3836baf --- /dev/null +++ b/examples3d/platform3.rs @@ -0,0 +1,95 @@ +use na::Point3; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground. + */ + let ground_size = 10.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the boxes + */ + let num = 6; + let rad = 0.2; + + let shift = rad * 2.0; + let centerx = shift * num as f32 / 2.0; + let centery = shift / 2.0 + 3.04; + let centerz = shift * num as f32 / 2.0; + + for i in 0usize..num { + for j in 0usize..num { + for k in 0usize..num { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery; + let z = k as f32 * shift - centerz; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); + colliders.insert(collider, handle, &mut bodies); + } + } + } + + /* + * Setup a kinematic rigid body. + */ + let platform_body = RigidBodyBuilder::new_kinematic() + .translation(0.0, 1.5 + 0.8, -10.0 * rad) + .build(); + let platform_handle = bodies.insert(platform_body); + let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build(); + colliders.insert(collider, platform_handle, &mut bodies); + + /* + * Setup a callback to control the platform. + */ + testbed.add_callback(move |_, physics, _, _, time| { + let mut platform = physics.bodies.get_mut(platform_handle).unwrap(); + let mut next_pos = platform.position; + + let dt = 0.016; + next_pos.translation.vector.y += (time * 5.0).sin() * dt; + next_pos.translation.vector.z += time.sin() * 5.0 * dt; + + if next_pos.translation.vector.z >= rad * 10.0 { + next_pos.translation.vector.z -= dt; + } + if next_pos.translation.vector.z <= -rad * 10.0 { + next_pos.translation.vector.z += dt; + } + + platform.set_next_kinematic_position(next_pos); + }); + + /* + * Run the simulation. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(-10.0, 5.0, -10.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Kinematic body", init_world)]); + testbed.run() +} |
