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| author | Sébastien Crozet <developer@crozet.re> | 2022-01-02 18:05:50 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-02 18:05:50 +0100 |
| commit | 1308db89948bc62fb865b32f832f19268f23dd23 (patch) | |
| tree | b3d8b0cbb6d2e75aa8fc7686e9cb8801527a31b8 /examples3d/primitives3.rs | |
| parent | 8e7da5ad45d180b0d3fa2bde37f8f3771b153b70 (diff) | |
| parent | 9f9d3293605fa84555c08bec5efe68a71cd18432 (diff) | |
| download | rapier-1308db89948bc62fb865b32f832f19268f23dd23.tar.gz rapier-1308db89948bc62fb865b32f832f19268f23dd23.tar.bz2 rapier-1308db89948bc62fb865b32f832f19268f23dd23.zip | |
Merge pull request #267 from dimforge/multibody
Implement multibody joints, and new velocity-based constraints solver
Diffstat (limited to 'examples3d/primitives3.rs')
| -rw-r--r-- | examples3d/primitives3.rs | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/examples3d/primitives3.rs b/examples3d/primitives3.rs index db9143b..891557e 100644 --- a/examples3d/primitives3.rs +++ b/examples3d/primitives3.rs @@ -7,7 +7,8 @@ pub fn init_world(testbed: &mut Testbed) { */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); - let joints = JointSet::new(); + let impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); /* * Ground @@ -51,13 +52,13 @@ pub fn init_world(testbed: &mut Testbed) { let handle = bodies.insert(rigid_body); let collider = match j % 5 { - 0 => ColliderBuilder::cuboid(rad, rad, rad).build(), - 1 => ColliderBuilder::ball(rad).build(), - // Rounded cylinders are much more efficient that cylinder, even if the - // rounding margin is small. - 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(), - 3 => ColliderBuilder::cone(rad, rad).build(), - _ => ColliderBuilder::capsule_y(rad, rad).build(), + _ => ColliderBuilder::cuboid(rad, rad, rad).build(), + // 1 => ColliderBuilder::ball(rad).build(), + // // Rounded cylinders are much more efficient that cylinder, even if the + // // rounding margin is small. + // 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(), + // 3 => ColliderBuilder::cone(rad, rad).build(), + // _ => ColliderBuilder::capsule_y(rad, rad).build(), }; colliders.insert_with_parent(collider, handle, &mut bodies); @@ -70,6 +71,6 @@ pub fn init_world(testbed: &mut Testbed) { /* * Set up the testbed. */ - testbed.set_world(bodies, colliders, joints); + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } |
