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authorCrozet Sébastien <developer@crozet.re>2021-03-13 18:00:58 +0100
committerCrozet Sébastien <developer@crozet.re>2021-03-13 18:00:58 +0100
commit3a1502be74901f3df96a05a7d479f15bd4f8b507 (patch)
treebfa1ceb9664ddb853e94e9b1983388e4a2195faf /examples3d/primitives3.rs
parenta967ace7d426eea11b4132328574cc3a48790ea5 (diff)
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First complete implementation of the hierarchical SAP.
Diffstat (limited to 'examples3d/primitives3.rs')
-rw-r--r--examples3d/primitives3.rs48
1 files changed, 31 insertions, 17 deletions
diff --git a/examples3d/primitives3.rs b/examples3d/primitives3.rs
index db15341..a9ae176 100644
--- a/examples3d/primitives3.rs
+++ b/examples3d/primitives3.rs
@@ -12,19 +12,6 @@ pub fn init_world(testbed: &mut Testbed) {
let joints = JointSet::new();
/*
- * Ground
- */
- let ground_size = 100.1;
- let ground_height = 2.1;
-
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height, 0.0)
- .build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
- colliders.insert(collider, handle, &mut bodies);
-
- /*
* Create the cubes
*/
let num = 8;
@@ -39,11 +26,11 @@ pub fn init_world(testbed: &mut Testbed) {
let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
- for j in 0usize..20 {
- for i in 0..num {
- for k in 0usize..num {
+ for j in 0usize..1 {
+ for i in 0..1 {
+ for k in 0usize..1 {
let x = i as f32 * shiftx - centerx + offset;
- let y = j as f32 * shifty + centery + 3.0;
+ let y = j as f32 * shifty + centery - rad;
let z = k as f32 * shiftz - centerz + offset;
// Build the rigid body.
@@ -68,9 +55,36 @@ pub fn init_world(testbed: &mut Testbed) {
}
/*
+ * Ground
+ */
+ testbed.add_callback(
+ move |mut window, mut graphics, physics, events, run_state| {
+ if run_state.timestep_id == 10 {
+ let ground_size = 100.1;
+ let ground_height = 2.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let handle = physics.bodies.insert(rigid_body);
+ let collider =
+ ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ physics
+ .colliders
+ .insert(collider, handle, &mut physics.bodies);
+
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add(window, handle, &physics.bodies, &physics.colliders);
+ }
+ }
+ },
+ );
+
+ /*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
+ testbed.physics_state_mut().gravity.fill(0.0);
testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
}