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| author | Sébastien Crozet <developer@crozet.re> | 2020-09-28 10:58:35 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-09-28 10:58:35 +0200 |
| commit | 90dffc59ed45e5b95c2a40699cb91d285a206e0e (patch) | |
| tree | fa25c9c94bf4cd18a84f1a8c2bea327cd875af5f /examples3d/primitives3.rs | |
| parent | 3080c6e7d2e7bad0ac55095ccc24b1ac8bd5449a (diff) | |
| parent | e7466e2f6923d24e987a34f8ebaf839346af8d4e (diff) | |
| download | rapier-90dffc59ed45e5b95c2a40699cb91d285a206e0e.tar.gz rapier-90dffc59ed45e5b95c2a40699cb91d285a206e0e.tar.bz2 rapier-90dffc59ed45e5b95c2a40699cb91d285a206e0e.zip | |
Merge pull request #20 from dimforge/benchbot
Split benchmarks from examples
Diffstat (limited to 'examples3d/primitives3.rs')
| -rw-r--r-- | examples3d/primitives3.rs | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/examples3d/primitives3.rs b/examples3d/primitives3.rs new file mode 100644 index 0000000..cf678b9 --- /dev/null +++ b/examples3d/primitives3.rs @@ -0,0 +1,75 @@ +use na::Point3; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 100.1; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the cubes + */ + let num = 8; + let rad = 1.0; + + let shift = rad * 2.0 + rad; + let centerx = shift * (num / 2) as f32; + let centery = shift / 2.0; + let centerz = shift * (num / 2) as f32; + + let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; + + for j in 0usize..20 { + for i in 0..num { + for k in 0usize..num { + let x = i as f32 * shift - centerx + offset; + let y = j as f32 * shift + centery + 3.0; + let z = k as f32 * shift - centerz + offset; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let handle = bodies.insert(rigid_body); + + let collider = match j % 2 { + 0 => ColliderBuilder::cuboid(rad, rad, rad).build(), + 1 => ColliderBuilder::ball(rad).build(), + // 2 => ColliderBuilder::capsule_y(rad, rad).build(), + _ => unreachable!(), + }; + + colliders.insert(collider, handle, &mut bodies); + } + } + + offset -= 0.05 * rad * (num as f32 - 1.0); + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
