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| author | rezural <rezural@protonmail.com> | 2020-12-31 13:24:29 +1100 |
|---|---|---|
| committer | rezural <rezural@protonmail.com> | 2020-12-31 13:24:29 +1100 |
| commit | f7820139471178fd273c7698eba17cb4ee0cf00d (patch) | |
| tree | 8bcba52a9b7cea7e7abdd78c061e514df3b71c28 /examples3d/sensor3.rs | |
| parent | d992ebc4885737511d9b5fafd1846e7601963e55 (diff) | |
| download | rapier-f7820139471178fd273c7698eba17cb4ee0cf00d.tar.gz rapier-f7820139471178fd273c7698eba17cb4ee0cf00d.tar.bz2 rapier-f7820139471178fd273c7698eba17cb4ee0cf00d.zip | |
make examples compile, code that accessed window & graphics via the callback is currently disabled, until that is added back in
Diffstat (limited to 'examples3d/sensor3.rs')
| -rw-r--r-- | examples3d/sensor3.rs | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs index 7b218fe..44c8d25 100644 --- a/examples3d/sensor3.rs +++ b/examples3d/sensor3.rs @@ -73,7 +73,7 @@ pub fn init_world(testbed: &mut Testbed) { testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0)); // Callback that will be executed on the main loop to handle proximities. - testbed.add_callback(move |_, physics, events, graphics, _| { + testbed.harness_mut().add_callback(move |physics, events, _, _| { while let Ok(prox) = events.proximity_events.try_recv() { let color = match prox.new_status { Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), @@ -84,10 +84,12 @@ pub fn init_world(testbed: &mut Testbed) { let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { - graphics.set_body_color(parent_handle1, color); + // TODO: need a way to access graphics & window + // graphics.set_body_color(parent_handle1, color); } if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { - graphics.set_body_color(parent_handle2, color); + // TODO: need a way to access graphics & window + // graphics.set_body_color(parent_handle2, color); } } }); |
