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authorCrozet Sébastien <developer@crozet.re>2021-01-05 15:34:48 +0100
committerCrozet Sébastien <developer@crozet.re>2021-01-05 15:34:48 +0100
commit00da4aaa42cc921bbd8c469b45c5c1e304f46260 (patch)
tree06327c571b90d09c3cb74c0b4d0a30ac219249f4 /examples3d
parent6ba50813581e9cc87bcb93fef0d01e16065b976b (diff)
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Add compound shape support.
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/compound3.rs50
1 files changed, 37 insertions, 13 deletions
diff --git a/examples3d/compound3.rs b/examples3d/compound3.rs
index 34a654d..b2fa485 100644
--- a/examples3d/compound3.rs
+++ b/examples3d/compound3.rs
@@ -1,6 +1,6 @@
-use na::Point3;
+use na::{Isometry3, Point3};
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet, ColliderShape};
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -28,6 +28,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Create the cubes
*/
let num = 8;
+ let numy = 15;
let rad = 0.2;
let shift = rad * 4.0 + rad;
@@ -37,7 +38,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
- for j in 0usize..15 {
+ for j in 0usize..numy {
for i in 0..num {
for k in 0usize..num {
let x = i as f32 * shift * 5.0 - centerx + offset;
@@ -47,16 +48,39 @@ pub fn init_world(testbed: &mut Testbed) {
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
let handle = bodies.insert(rigid_body);
- let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad).build();
- let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad)
- .translation(rad * 10.0, rad * 10.0, 0.0)
- .build();
- let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad)
- .translation(-rad * 10.0, rad * 10.0, 0.0)
- .build();
- colliders.insert(collider1, handle, &mut bodies);
- colliders.insert(collider2, handle, &mut bodies);
- colliders.insert(collider3, handle, &mut bodies);
+
+ // First option: attach several colliders to a single rigid-body.
+ if j < numy / 2 {
+ let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad).build();
+ let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad)
+ .translation(rad * 10.0, rad * 10.0, 0.0)
+ .build();
+ let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad)
+ .translation(-rad * 10.0, rad * 10.0, 0.0)
+ .build();
+ colliders.insert(collider1, handle, &mut bodies);
+ colliders.insert(collider2, handle, &mut bodies);
+ colliders.insert(collider3, handle, &mut bodies);
+ } else {
+ // Second option: create a compound shape and attach it to a single collider.
+ let shapes = vec![
+ (
+ Isometry3::identity(),
+ ColliderShape::cuboid(rad * 10.0, rad, rad),
+ ),
+ (
+ Isometry3::translation(rad * 10.0, rad * 10.0, 0.0),
+ ColliderShape::cuboid(rad, rad * 10.0, rad),
+ ),
+ (
+ Isometry3::translation(-rad * 10.0, rad * 10.0, 0.0),
+ ColliderShape::cuboid(rad, rad * 10.0, rad),
+ ),
+ ];
+
+ let collider = ColliderBuilder::compound(shapes).build();
+ colliders.insert(collider, handle, &mut bodies);
+ }
}
}