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| author | Crozet Sébastien <developer@crozet.re> | 2021-01-05 15:34:48 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-01-05 15:34:48 +0100 |
| commit | 00da4aaa42cc921bbd8c469b45c5c1e304f46260 (patch) | |
| tree | 06327c571b90d09c3cb74c0b4d0a30ac219249f4 /examples3d | |
| parent | 6ba50813581e9cc87bcb93fef0d01e16065b976b (diff) | |
| download | rapier-00da4aaa42cc921bbd8c469b45c5c1e304f46260.tar.gz rapier-00da4aaa42cc921bbd8c469b45c5c1e304f46260.tar.bz2 rapier-00da4aaa42cc921bbd8c469b45c5c1e304f46260.zip | |
Add compound shape support.
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/compound3.rs | 50 |
1 files changed, 37 insertions, 13 deletions
diff --git a/examples3d/compound3.rs b/examples3d/compound3.rs index 34a654d..b2fa485 100644 --- a/examples3d/compound3.rs +++ b/examples3d/compound3.rs @@ -1,6 +1,6 @@ -use na::Point3; +use na::{Isometry3, Point3}; use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet, ColliderShape}; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -28,6 +28,7 @@ pub fn init_world(testbed: &mut Testbed) { * Create the cubes */ let num = 8; + let numy = 15; let rad = 0.2; let shift = rad * 4.0 + rad; @@ -37,7 +38,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; - for j in 0usize..15 { + for j in 0usize..numy { for i in 0..num { for k in 0usize..num { let x = i as f32 * shift * 5.0 - centerx + offset; @@ -47,16 +48,39 @@ pub fn init_world(testbed: &mut Testbed) { // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); - let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad).build(); - let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) - .translation(rad * 10.0, rad * 10.0, 0.0) - .build(); - let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) - .translation(-rad * 10.0, rad * 10.0, 0.0) - .build(); - colliders.insert(collider1, handle, &mut bodies); - colliders.insert(collider2, handle, &mut bodies); - colliders.insert(collider3, handle, &mut bodies); + + // First option: attach several colliders to a single rigid-body. + if j < numy / 2 { + let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad).build(); + let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) + .translation(rad * 10.0, rad * 10.0, 0.0) + .build(); + let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) + .translation(-rad * 10.0, rad * 10.0, 0.0) + .build(); + colliders.insert(collider1, handle, &mut bodies); + colliders.insert(collider2, handle, &mut bodies); + colliders.insert(collider3, handle, &mut bodies); + } else { + // Second option: create a compound shape and attach it to a single collider. + let shapes = vec![ + ( + Isometry3::identity(), + ColliderShape::cuboid(rad * 10.0, rad, rad), + ), + ( + Isometry3::translation(rad * 10.0, rad * 10.0, 0.0), + ColliderShape::cuboid(rad, rad * 10.0, rad), + ), + ( + Isometry3::translation(-rad * 10.0, rad * 10.0, 0.0), + ColliderShape::cuboid(rad, rad * 10.0, rad), + ), + ]; + + let collider = ColliderBuilder::compound(shapes).build(); + colliders.insert(collider, handle, &mut bodies); + } } } |
