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| author | Crozet Sébastien <developer@crozet.re> | 2020-09-28 11:07:47 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-09-28 11:07:47 +0200 |
| commit | 037a25dce3ec51830e00fcf79ea09a9859f3e36f (patch) | |
| tree | f77be77676ee8004378564bd2181cc2cbf29bf1d /examples3d | |
| parent | ba0a85a0a3f2d31f42624a9c7eb20adf92e36818 (diff) | |
| download | rapier-037a25dce3ec51830e00fcf79ea09a9859f3e36f.tar.gz rapier-037a25dce3ec51830e00fcf79ea09a9859f3e36f.tar.bz2 rapier-037a25dce3ec51830e00fcf79ea09a9859f3e36f.zip | |
Add missing debug_trimesh3 example file.
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/debug_trimesh3.rs | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/examples3d/debug_trimesh3.rs b/examples3d/debug_trimesh3.rs new file mode 100644 index 0000000..0d0b276 --- /dev/null +++ b/examples3d/debug_trimesh3.rs @@ -0,0 +1,68 @@ +use na::Point3; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + // Triangle ground. + let width = 0.5; + let vtx = vec![ + Point3::new(-width, 0.0, -width), + Point3::new(width, 0.0, -width), + Point3::new(width, 0.0, width), + Point3::new(-width, 0.0, width), + Point3::new(-width, -width, -width), + Point3::new(width, -width, -width), + Point3::new(width, -width, width), + Point3::new(-width, -width, width), + ]; + let idx = vec![ + Point3::new(0, 1, 2), + Point3::new(0, 2, 3), + Point3::new(4, 5, 6), + Point3::new(4, 6, 7), + Point3::new(0, 4, 7), + Point3::new(0, 7, 3), + Point3::new(1, 5, 6), + Point3::new(1, 6, 2), + Point3::new(3, 2, 7), + Point3::new(2, 6, 7), + Point3::new(0, 1, 5), + Point3::new(0, 5, 4), + ]; + + // Dynamic box rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(0.0, 35.0, 0.0) + // .rotation(Vector3::new(0.8, 0.2, 0.1)) + .can_sleep(false) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0).build(); + colliders.insert(collider, handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, 0.0, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::trimesh(vtx, idx).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
