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| author | Crozet Sébastien <developer@crozet.re> | 2021-04-29 10:33:07 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-04-29 10:33:07 +0200 |
| commit | 38104663261fc1617644cc17f6aa3b723a7db2ef (patch) | |
| tree | a7b55b8a2c56ce565d95a25c42a46626f1bd6622 /examples3d | |
| parent | 705876f5e595a0a311b5c73cd71705c93f4f23d8 (diff) | |
| download | rapier-38104663261fc1617644cc17f6aa3b723a7db2ef.tar.gz rapier-38104663261fc1617644cc17f6aa3b723a7db2ef.tar.bz2 rapier-38104663261fc1617644cc17f6aa3b723a7db2ef.zip | |
Fix some warnings
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/platform3.rs | 56 |
1 files changed, 22 insertions, 34 deletions
diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs index cbe5b15..7b5c986 100644 --- a/examples3d/platform3.rs +++ b/examples3d/platform3.rs @@ -1,4 +1,4 @@ -use na::{Isometry3, Point3, UnitQuaternion, Vector3}; +use na::Point3; use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; use rapier3d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed3d::Testbed; @@ -14,7 +14,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Ground. */ - let ground_size = 20.0; + let ground_size = 10.0; let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() @@ -27,28 +27,25 @@ pub fn init_world(testbed: &mut Testbed) { /* * Create the boxes */ - let num = 1; + let num = 6; let rad = 0.2; let shift = rad * 2.0; let centerx = shift * num as f32 / 2.0; - let centery = shift / 2.0; + let centery = shift / 2.0 + 3.04; let centerz = shift * num as f32 / 2.0; - for i in 0usize..20 { + for i in 0usize..num { for j in 0usize..num { for k in 0usize..num { - let x = i as f32 * (shift + rad / 4.0) - centerx; + let x = i as f32 * shift - centerx; let y = j as f32 * shift + centery; let z = k as f32 * shift - centerz; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(x, y + rad, z) - .ccd_enabled(true) - .build(); + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad * 2.0, rad).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); colliders.insert(collider, handle, &mut bodies); } } @@ -58,16 +55,11 @@ pub fn init_world(testbed: &mut Testbed) { * Setup a kinematic rigid body. */ let platform_body = RigidBodyBuilder::new_kinematic() - .translation(0.2, 0.4, -40.0 * rad) + .translation(0.0, 1.5 + 0.8, -10.0 * rad) .build(); let platform_handle = bodies.insert(platform_body); - let collider1 = ColliderBuilder::cuboid(rad * 5.0, rad * 2.0, rad * 10.0).build(); - let collider2 = ColliderBuilder::cuboid(rad * 5.0, rad * 2.0, rad * 10.0) - .position_wrt_parent(Isometry3::translation(0.0, rad * 2.1, 0.0)) - .build(); - colliders.insert(collider1, platform_handle, &mut bodies); - colliders.insert(collider2, platform_handle, &mut bodies); - testbed.set_body_color(platform_handle, Point3::new(1.0, 1.0, 0.0)); + let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build(); + colliders.insert(collider, platform_handle, &mut bodies); /* * Setup a callback to control the platform. @@ -75,27 +67,23 @@ pub fn init_world(testbed: &mut Testbed) { let mut count = 0; testbed.add_callback(move |_, _, physics, _, run_state| { count += 1; - // if count % 100 > 50 { - // return; - // } + if count % 100 > 50 { + return; + } if let Some(platform) = physics.bodies.get_mut(platform_handle) { let mut next_pos = *platform.position(); let dt = 0.016; - // next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt; - // next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt; - - let drot = UnitQuaternion::new(Vector3::y() * 0.01); - next_pos.rotation = drot * next_pos.rotation; - next_pos.translation.vector += next_pos.rotation * Vector3::z() * 0.1; + next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt; + next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt; - // if next_pos.translation.vector.z >= rad * 10.0 { - // next_pos.translation.vector.z -= dt; - // } - // if next_pos.translation.vector.z <= -rad * 10.0 { - // next_pos.translation.vector.z += dt; - // } + if next_pos.translation.vector.z >= rad * 10.0 { + next_pos.translation.vector.z -= dt; + } + if next_pos.translation.vector.z <= -rad * 10.0 { + next_pos.translation.vector.z += dt; + } platform.set_next_kinematic_position(next_pos); } |
