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authorCrozet Sébastien <developer@crozet.re>2020-11-26 11:41:43 +0100
committerCrozet Sébastien <developer@crozet.re>2020-11-26 11:41:54 +0100
commit391bcf372ab19d4ae3eceb056eb605062bf71122 (patch)
treeb075af9c11ff14ea062c7a1f32c961ce5b0d67ef /examples3d
parentf293dc602451ddf3c13ce6272f9d3556d47f4fca (diff)
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Fix collider insertion/removal tracking.
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/all_examples3.rs10
-rw-r--r--examples3d/debug_add_remove_collider3.rs63
-rw-r--r--examples3d/debug_dynamic_collider_add3.rs2
-rw-r--r--examples3d/debug_rollback3.rs12
-rw-r--r--examples3d/platform3.rs2
5 files changed, 24 insertions, 65 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index 7549fa6..82e72e3 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -13,8 +13,10 @@ use std::cmp::Ordering;
mod collision_groups3;
mod compound3;
mod damping3;
+mod debug_add_remove_collider3;
mod debug_boxes3;
mod debug_cylinder3;
+mod debug_dynamic_collider_add3;
mod debug_infinite_fall3;
mod debug_rollback3;
mod debug_triangle3;
@@ -82,7 +84,15 @@ pub fn main() {
("Sensor", sensor3::init_world),
("Trimesh", trimesh3::init_world),
("Keva tower", keva3::init_world),
+ (
+ "(Debug) add/rm collider",
+ debug_add_remove_collider3::init_world,
+ ),
("(Debug) boxes", debug_boxes3::init_world),
+ (
+ "(Debug) dyn. coll. add",
+ debug_dynamic_collider_add3::init_world,
+ ),
("(Debug) triangle", debug_triangle3::init_world),
("(Debug) trimesh", debug_trimesh3::init_world),
("(Debug) cylinder", debug_cylinder3::init_world),
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs
index 9e13fb5..c8d72fc 100644
--- a/examples3d/debug_add_remove_collider3.rs
+++ b/examples3d/debug_add_remove_collider3.rs
@@ -13,17 +13,14 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Ground.
*/
- let ground_size = 20.0;
+ let ground_size = 3.0;
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static()
.translation(0.0, -ground_height, 0.0)
.build();
let ground_handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
- .friction(0.15)
- // .restitution(0.5)
- .build();
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4).build();
let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies);
/*
@@ -32,65 +29,17 @@ pub fn init_world(testbed: &mut Testbed) {
let ball_rad = 0.1;
let rb = RigidBodyBuilder::new_dynamic()
.translation(0.0, 0.2, 0.0)
- .linvel(10.0, 0.0, 0.0)
.build();
let ball_handle = bodies.insert(rb);
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
colliders.insert(collider, ball_handle, &mut bodies);
- let mut linvel = Vector3::zeros();
- let mut angvel = Vector3::zeros();
- let mut pos = Isometry3::identity();
- let mut step = 0;
- let mut extra_balls = Vec::new();
- let snapped_frame = 51;
-
testbed.add_callback(move |window, physics, _, graphics, _| {
- step += 1;
-
- // Add a bigger ball collider
- let collider = ColliderBuilder::ball(ball_rad + 0.01 * (step as f32))
- .density(100.0)
- .build();
- let new_ball_collider_handle =
- physics
- .colliders
- .insert(collider, ball_handle, &mut physics.bodies);
- graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
- extra_balls.push(new_ball_collider_handle);
-
- // Snap the ball velocity or restore it.
- let mut ball = physics.bodies.get_mut(ball_handle).unwrap();
-
- if step == snapped_frame {
- linvel = *ball.linvel();
- angvel = *ball.angvel();
- pos = *ball.position();
- }
-
- if step == 100 {
- ball.set_linvel(linvel, true);
- ball.set_angvel(angvel, true);
- ball.set_position(pos, true);
- step = snapped_frame;
-
- for ball in &extra_balls {
- physics.colliders.remove(*ball, &mut physics.bodies, true);
- }
-
- extra_balls.clear();
- }
-
// Remove then re-add the ground collider.
- // let ground = physics.bodies.get_mut(ground_handle).unwrap();
- // ground.set_position(Isometry3::translation(0.0, step as f32 * 0.001, 0.0), false);
- // let coll = physics
- // .colliders
- // .remove(ground_collider_handle, &mut physics.bodies, true)
- // .unwrap();
- let coll = ColliderBuilder::cuboid(ground_size, ground_height + step as f32 * 0.01, 0.4)
- .friction(0.15)
- .build();
+ let coll = physics
+ .colliders
+ .remove(ground_collider_handle, &mut physics.bodies, true)
+ .unwrap();
ground_collider_handle = physics
.colliders
.insert(coll, ground_handle, &mut physics.bodies);
diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs
index 9a10b27..4ea6836 100644
--- a/examples3d/debug_dynamic_collider_add3.rs
+++ b/examples3d/debug_dynamic_collider_add3.rs
@@ -91,7 +91,7 @@ pub fn init_world(testbed: &mut Testbed) {
let coll = ColliderBuilder::cuboid(ground_size, ground_height + step as f32 * 0.01, 0.4)
.friction(0.15)
.build();
- new_ground_collider_handle =
+ let new_ground_collider_handle =
physics
.colliders
.insert(coll, ground_handle, &mut physics.bodies);
diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs
index 1c5b643..6479e1f 100644
--- a/examples3d/debug_rollback3.rs
+++ b/examples3d/debug_rollback3.rs
@@ -24,17 +24,18 @@ pub fn init_world(testbed: &mut Testbed) {
.friction(0.15)
// .restitution(0.5)
.build();
- colliders.insert(collider, ground_handle, &mut bodies);
+ let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies);
/*
* Rolling ball
*/
+ let ball_rad = 0.1;
let rb = RigidBodyBuilder::new_dynamic()
.translation(0.0, 0.2, 0.0)
.linvel(10.0, 0.0, 0.0)
.build();
let ball_handle = bodies.insert(rb);
- let collider = ColliderBuilder::ball(0.1).density(100.0).build();
+ let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
colliders.insert(collider, ball_handle, &mut bodies);
let mut linvel = Vector3::zeros();
@@ -43,8 +44,10 @@ pub fn init_world(testbed: &mut Testbed) {
let mut step = 0;
let snapped_frame = 51;
- testbed.add_callback(move |_, physics, _, _, _| {
+ testbed.add_callback(move |window, physics, _, graphics, _| {
step += 1;
+
+ // Snap the ball velocity or restore it.
let mut ball = physics.bodies.get_mut(ball_handle).unwrap();
if step == snapped_frame {
@@ -59,9 +62,6 @@ pub fn init_world(testbed: &mut Testbed) {
ball.set_position(pos, true);
step = snapped_frame;
}
-
- let ground = physics.bodies.get_mut(ground_handle).unwrap();
- ground.set_position(Isometry3::translation(0.0, step as f32 * 0.001, 0.0), false);
});
/*
diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs
index 0843300..0975f39 100644
--- a/examples3d/platform3.rs
+++ b/examples3d/platform3.rs
@@ -71,7 +71,7 @@ pub fn init_world(testbed: &mut Testbed) {
return;
}
- if let Some(mut platform) = physics.bodies.get_mut(platform_handle) {
+ if let Some(platform) = physics.bodies.get_mut(platform_handle) {
let mut next_pos = *platform.position();
let dt = 0.016;