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authorSébastien Crozet <developer@crozet.re>2020-09-08 21:18:17 +0200
committerCrozet Sébastien <developer@crozet.re>2020-09-28 15:27:25 +0200
commit3c85a6ac41397cf95199933c6a93909bc070a844 (patch)
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Start implementing ray-casting.
This adds a QueryPipeline structure responsible for scene queries. Currently this structure is able to perform a brute-force ray-cast. This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
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