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| author | Crozet Sébastien <developer@crozet.re> | 2021-02-22 13:58:43 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-02-22 13:58:43 +0100 |
| commit | 4c9138fd2b8413a44ea665a2db5d245370ff54fe (patch) | |
| tree | d941bba903ad4dc7dcb4289d7fb37821ef2c8b54 /examples3d | |
| parent | 052a5a5fc04e36f7aac7a2fa50af352e2ac2bf0a (diff) | |
| download | rapier-4c9138fd2b8413a44ea665a2db5d245370ff54fe.tar.gz rapier-4c9138fd2b8413a44ea665a2db5d245370ff54fe.tar.bz2 rapier-4c9138fd2b8413a44ea665a2db5d245370ff54fe.zip | |
Some minor cleanup and joint constraint refactoring.
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/joints3.rs | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/examples3d/joints3.rs b/examples3d/joints3.rs index ec83c9f..1246bc4 100644 --- a/examples3d/joints3.rs +++ b/examples3d/joints3.rs @@ -57,6 +57,73 @@ fn create_prismatic_joints( } } +fn create_actuated_prismatic_joints( + bodies: &mut RigidBodySet, + colliders: &mut ColliderSet, + joints: &mut JointSet, + origin: Point3<f32>, + num: usize, +) { + let rad = 0.4; + let shift = 2.0; + + let ground = RigidBodyBuilder::new_static() + .translation(origin.x, origin.y, origin.z) + .build(); + let mut curr_parent = bodies.insert(ground); + let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); + colliders.insert(collider, curr_parent, bodies); + + for i in 0..num { + let z = origin.z + (i + 1) as f32 * shift; + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(origin.x, origin.y, z) + .build(); + let curr_child = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); + colliders.insert(collider, curr_child, bodies); + + let axis = if i % 2 == 0 { + Unit::new_normalize(Vector3::new(1.0, 1.0, 0.0)) + } else { + Unit::new_normalize(Vector3::new(-1.0, 1.0, 0.0)) + }; + + let z = Vector3::z(); + let mut prism = PrismaticJoint::new( + Point3::new(0.0, 0.0, 0.0), + axis, + z, + Point3::new(0.0, 0.0, -shift), + axis, + z, + ); + + if i == 1 { + prism.configure_motor_velocity(1.0, 1.0); + prism.limits_enabled = true; + prism.limits[1] = 5.0; + // We set a max impulse so that the motor doesn't fight + // the limits with large forces. + prism.motor_max_impulse = 1.0; + } else if i > 1 { + prism.configure_motor_position(2.0, 0.2, 1.0); + } else { + prism.configure_motor_velocity(1.0, 1.0); + // We set a max impulse so that the motor doesn't fight + // the limits with large forces. + prism.motor_max_impulse = 1.0; + prism.limits_enabled = true; + prism.limits[0] = -2.0; + prism.limits[1] = 5.0; + } + + joints.insert(bodies, curr_parent, curr_child, prism); + + curr_parent = curr_child; + } +} + fn create_revolute_joints( bodies: &mut RigidBodySet, colliders: &mut ColliderSet, @@ -362,6 +429,13 @@ pub fn init_world(testbed: &mut Testbed) { Point3::new(20.0, 5.0, 0.0), 4, ); + create_actuated_prismatic_joints( + &mut bodies, + &mut colliders, + &mut joints, + Point3::new(25.0, 5.0, 0.0), + 4, + ); create_revolute_joints( &mut bodies, &mut colliders, |
