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authorCrozet Sébastien <developer@crozet.re>2020-11-03 11:21:06 +0100
committerCrozet Sébastien <developer@crozet.re>2020-11-03 11:22:30 +0100
commit502be0245c10eeaf5e30ed25653c5a76287e72be (patch)
tree4e1bad46a42dc90b782410d9396ca731d94a596c /examples3d
parenta38fdc101dc74473c45a8b4f5d770f2bc43f30c2 (diff)
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Add restitution.
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/all_examples3.rs2
-rw-r--r--examples3d/restitution3.rs56
2 files changed, 58 insertions, 0 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index eeb9736..2196605 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -23,6 +23,7 @@ mod joints3;
mod keva3;
mod platform3;
mod primitives3;
+mod restitution3;
mod sensor3;
mod stacks3;
mod trimesh3;
@@ -72,6 +73,7 @@ pub fn main() {
("Heightfield", heightfield3::init_world),
("Joints", joints3::init_world),
("Platform", platform3::init_world),
+ ("Restitution", restitution3::init_world),
("Stacks", stacks3::init_world),
("Sensor", sensor3::init_world),
("Trimesh", trimesh3::init_world),
diff --git a/examples3d/restitution3.rs b/examples3d/restitution3.rs
new file mode 100644
index 0000000..c8d4b28
--- /dev/null
+++ b/examples3d/restitution3.rs
@@ -0,0 +1,56 @@
+use na::Point3;
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 20.;
+ let ground_height = 1.0;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, 2.0)
+ .restitution(1.0)
+ .build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ let num = 10;
+ let rad = 0.5;
+
+ for j in 0..2 {
+ for i in 0..=num {
+ let x = (i as f32) - num as f32 / 2.0;
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(x * 2.0, 10.0 * (j as f32 + 1.0), 0.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::ball(rad)
+ .restitution((i as f32) / (num as f32))
+ .build();
+ colliders.insert(collider, handle, &mut bodies);
+ }
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(0.0, 3.0, 30.0), Point3::new(0.0, 3.0, 0.0));
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}