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| author | Crozet Sébastien <developer@crozet.re> | 2020-11-03 11:21:06 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-11-03 11:22:30 +0100 |
| commit | 502be0245c10eeaf5e30ed25653c5a76287e72be (patch) | |
| tree | 4e1bad46a42dc90b782410d9396ca731d94a596c /examples3d | |
| parent | a38fdc101dc74473c45a8b4f5d770f2bc43f30c2 (diff) | |
| download | rapier-502be0245c10eeaf5e30ed25653c5a76287e72be.tar.gz rapier-502be0245c10eeaf5e30ed25653c5a76287e72be.tar.bz2 rapier-502be0245c10eeaf5e30ed25653c5a76287e72be.zip | |
Add restitution.
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/all_examples3.rs | 2 | ||||
| -rw-r--r-- | examples3d/restitution3.rs | 56 |
2 files changed, 58 insertions, 0 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs index eeb9736..2196605 100644 --- a/examples3d/all_examples3.rs +++ b/examples3d/all_examples3.rs @@ -23,6 +23,7 @@ mod joints3; mod keva3; mod platform3; mod primitives3; +mod restitution3; mod sensor3; mod stacks3; mod trimesh3; @@ -72,6 +73,7 @@ pub fn main() { ("Heightfield", heightfield3::init_world), ("Joints", joints3::init_world), ("Platform", platform3::init_world), + ("Restitution", restitution3::init_world), ("Stacks", stacks3::init_world), ("Sensor", sensor3::init_world), ("Trimesh", trimesh3::init_world), diff --git a/examples3d/restitution3.rs b/examples3d/restitution3.rs new file mode 100644 index 0000000..c8d4b28 --- /dev/null +++ b/examples3d/restitution3.rs @@ -0,0 +1,56 @@ +use na::Point3; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 20.; + let ground_height = 1.0; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, 2.0) + .restitution(1.0) + .build(); + colliders.insert(collider, handle, &mut bodies); + + let num = 10; + let rad = 0.5; + + for j in 0..2 { + for i in 0..=num { + let x = (i as f32) - num as f32 / 2.0; + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(x * 2.0, 10.0 * (j as f32 + 1.0), 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad) + .restitution((i as f32) / (num as f32)) + .build(); + colliders.insert(collider, handle, &mut bodies); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(0.0, 3.0, 30.0), Point3::new(0.0, 3.0, 0.0)); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
