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authorSébastien Crozet <developer@crozet.re>2020-11-26 13:26:07 +0100
committerGitHub <noreply@github.com>2020-11-26 13:26:07 +0100
commit51b7bf9a529175d0c6ec42775f11f16bd7fe719a (patch)
tree68795351e593d961c119a86335fbba3e301da528 /examples3d
parentbdf2e15fdcff4c4757b4875354b2d6e8b9c6939d (diff)
parent340f614d32fbf32b48a63d1c381da67eec97b05d (diff)
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Merge pull request #69 from dimforge/rigid_body_modifications
Track some user-initiated rigid-body modifications
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/all_examples3.rs12
-rw-r--r--examples3d/debug_add_remove_collider3.rs59
-rw-r--r--examples3d/debug_dynamic_collider_add3.rs112
-rw-r--r--examples3d/debug_rollback3.rs77
-rw-r--r--examples3d/platform3.rs2
5 files changed, 261 insertions, 1 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index 88f3f8f..82e72e3 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -13,9 +13,12 @@ use std::cmp::Ordering;
mod collision_groups3;
mod compound3;
mod damping3;
+mod debug_add_remove_collider3;
mod debug_boxes3;
mod debug_cylinder3;
+mod debug_dynamic_collider_add3;
mod debug_infinite_fall3;
+mod debug_rollback3;
mod debug_triangle3;
mod debug_trimesh3;
mod domino3;
@@ -81,11 +84,20 @@ pub fn main() {
("Sensor", sensor3::init_world),
("Trimesh", trimesh3::init_world),
("Keva tower", keva3::init_world),
+ (
+ "(Debug) add/rm collider",
+ debug_add_remove_collider3::init_world,
+ ),
("(Debug) boxes", debug_boxes3::init_world),
+ (
+ "(Debug) dyn. coll. add",
+ debug_dynamic_collider_add3::init_world,
+ ),
("(Debug) triangle", debug_triangle3::init_world),
("(Debug) trimesh", debug_trimesh3::init_world),
("(Debug) cylinder", debug_cylinder3::init_world),
("(Debug) infinite fall", debug_infinite_fall3::init_world),
+ ("(Debug) rollback", debug_rollback3::init_world),
];
// Lexicographic sort, with stress tests moved at the end of the list.
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs
new file mode 100644
index 0000000..c8d72fc
--- /dev/null
+++ b/examples3d/debug_add_remove_collider3.rs
@@ -0,0 +1,59 @@
+use na::{Isometry3, Point3, Vector3};
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+ /*
+ * Ground.
+ */
+ let ground_size = 3.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4).build();
+ let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies);
+
+ /*
+ * Rolling ball
+ */
+ let ball_rad = 0.1;
+ let rb = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, 0.2, 0.0)
+ .build();
+ let ball_handle = bodies.insert(rb);
+ let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
+ colliders.insert(collider, ball_handle, &mut bodies);
+
+ testbed.add_callback(move |window, physics, _, graphics, _| {
+ // Remove then re-add the ground collider.
+ let coll = physics
+ .colliders
+ .remove(ground_collider_handle, &mut physics.bodies, true)
+ .unwrap();
+ ground_collider_handle = physics
+ .colliders
+ .insert(coll, ground_handle, &mut physics.bodies);
+ graphics.add_collider(window, ground_collider_handle, &physics.colliders);
+ });
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}
diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs
new file mode 100644
index 0000000..4ea6836
--- /dev/null
+++ b/examples3d/debug_dynamic_collider_add3.rs
@@ -0,0 +1,112 @@
+use na::{Isometry3, Point3, Vector3};
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+ /*
+ * Ground.
+ */
+ let ground_size = 20.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
+ .friction(0.15)
+ // .restitution(0.5)
+ .build();
+ let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies);
+
+ /*
+ * Rolling ball
+ */
+ let ball_rad = 0.1;
+ let rb = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, 0.2, 0.0)
+ .linvel(10.0, 0.0, 0.0)
+ .build();
+ let ball_handle = bodies.insert(rb);
+ let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
+ colliders.insert(collider, ball_handle, &mut bodies);
+
+ let mut linvel = Vector3::zeros();
+ let mut angvel = Vector3::zeros();
+ let mut pos = Isometry3::identity();
+ let mut step = 0;
+ let mut extra_colliders = Vec::new();
+ let snapped_frame = 51;
+
+ testbed.add_callback(move |window, physics, _, graphics, _| {
+ step += 1;
+
+ // Add a bigger ball collider
+ let collider = ColliderBuilder::ball(ball_rad + 0.01 * (step as f32))
+ .density(100.0)
+ .build();
+ let new_ball_collider_handle =
+ physics
+ .colliders
+ .insert(collider, ball_handle, &mut physics.bodies);
+ graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
+ extra_colliders.push(new_ball_collider_handle);
+
+ // Snap the ball velocity or restore it.
+ let mut ball = physics.bodies.get_mut(ball_handle).unwrap();
+
+ if step == snapped_frame {
+ linvel = *ball.linvel();
+ angvel = *ball.angvel();
+ pos = *ball.position();
+ }
+
+ if step == 100 {
+ ball.set_linvel(linvel, true);
+ ball.set_angvel(angvel, true);
+ ball.set_position(pos, true);
+ step = snapped_frame;
+
+ for handle in &extra_colliders {
+ physics.colliders.remove(*handle, &mut physics.bodies, true);
+ }
+
+ extra_colliders.clear();
+ }
+
+ // Remove then re-add the ground collider.
+ // let ground = physics.bodies.get_mut(ground_handle).unwrap();
+ // ground.set_position(Isometry3::translation(0.0, step as f32 * 0.001, 0.0), false);
+ // let coll = physics
+ // .colliders
+ // .remove(ground_collider_handle, &mut physics.bodies, true)
+ // .unwrap();
+ let coll = ColliderBuilder::cuboid(ground_size, ground_height + step as f32 * 0.01, 0.4)
+ .friction(0.15)
+ .build();
+ let new_ground_collider_handle =
+ physics
+ .colliders
+ .insert(coll, ground_handle, &mut physics.bodies);
+ graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
+ extra_colliders.push(new_ground_collider_handle);
+ });
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}
diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs
new file mode 100644
index 0000000..6479e1f
--- /dev/null
+++ b/examples3d/debug_rollback3.rs
@@ -0,0 +1,77 @@
+use na::{Isometry3, Point3, Vector3};
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+ /*
+ * Ground.
+ */
+ let ground_size = 20.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
+ .friction(0.15)
+ // .restitution(0.5)
+ .build();
+ let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies);
+
+ /*
+ * Rolling ball
+ */
+ let ball_rad = 0.1;
+ let rb = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, 0.2, 0.0)
+ .linvel(10.0, 0.0, 0.0)
+ .build();
+ let ball_handle = bodies.insert(rb);
+ let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
+ colliders.insert(collider, ball_handle, &mut bodies);
+
+ let mut linvel = Vector3::zeros();
+ let mut angvel = Vector3::zeros();
+ let mut pos = Isometry3::identity();
+ let mut step = 0;
+ let snapped_frame = 51;
+
+ testbed.add_callback(move |window, physics, _, graphics, _| {
+ step += 1;
+
+ // Snap the ball velocity or restore it.
+ let mut ball = physics.bodies.get_mut(ball_handle).unwrap();
+
+ if step == snapped_frame {
+ linvel = *ball.linvel();
+ angvel = *ball.angvel();
+ pos = *ball.position();
+ }
+
+ if step == 100 {
+ ball.set_linvel(linvel, true);
+ ball.set_angvel(angvel, true);
+ ball.set_position(pos, true);
+ step = snapped_frame;
+ }
+ });
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}
diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs
index 0843300..0975f39 100644
--- a/examples3d/platform3.rs
+++ b/examples3d/platform3.rs
@@ -71,7 +71,7 @@ pub fn init_world(testbed: &mut Testbed) {
return;
}
- if let Some(mut platform) = physics.bodies.get_mut(platform_handle) {
+ if let Some(platform) = physics.bodies.get_mut(platform_handle) {
let mut next_pos = *platform.position();
let dt = 0.016;