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| author | Sébastien Crozet <developer@crozet.re> | 2020-11-26 13:26:07 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-26 13:26:07 +0100 |
| commit | 51b7bf9a529175d0c6ec42775f11f16bd7fe719a (patch) | |
| tree | 68795351e593d961c119a86335fbba3e301da528 /examples3d | |
| parent | bdf2e15fdcff4c4757b4875354b2d6e8b9c6939d (diff) | |
| parent | 340f614d32fbf32b48a63d1c381da67eec97b05d (diff) | |
| download | rapier-51b7bf9a529175d0c6ec42775f11f16bd7fe719a.tar.gz rapier-51b7bf9a529175d0c6ec42775f11f16bd7fe719a.tar.bz2 rapier-51b7bf9a529175d0c6ec42775f11f16bd7fe719a.zip | |
Merge pull request #69 from dimforge/rigid_body_modifications
Track some user-initiated rigid-body modifications
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/all_examples3.rs | 12 | ||||
| -rw-r--r-- | examples3d/debug_add_remove_collider3.rs | 59 | ||||
| -rw-r--r-- | examples3d/debug_dynamic_collider_add3.rs | 112 | ||||
| -rw-r--r-- | examples3d/debug_rollback3.rs | 77 | ||||
| -rw-r--r-- | examples3d/platform3.rs | 2 |
5 files changed, 261 insertions, 1 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs index 88f3f8f..82e72e3 100644 --- a/examples3d/all_examples3.rs +++ b/examples3d/all_examples3.rs @@ -13,9 +13,12 @@ use std::cmp::Ordering; mod collision_groups3; mod compound3; mod damping3; +mod debug_add_remove_collider3; mod debug_boxes3; mod debug_cylinder3; +mod debug_dynamic_collider_add3; mod debug_infinite_fall3; +mod debug_rollback3; mod debug_triangle3; mod debug_trimesh3; mod domino3; @@ -81,11 +84,20 @@ pub fn main() { ("Sensor", sensor3::init_world), ("Trimesh", trimesh3::init_world), ("Keva tower", keva3::init_world), + ( + "(Debug) add/rm collider", + debug_add_remove_collider3::init_world, + ), ("(Debug) boxes", debug_boxes3::init_world), + ( + "(Debug) dyn. coll. add", + debug_dynamic_collider_add3::init_world, + ), ("(Debug) triangle", debug_triangle3::init_world), ("(Debug) trimesh", debug_trimesh3::init_world), ("(Debug) cylinder", debug_cylinder3::init_world), ("(Debug) infinite fall", debug_infinite_fall3::init_world), + ("(Debug) rollback", debug_rollback3::init_world), ]; // Lexicographic sort, with stress tests moved at the end of the list. diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs new file mode 100644 index 0000000..c8d72fc --- /dev/null +++ b/examples3d/debug_add_remove_collider3.rs @@ -0,0 +1,59 @@ +use na::{Isometry3, Point3, Vector3}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + /* + * Ground. + */ + let ground_size = 3.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4).build(); + let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies); + + /* + * Rolling ball + */ + let ball_rad = 0.1; + let rb = RigidBodyBuilder::new_dynamic() + .translation(0.0, 0.2, 0.0) + .build(); + let ball_handle = bodies.insert(rb); + let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); + colliders.insert(collider, ball_handle, &mut bodies); + + testbed.add_callback(move |window, physics, _, graphics, _| { + // Remove then re-add the ground collider. + let coll = physics + .colliders + .remove(ground_collider_handle, &mut physics.bodies, true) + .unwrap(); + ground_collider_handle = physics + .colliders + .insert(coll, ground_handle, &mut physics.bodies); + graphics.add_collider(window, ground_collider_handle, &physics.colliders); + }); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs new file mode 100644 index 0000000..4ea6836 --- /dev/null +++ b/examples3d/debug_dynamic_collider_add3.rs @@ -0,0 +1,112 @@ +use na::{Isometry3, Point3, Vector3}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + /* + * Ground. + */ + let ground_size = 20.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4) + .friction(0.15) + // .restitution(0.5) + .build(); + let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies); + + /* + * Rolling ball + */ + let ball_rad = 0.1; + let rb = RigidBodyBuilder::new_dynamic() + .translation(0.0, 0.2, 0.0) + .linvel(10.0, 0.0, 0.0) + .build(); + let ball_handle = bodies.insert(rb); + let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); + colliders.insert(collider, ball_handle, &mut bodies); + + let mut linvel = Vector3::zeros(); + let mut angvel = Vector3::zeros(); + let mut pos = Isometry3::identity(); + let mut step = 0; + let mut extra_colliders = Vec::new(); + let snapped_frame = 51; + + testbed.add_callback(move |window, physics, _, graphics, _| { + step += 1; + + // Add a bigger ball collider + let collider = ColliderBuilder::ball(ball_rad + 0.01 * (step as f32)) + .density(100.0) + .build(); + let new_ball_collider_handle = + physics + .colliders + .insert(collider, ball_handle, &mut physics.bodies); + graphics.add_collider(window, new_ball_collider_handle, &physics.colliders); + extra_colliders.push(new_ball_collider_handle); + + // Snap the ball velocity or restore it. + let mut ball = physics.bodies.get_mut(ball_handle).unwrap(); + + if step == snapped_frame { + linvel = *ball.linvel(); + angvel = *ball.angvel(); + pos = *ball.position(); + } + + if step == 100 { + ball.set_linvel(linvel, true); + ball.set_angvel(angvel, true); + ball.set_position(pos, true); + step = snapped_frame; + + for handle in &extra_colliders { + physics.colliders.remove(*handle, &mut physics.bodies, true); + } + + extra_colliders.clear(); + } + + // Remove then re-add the ground collider. + // let ground = physics.bodies.get_mut(ground_handle).unwrap(); + // ground.set_position(Isometry3::translation(0.0, step as f32 * 0.001, 0.0), false); + // let coll = physics + // .colliders + // .remove(ground_collider_handle, &mut physics.bodies, true) + // .unwrap(); + let coll = ColliderBuilder::cuboid(ground_size, ground_height + step as f32 * 0.01, 0.4) + .friction(0.15) + .build(); + let new_ground_collider_handle = + physics + .colliders + .insert(coll, ground_handle, &mut physics.bodies); + graphics.add_collider(window, new_ground_collider_handle, &physics.colliders); + extra_colliders.push(new_ground_collider_handle); + }); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs new file mode 100644 index 0000000..6479e1f --- /dev/null +++ b/examples3d/debug_rollback3.rs @@ -0,0 +1,77 @@ +use na::{Isometry3, Point3, Vector3}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + /* + * Ground. + */ + let ground_size = 20.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4) + .friction(0.15) + // .restitution(0.5) + .build(); + let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies); + + /* + * Rolling ball + */ + let ball_rad = 0.1; + let rb = RigidBodyBuilder::new_dynamic() + .translation(0.0, 0.2, 0.0) + .linvel(10.0, 0.0, 0.0) + .build(); + let ball_handle = bodies.insert(rb); + let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); + colliders.insert(collider, ball_handle, &mut bodies); + + let mut linvel = Vector3::zeros(); + let mut angvel = Vector3::zeros(); + let mut pos = Isometry3::identity(); + let mut step = 0; + let snapped_frame = 51; + + testbed.add_callback(move |window, physics, _, graphics, _| { + step += 1; + + // Snap the ball velocity or restore it. + let mut ball = physics.bodies.get_mut(ball_handle).unwrap(); + + if step == snapped_frame { + linvel = *ball.linvel(); + angvel = *ball.angvel(); + pos = *ball.position(); + } + + if step == 100 { + ball.set_linvel(linvel, true); + ball.set_angvel(angvel, true); + ball.set_position(pos, true); + step = snapped_frame; + } + }); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs index 0843300..0975f39 100644 --- a/examples3d/platform3.rs +++ b/examples3d/platform3.rs @@ -71,7 +71,7 @@ pub fn init_world(testbed: &mut Testbed) { return; } - if let Some(mut platform) = physics.bodies.get_mut(platform_handle) { + if let Some(platform) = physics.bodies.get_mut(platform_handle) { let mut next_pos = *platform.position(); let dt = 0.016; |
