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authorCrozet Sébastien <developer@crozet.re>2021-03-08 15:12:45 +0100
committerCrozet Sébastien <developer@crozet.re>2021-03-08 15:32:04 +0100
commit7983c256064b021400a529be01bd092d87ed0e85 (patch)
treed414f13cf39b9e6b490836de0a633b1ad0544ee5 /examples3d
parent0b80bc827ce53b6e207f0de79f226245c1a9b735 (diff)
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Start introducing SAP layers.
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/all_examples3.rs2
-rw-r--r--examples3d/debug_big_colliders3.rs53
2 files changed, 55 insertions, 0 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index 724aa45..a8c38c6 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -16,6 +16,7 @@ mod convex_decomposition3;
mod convex_polyhedron3;
mod damping3;
mod debug_add_remove_collider3;
+mod debug_big_colliders3;
mod debug_boxes3;
mod debug_cylinder3;
mod debug_dynamic_collider_add3;
@@ -95,6 +96,7 @@ pub fn main() {
"(Debug) add/rm collider",
debug_add_remove_collider3::init_world,
),
+ ("(Debug) big colliders", debug_big_colliders3::init_world),
("(Debug) boxes", debug_boxes3::init_world),
(
"(Debug) dyn. coll. add",
diff --git a/examples3d/debug_big_colliders3.rs b/examples3d/debug_big_colliders3.rs
new file mode 100644
index 0000000..c2b62e2
--- /dev/null
+++ b/examples3d/debug_big_colliders3.rs
@@ -0,0 +1,53 @@
+use na::Point3;
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 100.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static().build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
+ .friction(1.5)
+ .build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ let mut curr_y = 0.0;
+ let mut curr_width = 1_000.0;
+
+ for _ in 0..6 {
+ curr_y += curr_width;
+
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, curr_y, 0.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(curr_width, curr_width, curr_width).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ curr_width /= 10.0;
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}