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| author | Crozet Sébastien <developer@crozet.re> | 2021-03-08 15:12:45 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-03-08 15:32:04 +0100 |
| commit | 7983c256064b021400a529be01bd092d87ed0e85 (patch) | |
| tree | d414f13cf39b9e6b490836de0a633b1ad0544ee5 /examples3d | |
| parent | 0b80bc827ce53b6e207f0de79f226245c1a9b735 (diff) | |
| download | rapier-7983c256064b021400a529be01bd092d87ed0e85.tar.gz rapier-7983c256064b021400a529be01bd092d87ed0e85.tar.bz2 rapier-7983c256064b021400a529be01bd092d87ed0e85.zip | |
Start introducing SAP layers.
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/all_examples3.rs | 2 | ||||
| -rw-r--r-- | examples3d/debug_big_colliders3.rs | 53 |
2 files changed, 55 insertions, 0 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs index 724aa45..a8c38c6 100644 --- a/examples3d/all_examples3.rs +++ b/examples3d/all_examples3.rs @@ -16,6 +16,7 @@ mod convex_decomposition3; mod convex_polyhedron3; mod damping3; mod debug_add_remove_collider3; +mod debug_big_colliders3; mod debug_boxes3; mod debug_cylinder3; mod debug_dynamic_collider_add3; @@ -95,6 +96,7 @@ pub fn main() { "(Debug) add/rm collider", debug_add_remove_collider3::init_world, ), + ("(Debug) big colliders", debug_big_colliders3::init_world), ("(Debug) boxes", debug_boxes3::init_world), ( "(Debug) dyn. coll. add", diff --git a/examples3d/debug_big_colliders3.rs b/examples3d/debug_big_colliders3.rs new file mode 100644 index 0000000..c2b62e2 --- /dev/null +++ b/examples3d/debug_big_colliders3.rs @@ -0,0 +1,53 @@ +use na::Point3; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 100.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static().build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size) + .friction(1.5) + .build(); + colliders.insert(collider, handle, &mut bodies); + + let mut curr_y = 0.0; + let mut curr_width = 1_000.0; + + for _ in 0..6 { + curr_y += curr_width; + + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(0.0, curr_y, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(curr_width, curr_width, curr_width).build(); + colliders.insert(collider, handle, &mut bodies); + + curr_width /= 10.0; + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
