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| author | Sébastien Crozet <sebcrozet@dimforge.com> | 2024-04-28 15:53:49 +0200 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2024-04-30 23:10:46 +0200 |
| commit | 929aa6b9259b95d48cf6a84df40486132b21f088 (patch) | |
| tree | d50e3f483154ef33226eb2de25c5a54ff898d52f /examples3d | |
| parent | 97f7c1b4b22c5ea29f5a34b5d02563dca4b0da35 (diff) | |
| download | rapier-929aa6b9259b95d48cf6a84df40486132b21f088.tar.gz rapier-929aa6b9259b95d48cf6a84df40486132b21f088.tar.bz2 rapier-929aa6b9259b95d48cf6a84df40486132b21f088.zip | |
feat: rename collision_skin to contact_skin
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/dynamic_trimesh3.rs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples3d/dynamic_trimesh3.rs b/examples3d/dynamic_trimesh3.rs index 0e24698..8d71899 100644 --- a/examples3d/dynamic_trimesh3.rs +++ b/examples3d/dynamic_trimesh3.rs @@ -36,8 +36,7 @@ pub fn do_init_world(testbed: &mut Testbed, use_convex_decomposition: bool) { -(i as f32 * 40.0 / (nsubdivs as f32) / 2.0).cos() - (j as f32 * 40.0 / (nsubdivs as f32) / 2.0).cos() }); - let heightfield = - HeightField::new(heights, vector![100.0, 2.0, 100.0]); + let heightfield = HeightField::new(heights, vector![100.0, 2.0, 100.0]); let mut trimesh = TriMesh::from(heightfield); trimesh.set_flags(TriMeshFlags::FIX_INTERNAL_EDGES); colliders.insert(ColliderBuilder::new(SharedShape::new(trimesh.clone()))); @@ -101,7 +100,8 @@ pub fn do_init_world(testbed: &mut Testbed, use_convex_decomposition: bool) { // let compound = SharedShape::compound(compound_parts); for k in 1..num_duplications + 1 { - let x = (igeom % width) as f32 * shift_xz - num_duplications as f32 * shift_xz / 2.0; + let x = + (igeom % width) as f32 * shift_xz - num_duplications as f32 * shift_xz / 2.0; let y = (igeom / width) as f32 * shift_y + 7.0; let z = k as f32 * shift_xz - num_duplications as f32 * shift_xz / 2.0; @@ -109,7 +109,7 @@ pub fn do_init_world(testbed: &mut Testbed, use_convex_decomposition: bool) { let handle = bodies.insert(body); for shape in &shapes { - let collider = ColliderBuilder::new(shape.clone()).collision_skin(0.1); + let collider = ColliderBuilder::new(shape.clone()).contact_skin(0.1); colliders.insert_with_parent(collider, handle, &mut bodies); } } |
