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authorCrozet Sébastien <developer@crozet.re>2021-03-07 11:43:47 +0100
committerCrozet Sébastien <developer@crozet.re>2021-03-07 11:44:19 +0100
commitbed47a82e706a13c22799fcf644753c69fdec6ad (patch)
tree51db7ca364983b29ce31ddb6256e6badaad60c06 /examples3d
parente7f805aea45612abb655b3c36a133357fecfcdc4 (diff)
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Projection friction impulses on an implicit cone instead of a pyramidal approximation.
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/all_examples3.rs2
-rw-r--r--examples3d/debug_friction3.rs50
-rw-r--r--examples3d/one_way_platforms3.rs2
3 files changed, 53 insertions, 1 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index 8a71665..724aa45 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -19,6 +19,7 @@ mod debug_add_remove_collider3;
mod debug_boxes3;
mod debug_cylinder3;
mod debug_dynamic_collider_add3;
+mod debug_friction3;
mod debug_infinite_fall3;
mod debug_rollback3;
mod debug_triangle3;
@@ -99,6 +100,7 @@ pub fn main() {
"(Debug) dyn. coll. add",
debug_dynamic_collider_add3::init_world,
),
+ ("(Debug) friction", debug_friction3::init_world),
("(Debug) triangle", debug_triangle3::init_world),
("(Debug) trimesh", debug_trimesh3::init_world),
("(Debug) cylinder", debug_cylinder3::init_world),
diff --git a/examples3d/debug_friction3.rs b/examples3d/debug_friction3.rs
new file mode 100644
index 0000000..5cf40b3
--- /dev/null
+++ b/examples3d/debug_friction3.rs
@@ -0,0 +1,50 @@
+use na::{Point3, Vector3};
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 100.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static().build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
+ .friction(1.5)
+ .build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ // Build a dynamic box rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, 1.1, 0.0)
+ .rotation(Vector3::y() * 0.3)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(2.0, 1.0, 3.0).friction(1.5).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ let rigid_body = &mut bodies[handle];
+ let force = rigid_body.position() * Vector3::z() * 50.0;
+ rigid_body.set_linvel(force, true);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}
diff --git a/examples3d/one_way_platforms3.rs b/examples3d/one_way_platforms3.rs
index 173d03d..d117a5b 100644
--- a/examples3d/one_way_platforms3.rs
+++ b/examples3d/one_way_platforms3.rs
@@ -40,7 +40,7 @@ impl PhysicsHooks for OneWayPlatformHook {
allowed_local_n1 = -Vector3::y();
} else if context.collider_handle2 == self.platform2 {
// Flip the allowed direction.
- allowed_local_n1 = -Vector3::y();
+ allowed_local_n1 = Vector3::y();
}
// Call the helper function that simulates one-way platforms.