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| author | Sébastien Crozet <developer@crozet.re> | 2022-12-18 15:12:19 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-18 15:12:19 +0100 |
| commit | cc0c982a5b74f38695a63278d51fd39bf1693524 (patch) | |
| tree | a557d1aa147e6e567f46a8377512f4258522438b /examples3d | |
| parent | 8fa2a61249a60d6fc6440ef29f66a83f01585e54 (diff) | |
| parent | f71af8a827ab9ffe7038edf56ece0dd2f38a0fd9 (diff) | |
| download | rapier-cc0c982a5b74f38695a63278d51fd39bf1693524.tar.gz rapier-cc0c982a5b74f38695a63278d51fd39bf1693524.tar.bz2 rapier-cc0c982a5b74f38695a63278d51fd39bf1693524.zip | |
Merge pull request #415 from Wolftousen/master
Add Rope Joints
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/all_examples3.rs | 2 | ||||
| -rw-r--r-- | examples3d/rope_joints3.rs | 76 |
2 files changed, 78 insertions, 0 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs index 194d7cb..e51e185 100644 --- a/examples3d/all_examples3.rs +++ b/examples3d/all_examples3.rs @@ -42,6 +42,7 @@ mod one_way_platforms3; mod platform3; mod primitives3; mod restitution3; +mod rope_joints3; mod sensor3; mod trimesh3; mod vehicle_controller3; @@ -100,6 +101,7 @@ pub fn main() { ("One-way platforms", one_way_platforms3::init_world), ("Platform", platform3::init_world), ("Restitution", restitution3::init_world), + ("Rope Joints", rope_joints3::init_world), ("Sensor", sensor3::init_world), ("TriMesh", trimesh3::init_world), ("Vehicle controller", vehicle_controller3::init_world), diff --git a/examples3d/rope_joints3.rs b/examples3d/rope_joints3.rs new file mode 100644 index 0000000..c72e40b --- /dev/null +++ b/examples3d/rope_joints3.rs @@ -0,0 +1,76 @@ +use rapier3d::prelude::*; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let mut impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + /* + * Ground + */ + let ground_size = 0.75; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); + let floor_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); + colliders.insert_with_parent(collider, floor_handle, &mut bodies); + + + let rigid_body = RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_height, 0.0]); + let floor_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_height, ground_height, ground_size); + colliders.insert_with_parent(collider, floor_handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_height, 0.0]); + let floor_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_height, ground_height, ground_size); + colliders.insert_with_parent(collider, floor_handle, &mut bodies); + + + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, ground_height, -ground_size - ground_height]); + let floor_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_height); + colliders.insert_with_parent(collider, floor_handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, ground_height, ground_size + ground_height]); + let floor_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_height); + colliders.insert_with_parent(collider, floor_handle, &mut bodies); + + /* + * Character we will control manually. + */ + + let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3, 0.0]); + let character_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(0.15, 0.3, 0.15); + colliders.insert_with_parent(collider, character_handle, &mut bodies); + + testbed.set_initial_body_color(character_handle, [255. / 255., 131. / 255., 244.0 / 255.]); + + /* + * Tethered Ball + */ + let rad = 0.04; + + let rigid_body = RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0, 0.0]); + let child_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad); + colliders.insert_with_parent(collider, child_handle, &mut bodies); + + let joint = RopeJointBuilder::new().local_anchor2(point![0.0, 0.0, 0.0]).limits([2.0, 2.0]); + impulse_joints.insert(character_handle, child_handle, joint, true); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.set_character_body(character_handle); + testbed.look_at(point![10.0, 10.0, 10.0], point![0.0, 0.0, 0.0]); +} |
