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authorSébastien Crozet <developer@crozet.re>2022-12-18 15:12:19 +0100
committerGitHub <noreply@github.com>2022-12-18 15:12:19 +0100
commitcc0c982a5b74f38695a63278d51fd39bf1693524 (patch)
treea557d1aa147e6e567f46a8377512f4258522438b /examples3d
parent8fa2a61249a60d6fc6440ef29f66a83f01585e54 (diff)
parentf71af8a827ab9ffe7038edf56ece0dd2f38a0fd9 (diff)
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Merge pull request #415 from Wolftousen/master
Add Rope Joints
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/all_examples3.rs2
-rw-r--r--examples3d/rope_joints3.rs76
2 files changed, 78 insertions, 0 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index 194d7cb..e51e185 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -42,6 +42,7 @@ mod one_way_platforms3;
mod platform3;
mod primitives3;
mod restitution3;
+mod rope_joints3;
mod sensor3;
mod trimesh3;
mod vehicle_controller3;
@@ -100,6 +101,7 @@ pub fn main() {
("One-way platforms", one_way_platforms3::init_world),
("Platform", platform3::init_world),
("Restitution", restitution3::init_world),
+ ("Rope Joints", rope_joints3::init_world),
("Sensor", sensor3::init_world),
("TriMesh", trimesh3::init_world),
("Vehicle controller", vehicle_controller3::init_world),
diff --git a/examples3d/rope_joints3.rs b/examples3d/rope_joints3.rs
new file mode 100644
index 0000000..c72e40b
--- /dev/null
+++ b/examples3d/rope_joints3.rs
@@ -0,0 +1,76 @@
+use rapier3d::prelude::*;
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let mut impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 0.75;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
+ let floor_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
+ colliders.insert_with_parent(collider, floor_handle, &mut bodies);
+
+
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_height, 0.0]);
+ let floor_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_height, ground_height, ground_size);
+ colliders.insert_with_parent(collider, floor_handle, &mut bodies);
+
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_height, 0.0]);
+ let floor_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_height, ground_height, ground_size);
+ colliders.insert_with_parent(collider, floor_handle, &mut bodies);
+
+
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, ground_height, -ground_size - ground_height]);
+ let floor_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_height);
+ colliders.insert_with_parent(collider, floor_handle, &mut bodies);
+
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, ground_height, ground_size + ground_height]);
+ let floor_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_height);
+ colliders.insert_with_parent(collider, floor_handle, &mut bodies);
+
+ /*
+ * Character we will control manually.
+ */
+
+ let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3, 0.0]);
+ let character_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(0.15, 0.3, 0.15);
+ colliders.insert_with_parent(collider, character_handle, &mut bodies);
+
+ testbed.set_initial_body_color(character_handle, [255. / 255., 131. / 255., 244.0 / 255.]);
+
+ /*
+ * Tethered Ball
+ */
+ let rad = 0.04;
+
+ let rigid_body = RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0, 0.0]);
+ let child_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::ball(rad);
+ colliders.insert_with_parent(collider, child_handle, &mut bodies);
+
+ let joint = RopeJointBuilder::new().local_anchor2(point![0.0, 0.0, 0.0]).limits([2.0, 2.0]);
+ impulse_joints.insert(character_handle, child_handle, joint, true);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.set_character_body(character_handle);
+ testbed.look_at(point![10.0, 10.0, 10.0], point![0.0, 0.0, 0.0]);
+}