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authorSébastien Crozet <developer@crozet.re>2020-08-31 19:03:56 +0200
committerSébastien Crozet <developer@crozet.re>2020-08-31 19:05:14 +0200
commitce26fe107727ee4ef25ee728b3bb3a40914fdc99 (patch)
tree01998c193ef4462b2a5ecc5978a9f427119224b6 /examples3d
parent5731b994634661f403cf589fdf1337d0184c7d8e (diff)
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Add compound demo.
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/all_examples3.rs2
-rw-r--r--examples3d/compound3.rs14
2 files changed, 12 insertions, 4 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index 04b9b36..2b89efa 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -14,6 +14,7 @@ mod add_remove3;
mod balls3;
mod boxes3;
mod capsules3;
+mod compound3;
mod debug_boxes3;
mod debug_triangle3;
mod domino3;
@@ -71,6 +72,7 @@ pub fn main() {
("Balls", balls3::init_world),
("Boxes", boxes3::init_world),
("Capsules", capsules3::init_world),
+ ("Compound", compound3::init_world),
("Domino", domino3::init_world),
("Heightfield", heightfield3::init_world),
("Joints", joints3::init_world),
diff --git a/examples3d/compound3.rs b/examples3d/compound3.rs
index eb8a472..1c594c6 100644
--- a/examples3d/compound3.rs
+++ b/examples3d/compound3.rs
@@ -1,4 +1,4 @@
-use na::Point3;
+use na::{Point3, Vector3};
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed3d::Testbed;
@@ -41,14 +41,20 @@ pub fn init_world(testbed: &mut Testbed) {
for i in 0..num {
for k in 0usize..num {
let x = i as f32 * shift - centerx + offset;
- let y = j as f32 * shift + centery + 3.0;
+ let y = j as f32 * (shift * 2.0) + centery + 3.0;
let z = k as f32 * shift - centerz + offset;
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build();
- colliders.insert(collider, handle, &mut bodies);
+ let collider1 = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build();
+ let collider2 = ColliderBuilder::cuboid(rad, rad, rad)
+ .translation(0.0, -rad * 3.0, 0.0)
+ .rotation(Vector3::x() * 0.5)
+ .density(1.0)
+ .build();
+ colliders.insert(collider1, handle, &mut bodies);
+ colliders.insert(collider2, handle, &mut bodies);
}
}