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| author | Crozet Sébastien <developer@crozet.re> | 2021-01-22 16:10:24 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-01-22 16:10:24 +0100 |
| commit | cf52e01308cefcce71b9914c539641cb7530b22c (patch) | |
| tree | 8e12a108d040d2b287957bec2b611c569b530bc7 /examples3d | |
| parent | 800b35b103c60a3f13dffdfe1c20561074041cea (diff) | |
| parent | e6fc8f67faf3e37afe38d683cbd930d457f289be (diff) | |
| download | rapier-cf52e01308cefcce71b9914c539641cb7530b22c.tar.gz rapier-cf52e01308cefcce71b9914c539641cb7530b22c.tar.bz2 rapier-cf52e01308cefcce71b9914c539641cb7530b22c.zip | |
Merge branch 'master' into split_geom
# Conflicts:
# examples2d/sensor2.rs
# examples3d/sensor3.rs
# src/dynamics/integration_parameters.rs
# src/dynamics/solver/parallel_island_solver.rs
# src/dynamics/solver/velocity_constraint.rs
# src/dynamics/solver/velocity_ground_constraint.rs
# src_testbed/nphysics_backend.rs
# src_testbed/physx_backend.rs
# src_testbed/testbed.rs
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/debug_add_remove_collider3.rs | 7 | ||||
| -rw-r--r-- | examples3d/debug_dynamic_collider_add3.rs | 14 | ||||
| -rw-r--r-- | examples3d/debug_rollback3.rs | 2 | ||||
| -rw-r--r-- | examples3d/fountain3.rs | 12 | ||||
| -rw-r--r-- | examples3d/platform3.rs | 6 | ||||
| -rw-r--r-- | examples3d/sensor3.rs | 14 |
6 files changed, 37 insertions, 18 deletions
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs index a42dc97..f353162 100644 --- a/examples3d/debug_add_remove_collider3.rs +++ b/examples3d/debug_add_remove_collider3.rs @@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); colliders.insert(collider, ball_handle, &mut bodies); - testbed.add_callback(move |window, physics, _, graphics, _| { + testbed.add_callback(move |mut window, mut graphics, physics, _, _| { // Remove then re-add the ground collider. let coll = physics .colliders @@ -43,7 +43,10 @@ pub fn init_world(testbed: &mut Testbed) { ground_collider_handle = physics .colliders .insert(coll, ground_handle, &mut physics.bodies); - graphics.add_collider(window, ground_collider_handle, &physics.colliders); + + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add_collider(window, ground_collider_handle, &physics.colliders); + } }); /* diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs index a71e95e..bd7205e 100644 --- a/examples3d/debug_dynamic_collider_add3.rs +++ b/examples3d/debug_dynamic_collider_add3.rs @@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut extra_colliders = Vec::new(); let snapped_frame = 51; - testbed.add_callback(move |window, physics, _, graphics, _| { + testbed.add_callback(move |mut window, mut graphics, physics, _, _| { step += 1; // Add a bigger ball collider @@ -56,7 +56,11 @@ pub fn init_world(testbed: &mut Testbed) { physics .colliders .insert(collider, ball_handle, &mut physics.bodies); - graphics.add_collider(window, new_ball_collider_handle, &physics.colliders); + + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add_collider(window, new_ball_collider_handle, &physics.colliders); + } + extra_colliders.push(new_ball_collider_handle); // Snap the ball velocity or restore it. @@ -95,7 +99,11 @@ pub fn init_world(testbed: &mut Testbed) { physics .colliders .insert(coll, ground_handle, &mut physics.bodies); - graphics.add_collider(window, new_ground_collider_handle, &physics.colliders); + + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add_collider(window, new_ground_collider_handle, &physics.colliders); + } + extra_colliders.push(new_ground_collider_handle); }); diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs index 19f9474..27b27cf 100644 --- a/examples3d/debug_rollback3.rs +++ b/examples3d/debug_rollback3.rs @@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut step = 0; let snapped_frame = 51; - testbed.add_callback(move |_, physics, _, _, _| { + testbed.add_callback(move |_, _, physics, _, _| { step += 1; // Snap the ball velocity or restore it. diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs index fafa988..5acc2e8 100644 --- a/examples3d/fountain3.rs +++ b/examples3d/fountain3.rs @@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut k = 0; // Callback that will be executed on the main loop to handle proximities. - testbed.add_callback(move |window, physics, _, graphics, _| { + testbed.add_callback(move |mut window, mut graphics, physics, _, _| { k += 1; let rigid_body = RigidBodyBuilder::new_dynamic() .translation(0.0, 10.0, 0.0) @@ -41,7 +41,10 @@ pub fn init_world(testbed: &mut Testbed) { physics .colliders .insert(collider, handle, &mut physics.bodies); - graphics.add(window, handle, &physics.bodies, &physics.colliders); + + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add(window, handle, &physics.bodies, &physics.colliders); + } if physics.bodies.len() > MAX_NUMBER_OF_BODIES { let mut to_remove: Vec<_> = physics @@ -67,7 +70,10 @@ pub fn init_world(testbed: &mut Testbed) { physics .narrow_phase .maintain(&mut physics.colliders, &mut physics.bodies); - graphics.remove_body_nodes(window, *handle); + + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.remove_body_nodes(window, *handle); + } } } }); diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs index 0975f39..7b5c986 100644 --- a/examples3d/platform3.rs +++ b/examples3d/platform3.rs @@ -65,7 +65,7 @@ pub fn init_world(testbed: &mut Testbed) { * Setup a callback to control the platform. */ let mut count = 0; - testbed.add_callback(move |_, physics, _, _, time| { + testbed.add_callback(move |_, _, physics, _, run_state| { count += 1; if count % 100 > 50 { return; @@ -75,8 +75,8 @@ pub fn init_world(testbed: &mut Testbed) { let mut next_pos = *platform.position(); let dt = 0.016; - next_pos.translation.vector.y += (time * 5.0).sin() * dt; - next_pos.translation.vector.z += time.sin() * 5.0 * dt; + next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt; + next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt; if next_pos.translation.vector.z >= rad * 10.0 { next_pos.translation.vector.z -= dt; diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs index 234eaf3..641e93d 100644 --- a/examples3d/sensor3.rs +++ b/examples3d/sensor3.rs @@ -73,7 +73,7 @@ pub fn init_world(testbed: &mut Testbed) { testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0)); // Callback that will be executed on the main loop to handle proximities. - testbed.add_callback(move |_, physics, events, graphics, _| { + testbed.add_callback(move |_, mut graphics, physics, events, _| { while let Ok(prox) = events.intersection_events.try_recv() { let color = if prox.intersecting { Point3::new(1.0, 1.0, 0.0) @@ -84,11 +84,13 @@ pub fn init_world(testbed: &mut Testbed) { let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); - if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { - graphics.set_body_color(parent_handle1, color); - } - if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { - graphics.set_body_color(parent_handle2, color); + if let Some(graphics) = &mut graphics { + if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { + graphics.set_body_color(parent_handle1, color); + } + if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { + graphics.set_body_color(parent_handle2, color); + } } } }); |
