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authorCrozet Sébastien <developer@crozet.re>2021-01-22 16:10:24 +0100
committerCrozet Sébastien <developer@crozet.re>2021-01-22 16:10:24 +0100
commitcf52e01308cefcce71b9914c539641cb7530b22c (patch)
tree8e12a108d040d2b287957bec2b611c569b530bc7 /examples3d
parent800b35b103c60a3f13dffdfe1c20561074041cea (diff)
parente6fc8f67faf3e37afe38d683cbd930d457f289be (diff)
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Merge branch 'master' into split_geom
# Conflicts: # examples2d/sensor2.rs # examples3d/sensor3.rs # src/dynamics/integration_parameters.rs # src/dynamics/solver/parallel_island_solver.rs # src/dynamics/solver/velocity_constraint.rs # src/dynamics/solver/velocity_ground_constraint.rs # src_testbed/nphysics_backend.rs # src_testbed/physx_backend.rs # src_testbed/testbed.rs
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/debug_add_remove_collider3.rs7
-rw-r--r--examples3d/debug_dynamic_collider_add3.rs14
-rw-r--r--examples3d/debug_rollback3.rs2
-rw-r--r--examples3d/fountain3.rs12
-rw-r--r--examples3d/platform3.rs6
-rw-r--r--examples3d/sensor3.rs14
6 files changed, 37 insertions, 18 deletions
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs
index a42dc97..f353162 100644
--- a/examples3d/debug_add_remove_collider3.rs
+++ b/examples3d/debug_add_remove_collider3.rs
@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
colliders.insert(collider, ball_handle, &mut bodies);
- testbed.add_callback(move |window, physics, _, graphics, _| {
+ testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
// Remove then re-add the ground collider.
let coll = physics
.colliders
@@ -43,7 +43,10 @@ pub fn init_world(testbed: &mut Testbed) {
ground_collider_handle = physics
.colliders
.insert(coll, ground_handle, &mut physics.bodies);
- graphics.add_collider(window, ground_collider_handle, &physics.colliders);
+
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add_collider(window, ground_collider_handle, &physics.colliders);
+ }
});
/*
diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs
index a71e95e..bd7205e 100644
--- a/examples3d/debug_dynamic_collider_add3.rs
+++ b/examples3d/debug_dynamic_collider_add3.rs
@@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut extra_colliders = Vec::new();
let snapped_frame = 51;
- testbed.add_callback(move |window, physics, _, graphics, _| {
+ testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
step += 1;
// Add a bigger ball collider
@@ -56,7 +56,11 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(collider, ball_handle, &mut physics.bodies);
- graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
+
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
+ }
+
extra_colliders.push(new_ball_collider_handle);
// Snap the ball velocity or restore it.
@@ -95,7 +99,11 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(coll, ground_handle, &mut physics.bodies);
- graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
+
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
+ }
+
extra_colliders.push(new_ground_collider_handle);
});
diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs
index 19f9474..27b27cf 100644
--- a/examples3d/debug_rollback3.rs
+++ b/examples3d/debug_rollback3.rs
@@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut step = 0;
let snapped_frame = 51;
- testbed.add_callback(move |_, physics, _, _, _| {
+ testbed.add_callback(move |_, _, physics, _, _| {
step += 1;
// Snap the ball velocity or restore it.
diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs
index fafa988..5acc2e8 100644
--- a/examples3d/fountain3.rs
+++ b/examples3d/fountain3.rs
@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut k = 0;
// Callback that will be executed on the main loop to handle proximities.
- testbed.add_callback(move |window, physics, _, graphics, _| {
+ testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
k += 1;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0, 0.0)
@@ -41,7 +41,10 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(collider, handle, &mut physics.bodies);
- graphics.add(window, handle, &physics.bodies, &physics.colliders);
+
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add(window, handle, &physics.bodies, &physics.colliders);
+ }
if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
let mut to_remove: Vec<_> = physics
@@ -67,7 +70,10 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.narrow_phase
.maintain(&mut physics.colliders, &mut physics.bodies);
- graphics.remove_body_nodes(window, *handle);
+
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.remove_body_nodes(window, *handle);
+ }
}
}
});
diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs
index 0975f39..7b5c986 100644
--- a/examples3d/platform3.rs
+++ b/examples3d/platform3.rs
@@ -65,7 +65,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Setup a callback to control the platform.
*/
let mut count = 0;
- testbed.add_callback(move |_, physics, _, _, time| {
+ testbed.add_callback(move |_, _, physics, _, run_state| {
count += 1;
if count % 100 > 50 {
return;
@@ -75,8 +75,8 @@ pub fn init_world(testbed: &mut Testbed) {
let mut next_pos = *platform.position();
let dt = 0.016;
- next_pos.translation.vector.y += (time * 5.0).sin() * dt;
- next_pos.translation.vector.z += time.sin() * 5.0 * dt;
+ next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
+ next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
if next_pos.translation.vector.z >= rad * 10.0 {
next_pos.translation.vector.z -= dt;
diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs
index 234eaf3..641e93d 100644
--- a/examples3d/sensor3.rs
+++ b/examples3d/sensor3.rs
@@ -73,7 +73,7 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
- testbed.add_callback(move |_, physics, events, graphics, _| {
+ testbed.add_callback(move |_, mut graphics, physics, events, _| {
while let Ok(prox) = events.intersection_events.try_recv() {
let color = if prox.intersecting {
Point3::new(1.0, 1.0, 0.0)
@@ -84,11 +84,13 @@ pub fn init_world(testbed: &mut Testbed) {
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
- if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
- graphics.set_body_color(parent_handle1, color);
- }
- if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
- graphics.set_body_color(parent_handle2, color);
+ if let Some(graphics) = &mut graphics {
+ if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
+ graphics.set_body_color(parent_handle1, color);
+ }
+ if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
+ graphics.set_body_color(parent_handle2, color);
+ }
}
}
});