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| author | Crozet Sébastien <developer@crozet.re> | 2021-01-20 17:03:36 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-01-20 17:20:01 +0100 |
| commit | d69b5876f35a6d67e164e5e6dc5719413f53c4f5 (patch) | |
| tree | d24e87b4aba68a37d301c29b87d42a98bace6dbb /examples3d | |
| parent | 0ade350b5f4b6e7c0c4116e1f4f2b30ab86b7e52 (diff) | |
| download | rapier-d69b5876f35a6d67e164e5e6dc5719413f53c4f5.tar.gz rapier-d69b5876f35a6d67e164e5e6dc5719413f53c4f5.tar.bz2 rapier-d69b5876f35a6d67e164e5e6dc5719413f53c4f5.zip | |
Fix velocity constraints for ball joints involving bodies with non-uniform angular inertia.
Fix #86
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/joints3.rs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples3d/joints3.rs b/examples3d/joints3.rs index dd56958..d777655 100644 --- a/examples3d/joints3.rs +++ b/examples3d/joints3.rs @@ -196,16 +196,16 @@ fn create_ball_joints( }; let rigid_body = RigidBodyBuilder::new(status) - .translation(fk * shift, 0.0, fi * shift) + .translation(fk * shift, 0.0, fi * shift * 2.0) .build(); let child_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::ball(rad).build(); + let collider = ColliderBuilder::capsule_z(rad * 1.25, rad).build(); colliders.insert(collider, child_handle, bodies); // Vertical joint. if i > 0 { let parent_handle = *body_handles.last().unwrap(); - let joint = BallJoint::new(Point3::origin(), Point3::new(0.0, 0.0, -shift)); + let joint = BallJoint::new(Point3::origin(), Point3::new(0.0, 0.0, -shift * 2.0)); joints.insert(bodies, parent_handle, child_handle, joint); } |
