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| author | Sébastien Crozet <developer@crozet.re> | 2022-02-20 12:55:00 +0100 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2022-03-20 21:49:16 +0100 |
| commit | fb20d72ee29de9311a81aec6eb9f02fd2aa35fc4 (patch) | |
| tree | 45827ac4c754c3670d1ddb2f91fc498515d6b3b8 /examples3d | |
| parent | e740493b980dc9856864ead3206a4fa02aff965f (diff) | |
| download | rapier-fb20d72ee29de9311a81aec6eb9f02fd2aa35fc4.tar.gz rapier-fb20d72ee29de9311a81aec6eb9f02fd2aa35fc4.tar.bz2 rapier-fb20d72ee29de9311a81aec6eb9f02fd2aa35fc4.zip | |
Joint API and joint motors improvements
Diffstat (limited to 'examples3d')
33 files changed, 425 insertions, 643 deletions
diff --git a/examples3d/articulations3.rs b/examples3d/articulations3.rs index 0c87c41..a5dae03 100644 --- a/examples3d/articulations3.rs +++ b/examples3d/articulations3.rs @@ -13,20 +13,17 @@ fn create_prismatic_joints( let rad = 0.4; let shift = 2.0; - let ground = RigidBodyBuilder::new_static() - .translation(vector![origin.x, origin.y, origin.z]) - .build(); + let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]); let mut curr_parent = bodies.insert(ground); - let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, curr_parent, bodies); for i in 0..num { let z = origin.z + (i + 1) as f32 * shift; - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(vector![origin.x, origin.y, z]) - .build(); + let rigid_body = + RigidBodyBuilder::new_dynamic().translation(vector![origin.x, origin.y, z]); let curr_child = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, curr_child, bodies); let axis = if i % 2 == 0 { @@ -35,10 +32,10 @@ fn create_prismatic_joints( UnitVector::new_normalize(vector![-1.0f32, 1.0, 0.0]) }; - let prism = PrismaticJoint::new(axis) + let prism = PrismaticJointBuilder::new(axis) .local_anchor1(point![0.0, 0.0, 0.0]) .local_anchor2(point![0.0, 0.0, -shift]) - .limit_axis([-2.0, 2.0]); + .limits([-2.0, 2.0]); if use_articulations { multibody_joints.insert(curr_parent, curr_child, prism); @@ -61,20 +58,17 @@ fn create_actuated_prismatic_joints( let rad = 0.4; let shift = 2.0; - let ground = RigidBodyBuilder::new_static() - .translation(vector![origin.x, origin.y, origin.z]) - .build(); + let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]); let mut curr_parent = bodies.insert(ground); - let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, curr_parent, bodies); for i in 0..num { let z = origin.z + (i + 1) as f32 * shift; - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(vector![origin.x, origin.y, z]) - .build(); + let rigid_body = + RigidBodyBuilder::new_dynamic().translation(vector![origin.x, origin.y, z]); let curr_child = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, curr_child, bodies); let axis = if i % 2 == 0 { @@ -83,26 +77,29 @@ fn create_actuated_prismatic_joints( UnitVector::new_normalize(vector![-1.0, 1.0, 0.0]) }; - let mut prism = PrismaticJoint::new(axis) - .local_anchor1(point![0.0, 0.0, 0.0]) - .local_anchor2(point![0.0, 0.0, -shift]); + let mut prism = PrismaticJointBuilder::new(axis) + .local_anchor1(point![0.0, 0.0, shift]) + .local_anchor2(point![0.0, 0.0, 0.0]) + .build(); - if i == 1 { - prism = prism - .limit_axis([-Real::MAX, 5.0]) - .motor_velocity(1.0, 1.0) + if i == 0 { + prism + .set_motor_velocity(2.0, 1.0e5) // We set a max impulse so that the motor doesn't fight // the limits with large forces. - .motor_max_impulse(1.0); - } else if i > 1 { - prism = prism.motor_position(2.0, 0.01, 1.0); - } else { - prism = prism - .motor_velocity(1.0, 1.0) + .set_limits([-2.0, 5.0]) + .set_motor_max_force(100.0); + } else if i == 1 { + prism + .set_limits([-Real::MAX, 5.0]) + .set_motor_velocity(6.0, 1.0e3) // We set a max impulse so that the motor doesn't fight // the limits with large forces. - .motor_max_impulse(0.7) - .limit_axis([-2.0, 5.0]); + .set_motor_max_force(100.0); + } else if i > 1 { + prism + .set_motor_position(2.0, 1.0e3, 1.0e2) + .set_motor_max_force(60.0); } if use_articulations { @@ -127,11 +124,9 @@ fn create_revolute_joints( let rad = 0.4; let shift = 2.0; - let ground = RigidBodyBuilder::new_static() - .translation(vector![origin.x, origin.y, 0.0]) - .build(); + let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, 0.0]); let mut curr_parent = bodies.insert(ground); - let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, curr_parent, bodies); for i in 0..num { @@ -146,11 +141,9 @@ fn create_revolute_joints( let mut handles = [curr_parent; 4]; for k in 0..4 { - let rigid_body = RigidBodyBuilder::new_dynamic() - .position(positions[k]) - .build(); + let rigid_body = RigidBodyBuilder::new_dynamic().position(positions[k]); handles[k] = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, handles[k], bodies); } @@ -158,10 +151,10 @@ fn create_revolute_joints( let x = Vector::x_axis(); let z = Vector::z_axis(); let revs = [ - RevoluteJoint::new(z).local_anchor2(point![0.0, 0.0, -shift]), - RevoluteJoint::new(x).local_anchor2(point![-shift, 0.0, 0.0]), - RevoluteJoint::new(z).local_anchor2(point![0.0, 0.0, -shift]), - RevoluteJoint::new(x).local_anchor2(point![shift, 0.0, 0.0]), + RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]), + RevoluteJointBuilder::new(x).local_anchor2(point![-shift, 0.0, 0.0]), + RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]), + RevoluteJointBuilder::new(x).local_anchor2(point![shift, 0.0, 0.0]), ]; if use_articulations { @@ -188,37 +181,18 @@ fn create_revolute_joints_with_limits( origin: Point<f32>, use_articulations: bool, ) { - let ground = bodies.insert( - RigidBodyBuilder::new_static() - .translation(origin.coords) - .build(), - ); + let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords)); - let platform1 = bodies.insert( - RigidBodyBuilder::new_dynamic() - .translation(origin.coords) - .build(), - ); - colliders.insert_with_parent( - ColliderBuilder::cuboid(4.0, 0.2, 2.0).build(), - platform1, - bodies, - ); + let platform1 = bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords)); + colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform1, bodies); let shift = vector![0.0, 0.0, 6.0]; - let platform2 = bodies.insert( - RigidBodyBuilder::new_dynamic() - .translation(origin.coords + shift) - .build(), - ); - colliders.insert_with_parent( - ColliderBuilder::cuboid(4.0, 0.2, 2.0).build(), - platform2, - bodies, - ); + let platform2 = + bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift)); + colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform2, bodies); let z = Vector::z_axis(); - let joint1 = RevoluteJoint::new(z).limit_axis([-0.2, 0.2]); + let joint1 = RevoluteJointBuilder::new(z).limits([-0.2, 0.2]); if use_articulations { multibody_joints.insert(ground, platform1, joint1); @@ -226,9 +200,9 @@ fn create_revolute_joints_with_limits( impulse_joints.insert(ground, platform1, joint1); } - let joint2 = RevoluteJoint::new(z) + let joint2 = RevoluteJointBuilder::new(z) .local_anchor2(-Point::from(shift)) - .limit_axis([-0.2, 0.2]); + .limits([-0.2, 0.2]); if use_articulations { multibody_joints.insert(platform1, platform2, joint2); @@ -238,23 +212,20 @@ fn create_revolute_joints_with_limits( // Let’s add a couple of cuboids that will fall on the platforms, triggering the joint limits. let cuboid_body1 = bodies.insert( - RigidBodyBuilder::new_dynamic() - .translation(origin.coords + vector![-2.0, 4.0, 0.0]) - .build(), + RigidBodyBuilder::new_dynamic().translation(origin.coords + vector![-2.0, 4.0, 0.0]), ); colliders.insert_with_parent( - ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0).build(), + ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0), cuboid_body1, bodies, ); let cuboid_body2 = bodies.insert( RigidBodyBuilder::new_dynamic() - .translation(origin.coords + shift + vector![2.0, 16.0, 0.0]) - .build(), + .translation(origin.coords + shift + vector![2.0, 16.0, 0.0]), ); colliders.insert_with_parent( - ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0).build(), + ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0), cuboid_body2, bodies, ); @@ -288,22 +259,20 @@ fn create_fixed_joints( RigidBodyType::Dynamic }; - let rigid_body = RigidBodyBuilder::new(status) - .translation(vector![ - origin.x + fk * shift, - origin.y, - origin.z + fi * shift - ]) - .build(); + let rigid_body = RigidBodyBuilder::new(status).translation(vector![ + origin.x + fk * shift, + origin.y, + origin.z + fi * shift + ]); let child_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::ball(rad).build(); + let collider = ColliderBuilder::ball(rad); colliders.insert_with_parent(collider, child_handle, bodies); // Vertical joint. if i > 0 { let parent_index = body_handles.len() - num; let parent_handle = body_handles[parent_index]; - let joint = FixedJoint::new().local_anchor2(point![0.0, 0.0, -shift]); + let joint = FixedJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift]); if use_articulations { multibody_joints.insert(parent_handle, child_handle, joint); @@ -316,7 +285,7 @@ fn create_fixed_joints( if k > 0 { let parent_index = body_handles.len() - 1; let parent_handle = body_handles[parent_index]; - let joint = FixedJoint::new().local_anchor2(point![-shift, 0.0, 0.0]); + let joint = FixedJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]); impulse_joints.insert(parent_handle, child_handle, joint); } @@ -349,17 +318,20 @@ fn create_spherical_joints( RigidBodyType::Dynamic }; - let rigid_body = RigidBodyBuilder::new(status) - .translation(vector![fk * shift, 0.0, fi * shift * 2.0]) - .build(); + let rigid_body = RigidBodyBuilder::new(status).translation(vector![ + fk * shift, + 0.0, + fi * shift * 2.0 + ]); let child_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::capsule_z(rad * 1.25, rad).build(); + let collider = ColliderBuilder::capsule_z(rad * 1.25, rad); colliders.insert_with_parent(collider, child_handle, bodies); // Vertical joint. if i > 0 { let parent_handle = *body_handles.last().unwrap(); - let joint = SphericalJoint::new().local_anchor2(point![0.0, 0.0, -shift * 2.0]); + let joint = + SphericalJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift * 2.0]); if use_articulations { multibody_joints.insert(parent_handle, child_handle, joint); @@ -372,7 +344,7 @@ fn create_spherical_joints( if k > 0 { let parent_index = body_handles.len() - num; let parent_handle = body_handles[parent_index]; - let joint = SphericalJoint::new().local_anchor2(point![-shift, 0.0, 0.0]); + let joint = SphericalJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]); impulse_joints.insert(parent_handle, child_handle, joint); } @@ -391,44 +363,28 @@ fn create_spherical_joints_with_limits( ) { let shift = vector![0.0, 0.0, 3.0]; - let ground = bodies.insert( - RigidBodyBuilder::new_static() - .translation(origin.coords) - .build(), - ); + let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords)); let ball1 = bodies.insert( RigidBodyBuilder::new_dynamic() .translation(origin.coords + shift) - .linvel(vector![20.0, 20.0, 0.0]) - .build(), - ); - colliders.insert_with_parent( - ColliderBuilder::cuboid(1.0, 1.0, 1.0).build(), - ball1, - bodies, + .linvel(vector![20.0, 20.0, 0.0]), ); + colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball1, bodies); - let ball2 = bodies.insert( - RigidBodyBuilder::new_dynamic() - .translation(origin.coords + shift * 2.0) - .build(), - ); - colliders.insert_with_parent( - ColliderBuilder::cuboid(1.0, 1.0, 1.0).build(), - ball2, - bodies, - ); + let ball2 = + bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift * 2.0)); + colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball2, bodies); - let joint1 = SphericalJoint::new() + let joint1 = SphericalJointBuilder::new() .local_anchor2(Point::from(-shift)) - .limit_axis(JointAxis::X, [-0.2, 0.2]) - .limit_axis(JointAxis::Y, [-0.2, 0.2]); + .limits(JointAxis::X, [-0.2, 0.2]) + .limits(JointAxis::Y, [-0.2, 0.2]); - let joint2 = SphericalJoint::new() + let joint2 = SphericalJointBuilder::new() .local_anchor2(Point::from(-shift)) - .limit_axis(JointAxis::X, [-0.3, 0.3]) - .limit_axis(JointAxis::Y, [-0.3, 0.3]); + .limits(JointAxis::X, [-0.3, 0.3]) + .limits(JointAxis::Y, [-0.3, 0.3]); if use_articulations { multibody_joints.insert(ground, ball1, joint1); @@ -453,7 +409,7 @@ fn create_actuated_revolute_joints( // We will reuse this base configuration for all the impulse_joints here. let z = Vector::z_axis(); - let joint_template = RevoluteJoint::new(z).local_anchor2(point![0.0, 0.0, -shift]); + let joint_template = RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]); let mut parent_handle = RigidBodyHandle::invalid(); @@ -474,27 +430,27 @@ fn create_actuated_revolute_joints( let rigid_body = RigidBodyBuilder::new(status) .translation(vector![origin.x, origin.y + shifty, origin.z + fi * shift]) // .rotation(Vector3::new(0.0, fi * 1.1, 0.0)) - .build(); + ; let child_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad * 2.0, rad * 6.0 / (fi + 1.0), rad).build(); + let collider = ColliderBuilder::cuboid(rad * 2.0, rad * 6.0 / (fi + 1.0), rad); colliders.insert_with_parent(collider, child_handle, bodies); if i > 0 { - let mut joint = joint_template.clone(); + let mut joint = joint_template.motor_model(MotorModel::AccelerationBased); if i % 3 == 1 { - joint = joint.motor_velocity(-20.0, 0.1); + joint = joint.motor_velocity(-20.0, 100.0); } else if i == num - 1 { - let stiffness = 0.2; - let damping = 1.0; + let stiffness = 200.0; + let damping = 100.0; joint = joint.motor_position(3.14 / 2.0, stiffness, damping); } if i == 1 { joint = joint .local_anchor2(point![0.0, 2.0, -shift]) - .motor_velocity(-2.0, 0.1); + .motor_velocity(-2.0, 100.0); } if use_articulations { @@ -521,7 +477,7 @@ fn create_actuated_spherical_joints( let shift = 2.0; // We will reuse this base configuration for all the impulse_joints here. - let joint_template = SphericalJoint::new().local_anchor1(point![0.0, 0.0, shift]); + let joint_template = SphericalJointBuilder::new().local_anchor1(point![0.0, 0.0, shift]); let mut parent_handle = RigidBodyHandle::invalid(); @@ -540,10 +496,10 @@ fn create_actuated_spherical_joints( let rigid_body = RigidBodyBuilder::new(status) .translation(vector![origin.x, origin.y, origin.z + fi * shift]) // .rotation(Vector3::new(0.0, fi * 1.1, 0.0)) - .build(); + ; let child_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::capsule_y(rad * 2.0 / (fi + 1.0), rad).build(); + let collider = ColliderBuilder::capsule_y(rad * 2.0 / (fi + 1.0), rad); colliders.insert_with_parent(collider, child_handle, bodies); if i > 0 { diff --git a/examples3d/ccd3.rs b/examples3d/ccd3.rs index 2e00b86..c1ade84 100644 --- a/examples3d/ccd3.rs +++ b/examples3d/ccd3.rs @@ -21,12 +21,9 @@ fn create_wall( - stack_height as f32 * half_extents.z; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(vector![x, y, z]) - .build(); + let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); - let collider = - ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build(); + let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z); colliders.insert_with_parent(collider, handle, bodies); k += 1; if k % 2 == 0 { @@ -53,11 +50,9 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 50.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static() - .translation(vector![0.0, -ground_height, 0.0]) - .build(); + let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); let ground_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* @@ -97,23 +92,20 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::ball(1.0) .density(10.0) .sensor(true) - .active_events(ActiveEvents::INTERSECTION_EVENTS) - .build(); + .active_events(ActiveEvents::INTERSECTION_EVENTS); let rigid_body = RigidBodyBuilder::new_dynamic() .linvel(vector![1000.0, 0.0, 0.0]) .translation(vector![-20.0, shift_y + 2.0, 0.0]) - .ccd_enabled(true) - .build(); + .ccd_enabled(true); let sensor_handle = bodies.insert(rigid_body); colliders.insert_with_parent(collider, sensor_handle, &mut bodies); // Second rigid-body with CCD enabled. - let collider = ColliderBuilder::ball(1.0).density(10.0).build(); + let collider = ColliderBuilder::ball(1.0).density(10.0); let rigid_body = RigidBodyBuilder::new_dynamic() .linvel(vector![1000.0, 0.0, 0.0]) .translation(vector![-20.0, shift_y + 2.0, shift_z]) - .ccd_enabled(true) - .build(); + .ccd_enabled(true); let handle = bodies.insert(rigid_body); colliders.insert_with_parent(collider.clone(), handle, &mut bodies); testbed.set_initial_body_color(handle, [0.2, 0.2, 1.0]); diff --git a/examples3d/collision_groups3.rs b/examples3d/collision_groups3.rs index d43a7fc..c1bc144 100644 --- a/examples3d/collision_groups3.rs +++ b/examples3d/collision_groups3.rs @@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 5.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static() - .translation(vector![0.0, -ground_height, 0.0]) - .build(); + let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); let floor_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, floor_handle, &mut bodies); /* @@ -34,8 +32,7 @@ pub fn init_world(testbed: &mut Testbed) { */ let green_floor = ColliderBuilder::cuboid(1.0, 0.1, 1.0) .translation(vector![0.0, 1.0, 0.0]) - .collision_groups(GREEN_GROUP) - .build(); + .collision_groups(GREEN_GROUP); let green_collider_handle = colliders.insert_with_parent(green_floor, floor_handle, &mut bodies); @@ -46,8 +43,7 @@ pub fn init_world(testbed: &mut Testbed) { */ let blue_floor = ColliderBuilder::cuboid(1.0, 0.1, 1.0) .translation(vector![0.0, 2.0, 0.0]) - .collision_groups(BLUE_GROUP) - .build(); + .collision_groups(BLUE_GROUP); let blue_collider_handle = colliders.insert_with_parent(blue_floor, floor_handle, &mut bodies); testbed.set_initial_collider_color(blue_collider_handle, [0.0, 0.0, 1.0]); @@ -77,13 +73,9 @@ pub fn init_world(testbed: &mut Testbed) { (BLUE_GROUP, [0.0, 0.0, 1.0]) }; - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(vector![x, y, z]) - .build(); + let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad) - .collision_groups(group) - .build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad).collision_groups(group); colliders.insert_with_parent(collider, handle, &mut bodies); testbed.set_initial_body_color(handle, color); diff --git a/examples3d/compound3.rs b/examples3d/compound3.rs index 433210d..5ecccb9 100644 --- a/examples3d/compound3.rs +++ b/examples3d/compound3.rs @@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 50.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static() - .translation(vector![0.0, -ground_height, 0.0]) - .build(); + let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); /* @@ -45,20 +43,16 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift * 2.0 - centerz + offset; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(vector![x, y, z]) - .build(); + let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); // First option: attach several colliders to a single rigid-body. if j < numy / 2 { - let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad).build(); + let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad); let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) - .translation(vector![rad * 10.0, rad * 10.0, 0.0]) - .build(); + .translation(vector![rad * 10.0, rad * 10.0, 0.0]); let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) - .translation(vector![-rad * 10.0, rad * 10.0, 0.0]) - .build(); + .translation(vector![-rad * 10.0, rad * 10.0, 0.0]); colliders.insert_with_parent(collider1, handle, &mut bodies); colliders.insert_with_parent(collider2, handle, &mut bodies); colliders.insert_with_parent(collider3, handle, &mut bodies); @@ -79,7 +73,7 @@ pub fn init_world(testbed: &mut Testbed) { ), ]; - let collider = ColliderBuilder::compound(shapes).build(); + let collider = ColliderBuilder::compound(shapes); colliders.insert_with_parent(collider, handle, &mut bodies); } } diff --git a/examples3d/convex_decomposition3.rs b/examples3d/convex_decomposition3.rs index 6daf4d7..33c1611 100644 --- a/examples3d/convex_decomposition3.rs +++ b/examples3d/convex_decomposition3.rs @@ -24,11 +24,9 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 50.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static() - .translation(vector![0.0, -ground_height, 0.0]) - .build(); + let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); /* @@ -88,13 +86,11 @@ pub fn init_world(testbed: &mut Testbed) { let y = (igeom / width) as f32 * shift + 4.0; let z = k as f32 * shift; - let body = RigidBodyBuilder::new_dynamic() - .translation(vector![x, y, z]) - .build(); + let body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); let handle = bodies.insert(body); for shape in &shapes { - let collider = ColliderBuilder::new(shape.clone()).build(); + let collider = ColliderBuilder::new(shape.clone()); colliders.insert_with_parent(collider, handle, &mut bodies); } } diff --git a/examples3d/convex_polyhedron3.rs b/examples3d/convex_polyhedron3.rs index 7abcefb..b4c391e 100644 --- a/examples3d/convex_polyhedron3.rs +++ b/examples3d/convex_polyhedron3.rs @@ -18,11 +18,9 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 40.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static() - .translation(vector![0.0, -ground_height, 0.0]) - .build(); + let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_pa |
