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| author | Sébastien Crozet <developer@crozet.re> | 2020-09-01 17:35:32 +0200 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2020-09-01 17:35:32 +0200 |
| commit | fc0b3bf39484029d956055943b38bb55ab2c5791 (patch) | |
| tree | cd7855d71e0858ea3c695e9498ed177c87b5c328 /examples3d | |
| parent | 2f2a073ce47eaa17f44d88b9dc6cc56362c374e2 (diff) | |
| download | rapier-fc0b3bf39484029d956055943b38bb55ab2c5791.tar.gz rapier-fc0b3bf39484029d956055943b38bb55ab2c5791.tar.bz2 rapier-fc0b3bf39484029d956055943b38bb55ab2c5791.zip | |
Mass properties: add a max number of iterations for the local-frame rotation computation.
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/compound3.rs | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/examples3d/compound3.rs b/examples3d/compound3.rs index 1c594c6..a8a9939 100644 --- a/examples3d/compound3.rs +++ b/examples3d/compound3.rs @@ -1,4 +1,4 @@ -use na::{Point3, Vector3}; +use na::Point3; use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; use rapier3d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed3d::Testbed; @@ -28,33 +28,35 @@ pub fn init_world(testbed: &mut Testbed) { * Create the cubes */ let num = 8; - let rad = 1.0; + let rad = 0.2; - let shift = rad * 2.0 + rad; + let shift = rad * 4.0 + rad; let centerx = shift * (num / 2) as f32; let centery = shift / 2.0; let centerz = shift * (num / 2) as f32; let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; - for j in 0usize..47 { + for j in 0usize..25 { for i in 0..num { for k in 0usize..num { - let x = i as f32 * shift - centerx + offset; - let y = j as f32 * (shift * 2.0) + centery + 3.0; - let z = k as f32 * shift - centerz + offset; + let x = i as f32 * shift * 5.0 - centerx + offset; + let y = j as f32 * (shift * 5.0) + centery + 3.0; + let z = k as f32 * shift * 2.0 - centerz + offset; // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); - let collider1 = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build(); - let collider2 = ColliderBuilder::cuboid(rad, rad, rad) - .translation(0.0, -rad * 3.0, 0.0) - .rotation(Vector3::x() * 0.5) - .density(1.0) + let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad).build(); + let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) + .translation(rad * 10.0, rad * 10.0, 0.0) + .build(); + let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) + .translation(-rad * 10.0, rad * 10.0, 0.0) .build(); colliders.insert(collider1, handle, &mut bodies); colliders.insert(collider2, handle, &mut bodies); + colliders.insert(collider3, handle, &mut bodies); } } |
