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authorSébastien Crozet <developer@crozet.re>2020-09-01 17:35:32 +0200
committerSébastien Crozet <developer@crozet.re>2020-09-01 17:35:32 +0200
commitfc0b3bf39484029d956055943b38bb55ab2c5791 (patch)
treecd7855d71e0858ea3c695e9498ed177c87b5c328 /examples3d
parent2f2a073ce47eaa17f44d88b9dc6cc56362c374e2 (diff)
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Mass properties: add a max number of iterations for the local-frame rotation computation.
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/compound3.rs26
1 files changed, 14 insertions, 12 deletions
diff --git a/examples3d/compound3.rs b/examples3d/compound3.rs
index 1c594c6..a8a9939 100644
--- a/examples3d/compound3.rs
+++ b/examples3d/compound3.rs
@@ -1,4 +1,4 @@
-use na::{Point3, Vector3};
+use na::Point3;
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed3d::Testbed;
@@ -28,33 +28,35 @@ pub fn init_world(testbed: &mut Testbed) {
* Create the cubes
*/
let num = 8;
- let rad = 1.0;
+ let rad = 0.2;
- let shift = rad * 2.0 + rad;
+ let shift = rad * 4.0 + rad;
let centerx = shift * (num / 2) as f32;
let centery = shift / 2.0;
let centerz = shift * (num / 2) as f32;
let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
- for j in 0usize..47 {
+ for j in 0usize..25 {
for i in 0..num {
for k in 0usize..num {
- let x = i as f32 * shift - centerx + offset;
- let y = j as f32 * (shift * 2.0) + centery + 3.0;
- let z = k as f32 * shift - centerz + offset;
+ let x = i as f32 * shift * 5.0 - centerx + offset;
+ let y = j as f32 * (shift * 5.0) + centery + 3.0;
+ let z = k as f32 * shift * 2.0 - centerz + offset;
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
let handle = bodies.insert(rigid_body);
- let collider1 = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build();
- let collider2 = ColliderBuilder::cuboid(rad, rad, rad)
- .translation(0.0, -rad * 3.0, 0.0)
- .rotation(Vector3::x() * 0.5)
- .density(1.0)
+ let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad).build();
+ let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad)
+ .translation(rad * 10.0, rad * 10.0, 0.0)
+ .build();
+ let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad)
+ .translation(-rad * 10.0, rad * 10.0, 0.0)
.build();
colliders.insert(collider1, handle, &mut bodies);
colliders.insert(collider2, handle, &mut bodies);
+ colliders.insert(collider3, handle, &mut bodies);
}
}