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| author | Sébastien Crozet <sebcrozet@dimforge.com> | 2024-05-04 17:51:35 +0200 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2024-05-05 16:17:39 +0200 |
| commit | fcd4e71b43326ee557f184d8becbbf51db8c6b1c (patch) | |
| tree | 60731c46052f062216c337b37dd59e1c628440a3 /examples3d | |
| parent | 7565e5e4efb56bb8ba987c251b932bffc15a40c8 (diff) | |
| download | rapier-fcd4e71b43326ee557f184d8becbbf51db8c6b1c.tar.gz rapier-fcd4e71b43326ee557f184d8becbbf51db8c6b1c.tar.bz2 rapier-fcd4e71b43326ee557f184d8becbbf51db8c6b1c.zip | |
feat: add a vertical wall to the 2D and 3D character controller examples
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/character_controller3.rs | 77 |
1 files changed, 54 insertions, 23 deletions
diff --git a/examples3d/character_controller3.rs b/examples3d/character_controller3.rs index 939cfd1..f031f0a 100644 --- a/examples3d/character_controller3.rs +++ b/examples3d/character_controller3.rs @@ -13,21 +13,37 @@ pub fn init_world(testbed: &mut Testbed) { /* * Ground */ + let scale = 1.0; // Set to a larger value to check if it still works with larger units. let ground_size = 5.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = + RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0] * scale); + let floor_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid( + ground_size * scale, + ground_height * scale, + ground_size * scale, + ); + colliders.insert_with_parent(collider, floor_handle, &mut bodies); + + let rigid_body = + RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, -ground_size] * scale); //.rotation(vector![-0.1, 0.0, 0.0]); let floor_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); + let collider = ColliderBuilder::cuboid( + ground_size * scale, + ground_size * scale, + ground_height * scale, + ); colliders.insert_with_parent(collider, floor_handle, &mut bodies); /* * Character we will control manually. */ let rigid_body = - RigidBodyBuilder::kinematic_position_based().translation(vector![-3.0, 5.0, 0.0]); + RigidBodyBuilder::kinematic_position_based().translation(vector![-3.0, 5.0, 0.0] * scale); let character_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::capsule_y(0.3, 0.15); // 0.15, 0.3, 0.15); + let collider = ColliderBuilder::capsule_y(0.3 * scale, 0.15 * scale); // 0.15, 0.3, 0.15); colliders.insert_with_parent(collider, character_handle, &mut bodies); /* @@ -47,9 +63,9 @@ pub fn init_world(testbed: &mut Testbed) { let y = j as f32 * shift + centery; let z = k as f32 * shift + centerx; - let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z] * scale); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad); + let collider = ColliderBuilder::cuboid(rad * scale, rad * scale, rad * scale); colliders.insert_with_parent(collider, handle, &mut bodies); } } @@ -64,8 +80,12 @@ pub fn init_world(testbed: &mut Testbed) { let x = i as f32 * stair_width / 2.0; let y = i as f32 * stair_height * 1.5 + 3.0; - let collider = ColliderBuilder::cuboid(stair_width / 2.0, stair_height / 2.0, stair_width) - .translation(vector![x, y, 0.0]); + let collider = ColliderBuilder::cuboid( + stair_width / 2.0 * scale, + stair_height / 2.0 * scale, + stair_width * scale, + ) + .translation(vector![x * scale, y * scale, 0.0]); colliders.insert(collider); } @@ -74,9 +94,13 @@ pub fn init_world(testbed: &mut Testbed) { */ let slope_angle = 0.2; let slope_size = 2.0; - let collider = ColliderBuilder::cuboid(slope_size, ground_height, slope_size) - .translation(vector![ground_size + slope_size, -ground_height + 0.4, 0.0]) - .rotation(Vector::z() * slope_angle); + let collider = ColliderBuilder::cuboid( + slope_size * scale, + ground_height * scale, + slope_size * scale, + ) + .translation(vector![ground_size + slope_size, -ground_height + 0.4, 0.0] * scale) + .rotation(Vector::z() * slope_angle); colliders.insert(collider); /* @@ -84,22 +108,29 @@ pub fn init_world(testbed: &mut Testbed) { */ let impossible_slope_angle = 0.9; let impossible_slope_size = 2.0; - let collider = ColliderBuilder::cuboid(slope_size, ground_height, ground_size) - .translation(vector![ + let collider = ColliderBuilder::cuboid( + slope_size * scale, + ground_height * scale, + ground_size * scale, + ) + .translation( + vector![ ground_size + slope_size * 2.0 + impossible_slope_size - 0.9, -ground_height + 2.3, 0.0 - ]) - .rotation(Vector::z() * impossible_slope_angle); + ] * scale, + ) + .rotation(Vector::z() * impossible_slope_angle); colliders.insert(collider); /* * Create a moving platform. */ - let body = RigidBodyBuilder::kinematic_velocity_based().translation(vector![-8.0, 1.5, 0.0]); + let body = + RigidBodyBuilder::kinematic_velocity_based().translation(vector![-8.0, 1.5, 0.0] * scale); // .rotation(-0.3); let platform_handle = bodies.insert(body); - let collider = ColliderBuilder::cuboid(2.0, ground_height, 2.0); + let collider = ColliderBuilder::cuboid(2.0 * scale, ground_height * scale, 2.0 * scale); colliders.insert_with_parent(collider, platform_handle, &mut bodies); /* @@ -113,18 +144,18 @@ pub fn init_world(testbed: &mut Testbed) { + (j as f32 * ground_size.z / (nsubdivs as f32) / 2.0).cos() }); - let collider = - ColliderBuilder::heightfield(heights, ground_size).translation(vector![-8.0, 5.0, 0.0]); + let collider = ColliderBuilder::heightfield(heights, ground_size * scale) + .translation(vector![-8.0, 5.0, 0.0] * scale); colliders.insert(collider); /* * A tilting dynamic body with a limited joint. */ - let ground = RigidBodyBuilder::fixed().translation(vector![0.0, 5.0, 0.0]); + let ground = RigidBodyBuilder::fixed().translation(vector![0.0, 5.0, 0.0] * scale); let ground_handle = bodies.insert(ground); - let body = RigidBodyBuilder::dynamic().translation(vector![0.0, 5.0, 0.0]); + let body = RigidBodyBuilder::dynamic().translation(vector![0.0, 5.0, 0.0] * scale); let handle = bodies.insert(body); - let collider = ColliderBuilder::cuboid(1.0, 0.1, 2.0); + let collider = ColliderBuilder::cuboid(1.0 * scale, 0.1 * scale, 2.0 * scale); colliders.insert_with_parent(collider, handle, &mut bodies); let joint = RevoluteJointBuilder::new(Vector::z_axis()).limits([-0.3, 0.3]); impulse_joints.insert(ground_handle, handle, joint, true); @@ -137,7 +168,7 @@ pub fn init_world(testbed: &mut Testbed) { (run_state.time * 2.0).sin() * 2.0, (run_state.time * 5.0).sin() * 1.5, 0.0 - ]; + ] * scale; // let angvel = run_state.time.sin() * 0.5; // Update the velocity-based kinematic body by setting its velocity. |
