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| author | Sébastien Crozet <developer@crozet.re> | 2022-11-19 16:05:46 +0100 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2022-12-11 15:20:33 +0100 |
| commit | 46d976d97bc9334004a58a19bc9cab3ea78e9569 (patch) | |
| tree | 0437f81f4c7882c89aafa685b2822b8c3e462b3c /src/control/character_controller.rs | |
| parent | c600549aacbde1361eba862b34a23f63d806d6a9 (diff) | |
| download | rapier-46d976d97bc9334004a58a19bc9cab3ea78e9569.tar.gz rapier-46d976d97bc9334004a58a19bc9cab3ea78e9569.tar.bz2 rapier-46d976d97bc9334004a58a19bc9cab3ea78e9569.zip | |
Allow disabling colliders, rigid-bodies and impulse joints
Diffstat (limited to 'src/control/character_controller.rs')
| -rw-r--r-- | src/control/character_controller.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs index ebed952..28ba475 100644 --- a/src/control/character_controller.rs +++ b/src/control/character_controller.rs @@ -133,7 +133,7 @@ impl Default for KinematicCharacterController { pub struct EffectiveCharacterMovement { /// The movement to apply. pub translation: Vector<Real>, - /// Is the character touching the ground after applying `EffictiveKineamticMovement::translation`? + /// Is the character touching the ground after applying `EffectiveKineamticMovement::translation`? pub grounded: bool, } |
