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| author | Sébastien Crozet <sebcrozet@dimforge.com> | 2024-01-21 21:02:23 +0100 |
|---|---|---|
| committer | Sébastien Crozet <sebcrozet@dimforge.com> | 2024-01-21 21:02:27 +0100 |
| commit | 9b87f06a856c4d673642e210f8b0986cfdbac3af (patch) | |
| tree | b4f4eaac0e5004f8ba3fccd42e5aea4fd565dcc6 /src/control | |
| parent | 9ac3503b879f95fcdf5414470ba5aedf195b9a97 (diff) | |
| download | rapier-9b87f06a856c4d673642e210f8b0986cfdbac3af.tar.gz rapier-9b87f06a856c4d673642e210f8b0986cfdbac3af.tar.bz2 rapier-9b87f06a856c4d673642e210f8b0986cfdbac3af.zip | |
feat: implement new "small-steps" solver + joint improvements
Diffstat (limited to 'src/control')
| -rw-r--r-- | src/control/ray_cast_vehicle_controller.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/ray_cast_vehicle_controller.rs b/src/control/ray_cast_vehicle_controller.rs index 1e2da51..30979e1 100644 --- a/src/control/ray_cast_vehicle_controller.rs +++ b/src/control/ray_cast_vehicle_controller.rs @@ -4,7 +4,7 @@ use crate::dynamics::{RigidBody, RigidBodyHandle, RigidBodySet}; use crate::geometry::{ColliderHandle, ColliderSet, Ray}; use crate::math::{Point, Real, Rotation, Vector}; use crate::pipeline::{QueryFilter, QueryPipeline}; -use crate::utils::{WCross, WDot}; +use crate::utils::{SimdCross, SimdDot}; /// A character controller to simulate vehicles using ray-casting for the wheels. pub struct DynamicRayCastVehicleController { |
