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authorSébastien Crozet <sebcrozet@dimforge.com>2024-01-21 21:02:23 +0100
committerSébastien Crozet <sebcrozet@dimforge.com>2024-01-21 21:02:27 +0100
commit9b87f06a856c4d673642e210f8b0986cfdbac3af (patch)
treeb4f4eaac0e5004f8ba3fccd42e5aea4fd565dcc6 /src/control
parent9ac3503b879f95fcdf5414470ba5aedf195b9a97 (diff)
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feat: implement new "small-steps" solver + joint improvements
Diffstat (limited to 'src/control')
-rw-r--r--src/control/ray_cast_vehicle_controller.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/ray_cast_vehicle_controller.rs b/src/control/ray_cast_vehicle_controller.rs
index 1e2da51..30979e1 100644
--- a/src/control/ray_cast_vehicle_controller.rs
+++ b/src/control/ray_cast_vehicle_controller.rs
@@ -4,7 +4,7 @@ use crate::dynamics::{RigidBody, RigidBodyHandle, RigidBodySet};
use crate::geometry::{ColliderHandle, ColliderSet, Ray};
use crate::math::{Point, Real, Rotation, Vector};
use crate::pipeline::{QueryFilter, QueryPipeline};
-use crate::utils::{WCross, WDot};
+use crate::utils::{SimdCross, SimdDot};
/// A character controller to simulate vehicles using ray-casting for the wheels.
pub struct DynamicRayCastVehicleController {