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| author | Crozet Sébastien <developer@crozet.re> | 2021-03-30 17:08:51 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-03-30 17:10:50 +0200 |
| commit | d2ee6420538d7ee524f2096995d4f44fcfef4551 (patch) | |
| tree | a2aa5564fb16830cc224f451f6c56be19d191cf5 /src/dynamics/ccd | |
| parent | c3a0c67272e09d3bb4f80aca145ff580d0172745 (diff) | |
| download | rapier-d2ee6420538d7ee524f2096995d4f44fcfef4551.tar.gz rapier-d2ee6420538d7ee524f2096995d4f44fcfef4551.tar.bz2 rapier-d2ee6420538d7ee524f2096995d4f44fcfef4551.zip | |
CCD: take angular motion and penetration depth into account in various thresholds.
Diffstat (limited to 'src/dynamics/ccd')
| -rw-r--r-- | src/dynamics/ccd/ccd_solver.rs | 44 | ||||
| -rw-r--r-- | src/dynamics/ccd/toi_entry.rs | 29 |
2 files changed, 62 insertions, 11 deletions
diff --git a/src/dynamics/ccd/ccd_solver.rs b/src/dynamics/ccd/ccd_solver.rs index 2d39956..41b195c 100644 --- a/src/dynamics/ccd/ccd_solver.rs +++ b/src/dynamics/ccd/ccd_solver.rs @@ -1,6 +1,6 @@ use super::TOIEntry; use crate::dynamics::{RigidBodyHandle, RigidBodySet}; -use crate::geometry::{ColliderSet, IntersectionEvent}; +use crate::geometry::{ColliderSet, IntersectionEvent, NarrowPhase}; use crate::math::Real; use crate::parry::utils::SortedPair; use crate::pipeline::{EventHandler, QueryPipeline, QueryPipelineMode}; @@ -44,11 +44,13 @@ impl CCDSolver { pub fn clamp_motions(&self, dt: Real, bodies: &mut RigidBodySet, impacts: &PredictedImpacts) { match impacts { PredictedImpacts::Impacts(tois) => { + // println!("Num to clamp: {}", tois.len()); for (handle, toi) in tois { if let Some(body) = bodies.get_mut_internal(*handle) { - let min_toi = - (body.ccd_thickness * 0.15 * crate::utils::inv(body.linvel.norm())) - .min(dt); + let min_toi = (body.ccd_thickness + * 0.15 + * crate::utils::inv(body.max_point_velocity())) + .min(dt); // println!("Min toi: {}, Toi: {}", min_toi, toi); body.integrate_next_position(toi.max(min_toi), false); } @@ -61,11 +63,18 @@ impl CCDSolver { /// Updates the set of bodies that needs CCD to be resolved. /// /// Returns `true` if any rigid-body must have CCD resolved. - pub fn update_ccd_active_flags(&self, bodies: &mut RigidBodySet, dt: Real) -> bool { + pub fn update_ccd_active_flags( + &self, + bodies: &mut RigidBodySet, + dt: Real, + include_forces: bool, + ) -> bool { let mut ccd_active = false; + // println!("Checking CCD activation"); bodies.foreach_active_dynamic_body_mut_internal(|_, body| { - body.update_ccd_active_flag(dt); + body.update_ccd_active_flag(dt, include_forces); + // println!("CCD is active: {}, for {:?}", ccd_active, handle); ccd_active = ccd_active || body.is_ccd_active(); }); @@ -78,6 +87,7 @@ impl CCDSolver { dt: Real, bodies: &RigidBodySet, colliders: &ColliderSet, + narrow_phase: &NarrowPhase, ) -> Option<Real> { // Update the query pipeline. self.query_pipeline.update_with_mode( @@ -127,6 +137,12 @@ impl CCDSolver { return true; } + let smallest_dist = narrow_phase + .contact_pair(*ch1, *ch2) + .and_then(|p| p.find_deepest_contact()) + .map(|c| c.1.dist) + .unwrap_or(0.0); + let b1 = bodies.get(bh1).unwrap(); let b2 = bodies.get(bh2).unwrap(); @@ -142,6 +158,7 @@ impl CCDSolver { None, 0.0, min_toi, + smallest_dist, ) { min_toi = min_toi.min(toi.toi); } @@ -166,6 +183,7 @@ impl CCDSolver { dt: Real, bodies: &RigidBodySet, colliders: &ColliderSet, + narrow_phase: &NarrowPhase, events: &dyn EventHandler, ) -> PredictedImpacts { let mut frozen = HashMap::<_, Real>::default(); @@ -218,6 +236,12 @@ impl CCDSolver { let b1 = bodies.get(bh1).unwrap(); let b2 = bodies.get(bh2).unwrap(); + let smallest_dist = narrow_phase + .contact_pair(ch1, *ch2) + .and_then(|p| p.find_deepest_contact()) + .map(|c| c.1.dist) + .unwrap_or(0.0); + if let Some(toi) = TOIEntry::try_from_colliders( self.query_pipeline.query_dispatcher(), ch1, @@ -232,6 +256,7 @@ impl CCDSolver { // NOTE: we use dt here only once we know that // there is at least one TOI before dt. min_overstep, + smallest_dist, ) { if toi.toi > dt { min_overstep = min_overstep.min(toi.toi); @@ -331,6 +356,12 @@ impl CCDSolver { return true; } + let smallest_dist = narrow_phase + .contact_pair(*ch1, *ch2) + .and_then(|p| p.find_deepest_contact()) + .map(|c| c.1.dist) + .unwrap_or(0.0); + if let Some(toi) = TOIEntry::try_from_colliders( self.query_pipeline.query_dispatcher(), *ch1, @@ -343,6 +374,7 @@ impl CCDSolver { frozen2.copied(), start_time, dt, + smallest_dist, ) { all_toi.push(toi); } diff --git a/src/dynamics/ccd/toi_entry.rs b/src/dynamics/ccd/toi_entry.rs index 3916a4b..cc6773c 100644 --- a/src/dynamics/ccd/toi_entry.rs +++ b/src/dynamics/ccd/toi_entry.rs @@ -47,16 +47,35 @@ impl TOIEntry { frozen2: Option<Real>, start_time: Real, end_time: Real, + smallest_contact_dist: Real, ) -> Option<Self> { assert!(start_time <= end_time); - let linvel1 = frozen1.is_none() as u32 as Real * b1.linvel; - let linvel2 = frozen2.is_none() as u32 as Real * b2.linvel; - - let vel12 = linvel2 - linvel1; - let thickness = c1.shape().ccd_thickness() + c2.shape().ccd_thickness(); + let linvel1 = frozen1.is_none() as u32 as Real * b1.linvel(); + let linvel2 = frozen2.is_none() as u32 as Real * b2.linvel(); + let angvel1 = frozen1.is_none() as u32 as Real * b1.angvel(); + let angvel2 = frozen2.is_none() as u32 as Real * b2.angvel(); + + #[cfg(feature = "dim2")] + let vel12 = (linvel2 - linvel1).norm() + + angvel1.abs() * b1.ccd_max_dist + + angvel2.abs() * b2.ccd_max_dist; + #[cfg(feature = "dim3")] + let vel12 = (linvel2 - linvel1).norm() + + angvel1.norm() * b1.ccd_max_dist + + angvel2.norm() * b2.ccd_max_dist; + + // We may be slightly over-conservative by taking the `max(0.0)` here. + // But removing the `max` doesn't really affect performances so let's + // keep it since more conservatism is good at this stage. + let thickness = (c1.shape().ccd_thickness() + c2.shape().ccd_thickness()) + + smallest_contact_dist.max(0.0); let is_intersection_test = c1.is_sensor() || c2.is_sensor(); + if (end_time - start_time) * vel12 < thickness { + return None; + } + // Compute the TOI. let mut motion1 = Self::body_motion(b1); let mut motion2 = Self::body_motion(b2); 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