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authorSébastien Crozet <developer@crozet.re>2021-01-29 14:42:32 +0100
committerGitHub <noreply@github.com>2021-01-29 14:42:32 +0100
commit7ca46f38cde6cf8bf8bf41ea6067ae5bc938205c (patch)
tree3781b9d7c92a6a8111573ba4cae1c5d41435950e /src/dynamics/joint/ball_joint.rs
parente6fc8f67faf3e37afe38d683cbd930d457f289be (diff)
parent825f33efaec4ce6a8903751e836a0ea9c466ff92 (diff)
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Merge pull request #79 from dimforge/split_geom
Move most of the geometric code to another crate.
Diffstat (limited to 'src/dynamics/joint/ball_joint.rs')
-rw-r--r--src/dynamics/joint/ball_joint.rs16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/dynamics/joint/ball_joint.rs b/src/dynamics/joint/ball_joint.rs
index ec255d4..82e2a10 100644
--- a/src/dynamics/joint/ball_joint.rs
+++ b/src/dynamics/joint/ball_joint.rs
@@ -1,29 +1,29 @@
-use crate::math::{Point, Vector};
+use crate::math::{Point, Real, Vector};
#[derive(Copy, Clone)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// A joint that removes all relative linear motion between a pair of points on two bodies.
pub struct BallJoint {
/// Where the ball joint is attached on the first body, expressed in the first body local frame.
- pub local_anchor1: Point<f32>,
+ pub local_anchor1: Point<Real>,
/// Where the ball joint is attached on the first body, expressed in the first body local frame.
- pub local_anchor2: Point<f32>,
+ pub local_anchor2: Point<Real>,
/// The impulse applied by this joint on the first body.
///
/// The impulse applied to the second body is given by `-impulse`.
- pub impulse: Vector<f32>,
+ pub impulse: Vector<Real>,
}
impl BallJoint {
/// Creates a new Ball joint from two anchors given on the local spaces of the respective bodies.
- pub fn new(local_anchor1: Point<f32>, local_anchor2: Point<f32>) -> Self {
+ pub fn new(local_anchor1: Point<Real>, local_anchor2: Point<Real>) -> Self {
Self::with_impulse(local_anchor1, local_anchor2, Vector::zeros())
}
pub(crate) fn with_impulse(
- local_anchor1: Point<f32>,
- local_anchor2: Point<f32>,
- impulse: Vector<f32>,
+ local_anchor1: Point<Real>,
+ local_anchor2: Point<Real>,
+ impulse: Vector<Real>,
) -> Self {
Self {
local_anchor1,