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authorSébastien Crozet <developer@crozet.re>2022-01-16 16:40:59 +0100
committerSébastien Crozet <developer@crozet.re>2022-01-16 16:52:40 +0100
commit0703e5527fd95d86bb6621e61dbcb1a6e7f9329a (patch)
tree806e7d950015875ebfcca5520784aea6e7c5ae10 /src/dynamics/rigid_body.rs
parent4454a845e98b990abf3929ca46b59d0fca5a18ec (diff)
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Fix some solver issues
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
Diffstat (limited to 'src/dynamics/rigid_body.rs')
-rw-r--r--src/dynamics/rigid_body.rs3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs
index e5dcd04..db972d4 100644
--- a/src/dynamics/rigid_body.rs
+++ b/src/dynamics/rigid_body.rs
@@ -1089,7 +1089,8 @@ impl RigidBodyBuilder {
}
if !self.can_sleep {
- rb.rb_activation.threshold = -1.0;
+ rb.rb_activation.linear_threshold = -1.0;
+ rb.rb_activation.angular_threshold = -1.0;
}
rb