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| author | Sébastien Crozet <developer@crozet.re> | 2020-08-31 17:58:14 +0200 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2020-08-31 19:05:14 +0200 |
| commit | df2156ffd02ea1b8c86e86f1d68c5e4e915e6d98 (patch) | |
| tree | 53c08d57b3fdbfcb94654a61fd68fcec5d66bffd /src/dynamics/rigid_body.rs | |
| parent | cc05bad0410128b163e81e9f703ccb841f6a9a08 (diff) | |
| download | rapier-df2156ffd02ea1b8c86e86f1d68c5e4e915e6d98.tar.gz rapier-df2156ffd02ea1b8c86e86f1d68c5e4e915e6d98.tar.bz2 rapier-df2156ffd02ea1b8c86e86f1d68c5e4e915e6d98.zip | |
Allow the removal of a collider.
Diffstat (limited to 'src/dynamics/rigid_body.rs')
| -rw-r--r-- | src/dynamics/rigid_body.rs | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs index 584dc96..d9cddd1 100644 --- a/src/dynamics/rigid_body.rs +++ b/src/dynamics/rigid_body.rs @@ -1,5 +1,5 @@ use crate::dynamics::MassProperties; -use crate::geometry::{ColliderHandle, InteractionGraph, RigidBodyGraphIndex}; +use crate::geometry::{Collider, ColliderHandle, InteractionGraph, RigidBodyGraphIndex}; use crate::math::{AngVector, AngularInertia, Isometry, Point, Rotation, Translation, Vector}; use crate::utils::{WCross, WDot}; use num::Zero; @@ -137,6 +137,24 @@ impl RigidBody { crate::utils::inv(self.mass_properties.inv_mass) } + /// Adds a collider to this rigid-body. + pub(crate) fn add_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) { + let mass_properties = coll.mass_properties(); + self.colliders.push(handle); + self.mass_properties += mass_properties; + self.update_world_mass_properties(); + } + + /// Removes a collider from this rigid-body. + pub(crate) fn remove_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) { + if let Some(i) = self.colliders.iter().position(|e| *e == handle) { + self.colliders.swap_remove(i); + let mass_properties = coll.mass_properties(); + self.mass_properties -= mass_properties; + self.update_world_mass_properties(); + } + } + /// Put this rigid body to sleep. /// /// A sleeping body no longer moves and is no longer simulated by the physics engine unless |
