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| author | Sébastien Crozet <developer@crozet.re> | 2021-06-02 17:15:46 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-02 17:15:46 +0200 |
| commit | 6ba1c9dec184adcba2c68cc1851dc05587fd0bf0 (patch) | |
| tree | b672cfc4db1d2f426dad931d77098ecb4a600358 /src/dynamics/rigid_body_components.rs | |
| parent | 3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (diff) | |
| parent | bde6657287cd32a801abb996322c520673406418 (diff) | |
| download | rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.tar.gz rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.tar.bz2 rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.zip | |
Merge pull request #196 from dimforge/api_changes
More API changes
Diffstat (limited to 'src/dynamics/rigid_body_components.rs')
| -rw-r--r-- | src/dynamics/rigid_body_components.rs | 64 |
1 files changed, 44 insertions, 20 deletions
diff --git a/src/dynamics/rigid_body_components.rs b/src/dynamics/rigid_body_components.rs index 2a652f7..ec67b66 100644 --- a/src/dynamics/rigid_body_components.rs +++ b/src/dynamics/rigid_body_components.rs @@ -1,7 +1,7 @@ use crate::data::{ComponentSetMut, ComponentSetOption}; use crate::dynamics::MassProperties; use crate::geometry::{ - ColliderChanges, ColliderHandle, ColliderMassProperties, ColliderParent, ColliderPosition, + ColliderChanges, ColliderHandle, ColliderMassProps, ColliderParent, ColliderPosition, ColliderShape, InteractionGraph, RigidBodyGraphIndex, }; use crate::math::{AngVector, AngularInertia, Isometry, Point, Real, Translation, Vector}; @@ -54,16 +54,23 @@ pub type BodyStatus = RigidBodyType; /// The status of a body, governing the way it is affected by external forces. pub enum RigidBodyType { /// A `RigidBodyType::Dynamic` body can be affected by all external forces. - Dynamic, + Dynamic = 0, /// A `RigidBodyType::Static` body cannot be affected by external forces. - Static, - /// A `RigidBodyType::Kinematic` body cannot be affected by any external forces but can be controlled + Static = 1, + /// A `RigidBodyType::KinematicPositionBased` body cannot be affected by any external forces but can be controlled /// by the user at the position level while keeping realistic one-way interaction with dynamic bodies. /// /// One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body /// cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be /// modified by the user and is independent from any contact or joint it is involved in. - Kinematic, + KinematicPositionBased = 2, + /// A `RigidBodyType::KinematicVelocityBased` body cannot be affected by any external forces but can be controlled + /// by the user at the velocity level while keeping realistic one-way interaction with dynamic bodies. + /// + /// One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body + /// cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be + /// modified by the user and is independent from any contact or joint it is involved in. + KinematicVelocityBased = 3, // Semikinematic, // A kinematic that performs automatic CCD with the static environment to avoid traversing it? // Disabled, } @@ -81,7 +88,8 @@ impl RigidBodyType { /// Is this rigid-body kinematic (i.e. can move but is unaffected by forces)? pub fn is_kinematic(self) -> bool { - self == RigidBodyType::Kinematic + self == RigidBodyType::KinematicPositionBased + || self == RigidBodyType::KinematicVelocityBased } } @@ -166,7 +174,7 @@ impl RigidBodyPosition { mprops: &RigidBodyMassProps, ) -> Isometry<Real> { let new_vels = forces.integrate(dt, vels, mprops); - new_vels.integrate(dt, &self.position, &mprops.mass_properties.local_com) + new_vels.integrate(dt, &self.position, &mprops.local_mprops.local_com) } } @@ -208,7 +216,7 @@ pub struct RigidBodyMassProps { /// Flags for locking rotation and translation. pub flags: RigidBodyMassPropsFlags, /// The local mass properties of the rigid-body. - pub mass_properties: MassProperties, + pub local_mprops: MassProperties, /// The world-space center of mass of the rigid-body. pub world_com: Point<Real>, /// The inverse mass taking into account translation locking. @@ -222,7 +230,7 @@ impl Default for RigidBodyMassProps { fn default() -> Self { Self { flags: RigidBodyMassPropsFlags::empty(), - mass_properties: MassProperties::zero(), + local_mprops: MassProperties::zero(), world_com: Point::origin(), effective_inv_mass: 0.0, effective_world_inv_inertia_sqrt: AngularInertia::zero(), @@ -239,11 +247,20 @@ impl From<RigidBodyMassPropsFlags> for RigidBodyMassProps { } } +impl From<MassProperties> for RigidBodyMassProps { + fn from(local_mprops: MassProperties) -> Self { + Self { + local_mprops, + ..Default::default() + } + } +} + impl RigidBodyMassProps { /// The mass of the rigid-body. #[must_use] pub fn mass(&self) -> Real { - crate::utils::inv(self.mass_properties.inv_mass) + crate::utils::inv(self.local_mprops.inv_mass) } /// The effective mass (that takes the potential translation locking into account) of @@ -255,11 +272,10 @@ impl RigidBodyMassProps { /// Update the world-space mass properties of `self`, taking into account the new position. pub fn update_world_mass_properties(&mut self, position: &Isometry<Real>) { - self.world_com = self.mass_properties.world_com(&position); - self.effective_inv_mass = self.mass_properties.inv_mass; - self.effective_world_inv_inertia_sqrt = self - .mass_properties - .world_inv_inertia_sqrt(&position.rotation); + self.world_com = self.local_mprops.world_com(&position); + self.effective_inv_mass = self.local_mprops.inv_mass; + self.effective_world_inv_inertia_sqrt = + self.local_mprops.world_inv_inertia_sqrt(&position.rotation); // Take into account translation/rotation locking. if self @@ -665,7 +681,7 @@ impl RigidBodyColliders { co_pos: &mut ColliderPosition, co_parent: &ColliderParent, co_shape: &ColliderShape, - co_mprops: &ColliderMassProperties, + co_mprops: &ColliderMassProps, ) { rb_changes.set( RigidBodyChanges::MODIFIED | RigidBodyChanges::COLLIDERS, @@ -684,7 +700,7 @@ impl RigidBodyColliders { .mass_properties(&**co_shape) .transform_by(&co_parent.pos_wrt_parent); self.0.push(co_handle); - rb_mprops.mass_properties += mass_properties; + rb_mprops.local_mprops += mass_properties; rb_mprops.update_world_mass_properties(&rb_pos.position); } @@ -759,7 +775,7 @@ pub struct RigidBodyActivation { impl Default for RigidBodyActivation { fn default() -> Self { - Self::new_active() + Self::active() } } @@ -770,7 +786,7 @@ impl RigidBodyActivation { } /// Create a new rb_activation status initialised with the default rb_activation threshold and is active. - pub fn new_active() -> Self { + pub fn active() -> Self { RigidBodyActivation { threshold: Self::default_threshold(), energy: Self::default_threshold() * 4.0, @@ -779,7 +795,7 @@ impl RigidBodyActivation { } /// Create a new rb_activation status initialised with the default rb_activation threshold and is inactive. - pub fn new_inactive() -> Self { + pub fn inactive() -> Self { RigidBodyActivation { threshold: Self::default_threshold(), energy: 0.0, @@ -787,6 +803,14 @@ impl RigidBodyActivation { } } + /// Create a new activation status that prevents the rigid-body from sleeping. + pub fn cannot_sleep() -> Self { + RigidBodyActivation { + threshold: -Real::MAX, + ..Self::active() + } + } + /// Returns `true` if the body is not asleep. #[inline] pub fn is_active(&self) -> bool { |
