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authorSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
committerSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
commit754a48b7ff6d8c58b1ee08651e60112900b60455 (patch)
tree7d777a6c003f1f5d8f8d24f533f35a95a88957fe /src/dynamics/solver/interaction_groups.rs
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First public release of Rapier.v0.1.0
Diffstat (limited to 'src/dynamics/solver/interaction_groups.rs')
-rw-r--r--src/dynamics/solver/interaction_groups.rs434
1 files changed, 434 insertions, 0 deletions
diff --git a/src/dynamics/solver/interaction_groups.rs b/src/dynamics/solver/interaction_groups.rs
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+++ b/src/dynamics/solver/interaction_groups.rs
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+use crate::dynamics::{BodyPair, JointGraphEdge, JointIndex, RigidBodySet};
+use crate::geometry::{ContactManifold, ContactManifoldIndex};
+#[cfg(feature = "simd-is-enabled")]
+use {
+ crate::math::{SIMD_LAST_INDEX, SIMD_WIDTH},
+ vec_map::VecMap,
+};
+
+pub(crate) trait PairInteraction {
+ fn body_pair(&self) -> BodyPair;
+}
+
+impl<'a> PairInteraction for &'a mut ContactManifold {
+ fn body_pair(&self) -> BodyPair {
+ self.body_pair
+ }
+}
+
+impl<'a> PairInteraction for JointGraphEdge {
+ fn body_pair(&self) -> BodyPair {
+ BodyPair::new(self.weight.body1, self.weight.body2)
+ }
+}
+
+#[cfg(feature = "parallel")]
+pub(crate) struct ParallelInteractionGroups {
+ bodies_color: Vec<u128>, // Workspace.
+ interaction_indices: Vec<usize>, // Workspace.
+ interaction_colors: Vec<usize>, // Workspace.
+ sorted_interactions: Vec<usize>,
+ groups: Vec<usize>,
+}
+
+#[cfg(feature = "parallel")]
+impl ParallelInteractionGroups {
+ pub fn new() -> Self {
+ Self {
+ bodies_color: Vec::new(),
+ interaction_indices: Vec::new(),
+ interaction_colors: Vec::new(),
+ sorted_interactions: Vec::new(),
+ groups: Vec::new(),
+ }
+ }
+
+ pub fn group(&self, i: usize) -> &[usize] {
+ let range = self.groups[i]..self.groups[i + 1];
+ &self.sorted_interactions[range]
+ }
+ pub fn num_groups(&self) -> usize {
+ self.groups.len() - 1
+ }
+
+ pub fn group_interactions<Interaction: PairInteraction>(
+ &mut self,
+ island_id: usize,
+ bodies: &RigidBodySet,
+ interactions: &[Interaction],
+ interaction_indices: &[usize],
+ ) {
+ let num_island_bodies = bodies.active_island(island_id).len();
+ self.bodies_color.clear();
+ self.interaction_indices.clear();
+ self.groups.clear();
+ self.sorted_interactions.clear();
+ self.interaction_colors.clear();
+
+ let mut color_len = [0; 128];
+ self.bodies_color.resize(num_island_bodies, 0u128);
+ self.interaction_indices
+ .extend_from_slice(interaction_indices);
+ self.interaction_colors.resize(interaction_indices.len(), 0);
+ let bcolors = &mut self.bodies_color;
+
+ for (interaction_id, color) in self
+ .interaction_indices
+ .iter()
+ .zip(self.interaction_colors.iter_mut())
+ {
+ let body_pair = interactions[*interaction_id].body_pair();
+ let rb1 = &bodies[body_pair.body1];
+ let rb2 = &bodies[body_pair.body2];
+
+ match (rb1.is_static(), rb2.is_static()) {
+ (false, false) => {
+ let color_mask =
+ bcolors[rb1.active_set_offset] | bcolors[rb2.active_set_offset];
+ *color = (!color_mask).trailing_zeros() as usize;
+ color_len[*color] += 1;
+ bcolors[rb1.active_set_offset] |= 1 << *color;
+ bcolors[rb2.active_set_offset] |= 1 << *color;
+ }
+ (true, false) => {
+ let color_mask = bcolors[rb2.active_set_offset];
+ *color = (!color_mask).trailing_zeros() as usize;
+ color_len[*color] += 1;
+ bcolors[rb2.active_set_offset] |= 1 << *color;
+ }
+ (false, true) => {
+ let color_mask = bcolors[rb1.active_set_offset];
+ *color = (!color_mask).trailing_zeros() as usize;
+ color_len[*color] += 1;
+ bcolors[rb1.active_set_offset] |= 1 << *color;
+ }
+ (true, true) => unreachable!(),
+ }
+ }
+
+ let mut sort_offsets = [0; 128];
+ let mut last_offset = 0;
+
+ for i in 0..128 {
+ if color_len[i] == 0 {
+ break;
+ }
+
+ self.groups.push(last_offset);
+ sort_offsets[i] = last_offset;
+ last_offset += color_len[i];
+ }
+
+ self.sorted_interactions
+ .resize(interaction_indices.len(), 0);
+
+ for (interaction_id, color) in interaction_indices
+ .iter()
+ .zip(self.interaction_colors.iter())
+ {
+ self.sorted_interactions[sort_offsets[*color]] = *interaction_id;
+ sort_offsets[*color] += 1;
+ }
+
+ self.groups.push(self.sorted_interactions.len());
+ }
+}
+
+pub(crate) struct InteractionGroups {
+ #[cfg(feature = "simd-is-enabled")]
+ buckets: VecMap<([usize; SIMD_WIDTH], usize)>,
+ #[cfg(feature = "simd-is-enabled")]
+ body_masks: Vec<u128>,
+ #[cfg(feature = "simd-is-enabled")]
+ pub grouped_interactions: Vec<usize>,
+ pub nongrouped_interactions: Vec<usize>,
+}
+
+impl InteractionGroups {
+ pub fn new() -> Self {
+ Self {
+ #[cfg(feature = "simd-is-enabled")]
+ buckets: VecMap::new(),
+ #[cfg(feature = "simd-is-enabled")]
+ body_masks: Vec::new(),
+ #[cfg(feature = "simd-is-enabled")]
+ grouped_interactions: Vec::new(),
+ nongrouped_interactions: Vec::new(),
+ }
+ }
+
+ // FIXME: there is a lot of duplicated code with group_manifolds here.
+ // But we don't refactor just now because we may end up with distinct
+ // grouping strategies in the future.
+ #[cfg(not(feature = "simd-is-enabled"))]
+ pub fn group_joints(
+ &mut self,
+ _island_id: usize,
+ _bodies: &RigidBodySet,
+ _interactions: &[JointGraphEdge],
+ interaction_indices: &[JointIndex],
+ ) {
+ self.nongrouped_interactions
+ .extend_from_slice(interaction_indices);
+ }
+
+ #[cfg(feature = "simd-is-enabled")]
+ pub fn group_joints(
+ &mut self,
+ island_id: usize,
+ bodies: &RigidBodySet,
+ interactions: &[JointGraphEdge],
+ interaction_indices: &[JointIndex],
+ ) {
+ // NOTE: in 3D we have up to 10 different joint types.
+ // In 2D we only have 5 joint types.
+ #[cfg(feature = "dim3")]
+ const NUM_JOINT_TYPES: usize = 10;
+ #[cfg(feature = "dim2")]
+ const NUM_JOINT_TYPES: usize = 5;
+
+ // The j-th bit of joint_type_conflicts[i] indicates that the
+ // j-th bucket contains a joint with a type different than `i`.
+ let mut joint_type_conflicts = [0u128; NUM_JOINT_TYPES];
+
+ // Note: each bit of a body mask indicates what bucket already contains
+ // a constraints involving this body.
+ // FIXME: currently, this is a bit overconservative because when a bucket
+ // is full, we don't clear the corresponding body mask bit. This may result
+ // in less grouped constraints.
+ self.body_masks
+ .resize(bodies.active_island(island_id).len(), 0u128);
+
+ // NOTE: each bit of the occupied mask indicates what bucket already
+ // contains at least one constraint.
+ let mut occupied_mask = 0u128;
+
+ for interaction_i in interaction_indices {
+ let interaction = &interactions[*interaction_i].weight;
+ let body1 = &bodies[interaction.body1];
+ let body2 = &bodies[interaction.body2];
+ let is_static1 = !body1.is_dynamic();
+ let is_static2 = !body2.is_dynamic();
+
+ if is_static1 && is_static2 {
+ continue;
+ }
+
+ let ijoint = interaction.params.type_id();
+ let i1 = body1.active_set_offset;
+ let i2 = body2.active_set_offset;
+ let conflicts =
+ self.body_masks[i1] | self.body_masks[i2] | joint_type_conflicts[ijoint];
+ let conflictfree_targets = !(conflicts & occupied_mask); // The & is because we consider empty buckets as free of conflicts.
+ let conflictfree_occupied_targets = conflictfree_targets & occupied_mask;
+
+ let target_index = if conflictfree_occupied_targets != 0 {
+ // Try to fill partial WContacts first.
+ conflictfree_occupied_targets.trailing_zeros()
+ } else {
+ conflictfree_targets.trailing_zeros()
+ };
+
+ if target_index == 128 {
+ // The interaction conflicts with every bucket we can manage.
+ // So push it in an nongrouped interaction list that won't be combined with
+ // any other interactions.
+ self.nongrouped_interactions.push(*interaction_i);
+ continue;
+ }
+
+ let target_mask_bit = 1 << target_index;
+
+ let bucket = self
+ .buckets
+ .entry(target_index as usize)
+ .or_insert_with(|| ([0; SIMD_WIDTH], 0));
+
+ if bucket.1 == SIMD_LAST_INDEX {
+ // We completed our group.
+ (bucket.0)[SIMD_LAST_INDEX] = *interaction_i;
+ self.grouped_interactions.extend_from_slice(&bucket.0);
+ bucket.1 = 0;
+ occupied_mask &= !target_mask_bit;
+
+ for k in 0..NUM_JOINT_TYPES {
+ joint_type_conflicts[k] &= !target_mask_bit;
+ }
+ } else {
+ (bucket.0)[bucket.1] = *interaction_i;
+ bucket.1 += 1;
+ occupied_mask |= target_mask_bit;
+
+ for k in 0..ijoint {
+ joint_type_conflicts[k] |= target_mask_bit;
+ }
+ for k in ijoint + 1..NUM_JOINT_TYPES {
+ joint_type_conflicts[k] |= target_mask_bit;
+ }
+ }
+
+ // NOTE: static bodies don't transmit forces. Therefore they don't
+ // imply any interaction conflicts.
+ if !is_static1 {
+ self.body_masks[i1] |= target_mask_bit;
+ }
+
+ if !is_static2 {
+ self.body_masks[i2] |= target_mask_bit;
+ }
+ }
+
+ self.nongrouped_interactions.extend(
+ self.buckets
+ .values()
+ .flat_map(|e| e.0.iter().take(e.1).copied()),
+ );
+ self.buckets.clear();
+ self.body_masks.iter_mut().for_each(|e| *e = 0);
+
+ assert!(
+ self.grouped_interactions.len() % SIMD_WIDTH == 0,
+ "Invalid SIMD contact grouping."
+ );
+
+ // println!(
+ // "Num grouped interactions: {}, nongrouped: {}",
+ // self.grouped_interactions.len(),
+ // self.nongrouped_interactions.len()
+ // );
+ }
+
+ pub fn clear_groups(&mut self) {
+ #[cfg(feature = "simd-is-enabled")]
+ self.grouped_interactions.clear();
+ self.nongrouped_interactions.clear();
+ }
+
+ #[cfg(not(feature = "simd-is-enabled"))]
+ pub fn group_manifolds(
+ &mut self,
+ _island_id: usize,
+ _bodies: &RigidBodySet,
+ _interactions: &[&mut ContactManifold],
+ interaction_indices: &[ContactManifoldIndex],
+ ) {
+ self.nongrouped_interactions
+ .extend_from_slice(interaction_indices);
+ }
+
+ #[cfg(feature = "simd-is-enabled")]
+ pub fn group_manifolds(
+ &mut self,
+ island_id: usize,
+ bodies: &RigidBodySet,
+ interactions: &[&mut ContactManifold],
+ interaction_indices: &[ContactManifoldIndex],
+ ) {
+ // Note: each bit of a body mask indicates what bucket already contains
+ // a constraints involving this body.
+ // FIXME: currently, this is a bit overconservative because when a bucket
+ // is full, we don't clear the corresponding body mask bit. This may result
+ // in less grouped contacts.
+ // NOTE: body_masks and buckets are already cleared/zeroed at the end of each sort loop.
+ self.body_masks
+ .resize(bodies.active_island(island_id).len(), 0u128);
+
+ // NOTE: each bit of the occupied mask indicates what bucket already
+ // contains at least one constraint.
+ let mut occupied_mask = 0u128;
+ let max_interaction_points = interaction_indices
+ .iter()
+ .map(|i| interactions[*i].num_active_contacts())
+ .max()
+ .unwrap_or(1);
+
+ // FIXME: find a way to reduce the number of iteration.
+ // There must be a way to iterate just once on every interaction indices
+ // instead of MAX_MANIFOLD_POINTS times.
+ for k in 1..=max_interaction_points {
+ for interaction_i in interaction_indices {
+ let interaction = &interactions[*interaction_i];
+
+ // FIXME: how could we avoid iterating
+ // on each interaction at every iteration on k?
+ if interaction.num_active_contacts() != k {
+ continue;
+ }
+
+ let body1 = &bodies[interaction.body_pair.body1];
+ let body2 = &bodies[interaction.body_pair.body2];
+ let is_static1 = !body1.is_dynamic();
+ let is_static2 = !body2.is_dynamic();
+
+ // FIXME: don't generate interactions between static bodies in the first place.
+ if is_static1 && is_static2 {
+ continue;
+ }
+
+ let i1 = body1.active_set_offset;
+ let i2 = body2.active_set_offset;
+ let conflicts = self.body_masks[i1] | self.body_masks[i2];
+ let conflictfree_targets = !(conflicts & occupied_mask); // The & is because we consider empty buckets as free of conflicts.
+ let conflictfree_occupied_targets = conflictfree_targets & occupied_mask;
+
+ let target_index = if conflictfree_occupied_targets != 0 {
+ // Try to fill partial WContacts first.
+ conflictfree_occupied_targets.trailing_zeros()
+ } else {
+ conflictfree_targets.trailing_zeros()
+ };
+
+ if target_index == 128 {
+ // The interaction conflicts with every bucket we can manage.
+ // So push it in an nongrouped interaction list that won't be combined with
+ // any other interactions.
+ self.nongrouped_interactions.push(*interaction_i);
+ continue;
+ }
+
+ let target_mask_bit = 1 << target_index;
+
+ let bucket = self
+ .buckets
+ .entry(target_index as usize)
+ .or_insert_with(|| ([0; SIMD_WIDTH], 0));
+
+ if bucket.1 == SIMD_LAST_INDEX {
+ // We completed our group.
+ (bucket.0)[SIMD_LAST_INDEX] = *interaction_i;
+ self.grouped_interactions.extend_from_slice(&bucket.0);
+ bucket.1 = 0;
+ occupied_mask = occupied_mask & (!target_mask_bit);
+ } else {
+ (bucket.0)[bucket.1] = *interaction_i;
+ bucket.1 += 1;
+ occupied_mask = occupied_mask | target_mask_bit;
+ }
+
+ // NOTE: static bodies don't transmit forces. Therefore they don't
+ // imply any interaction conflicts.
+ if !is_static1 {
+ self.body_masks[i1] |= target_mask_bit;
+ }
+
+ if !is_static2 {
+ self.body_masks[i2] |= target_mask_bit;
+ }
+ }
+
+ self.nongrouped_interactions.extend(
+ self.buckets
+ .values()
+ .flat_map(|e| e.0.iter().take(e.1).copied()),
+ );
+ self.buckets.clear();
+ self.body_masks.iter_mut().for_each(|e| *e = 0);
+ occupied_mask = 0u128;
+ }
+
+ assert!(
+ self.grouped_interactions.len() % SIMD_WIDTH == 0,
+ "Invalid SIMD contact grouping."
+ );
+ }
+}