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| author | Crozet Sébastien <developer@crozet.re> | 2020-12-08 17:31:49 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-12-29 11:31:00 +0100 |
| commit | 9bf1321f8f1d2e116f44c2461a53f302c4ef4171 (patch) | |
| tree | 8070529f4b48074fd40defb6062d6615dcdb61c5 /src/dynamics/solver/interaction_groups.rs | |
| parent | fd3b4801b63fd56369ff37bdc2e5189db159e8ff (diff) | |
| download | rapier-9bf1321f8f1d2e116f44c2461a53f302c4ef4171.tar.gz rapier-9bf1321f8f1d2e116f44c2461a53f302c4ef4171.tar.bz2 rapier-9bf1321f8f1d2e116f44c2461a53f302c4ef4171.zip | |
Outsource the contact manifold, SAT, and some shapes.
Diffstat (limited to 'src/dynamics/solver/interaction_groups.rs')
| -rw-r--r-- | src/dynamics/solver/interaction_groups.rs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/dynamics/solver/interaction_groups.rs b/src/dynamics/solver/interaction_groups.rs index 04acaaf..18e846b 100644 --- a/src/dynamics/solver/interaction_groups.rs +++ b/src/dynamics/solver/interaction_groups.rs @@ -12,7 +12,7 @@ pub(crate) trait PairInteraction { impl<'a> PairInteraction for &'a mut ContactManifold { fn body_pair(&self) -> BodyPair { - self.body_pair + self.data.body_pair } } @@ -77,7 +77,7 @@ impl ParallelInteractionGroups { .iter() .zip(self.interaction_colors.iter_mut()) { - let body_pair = interactions[*interaction_id].body_pair(); + let body_pair = interactions[*interaction_id].data.body_pair(); let rb1 = &bodies[body_pair.body1]; let rb2 = &bodies[body_pair.body2]; @@ -338,7 +338,7 @@ impl InteractionGroups { let mut occupied_mask = 0u128; let max_interaction_points = interaction_indices .iter() - .map(|i| interactions[*i].num_active_contacts()) + .map(|i| interactions[*i].num_active_contacts) .max() .unwrap_or(1); @@ -351,12 +351,12 @@ impl InteractionGroups { // FIXME: how could we avoid iterating // on each interaction at every iteration on k? - if interaction.num_active_contacts() != k { + if interaction.num_active_contacts != k { continue; } - let body1 = &bodies[interaction.body_pair.body1]; - let body2 = &bodies[interaction.body_pair.body2]; + let body1 = &bodies[interaction.data.body_pair.body1]; + let body2 = &bodies[interaction.data.body_pair.body2]; let is_static1 = !body1.is_dynamic(); let is_static2 = !body2.is_dynamic(); |
