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authorCrozet Sébastien <developer@crozet.re>2021-01-04 15:14:25 +0100
committerCrozet Sébastien <developer@crozet.re>2021-01-04 15:14:25 +0100
commitaa61fe65e3ff0289ecab57b4053a3410cf6d4a87 (patch)
treea2ab513f43d779e4eb1c0edcd2a6e734b3fa4470 /src/dynamics/solver/joint_constraint/ball_position_constraint.rs
parenta1aa8855f76168d8af14244a54c9f28d15696342 (diff)
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Add support of 64-bits reals.
Diffstat (limited to 'src/dynamics/solver/joint_constraint/ball_position_constraint.rs')
-rw-r--r--src/dynamics/solver/joint_constraint/ball_position_constraint.rs32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/dynamics/solver/joint_constraint/ball_position_constraint.rs b/src/dynamics/solver/joint_constraint/ball_position_constraint.rs
index 21a537e..8bc9072 100644
--- a/src/dynamics/solver/joint_constraint/ball_position_constraint.rs
+++ b/src/dynamics/solver/joint_constraint/ball_position_constraint.rs
@@ -1,7 +1,7 @@
use crate::dynamics::{BallJoint, IntegrationParameters, RigidBody};
#[cfg(feature = "dim2")]
use crate::math::SdpMatrix;
-use crate::math::{AngularInertia, Isometry, Point, Rotation};
+use crate::math::{AngularInertia, Isometry, Point, Real, Rotation};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
#[derive(Debug)]
@@ -9,17 +9,17 @@ pub(crate) struct BallPositionConstraint {
position1: usize,
position2: usize,
- local_com1: Point<f32>,
- local_com2: Point<f32>,
+ local_com1: Point<Real>,
+ local_com2: Point<Real>,
- im1: f32,
- im2: f32,
+ im1: Real,
+ im2: Real,
- ii1: AngularInertia<f32>,
- ii2: AngularInertia<f32>,
+ ii1: AngularInertia<Real>,
+ ii2: AngularInertia<Real>,
- local_anchor1: Point<f32>,
- local_anchor2: Point<f32>,
+ local_anchor1: Point<Real>,
+ local_anchor2: Point<Real>,
}
impl BallPositionConstraint {
@@ -38,7 +38,7 @@ impl BallPositionConstraint {
}
}
- pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
+ pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
let mut position1 = positions[self.position1 as usize];
let mut position2 = positions[self.position2 as usize];
@@ -95,11 +95,11 @@ impl BallPositionConstraint {
#[derive(Debug)]
pub(crate) struct BallPositionGroundConstraint {
position2: usize,
- anchor1: Point<f32>,
- im2: f32,
- ii2: AngularInertia<f32>,
- local_anchor2: Point<f32>,
- local_com2: Point<f32>,
+ anchor1: Point<Real>,
+ im2: Real,
+ ii2: AngularInertia<Real>,
+ local_anchor2: Point<Real>,
+ local_com2: Point<Real>,
}
impl BallPositionGroundConstraint {
@@ -133,7 +133,7 @@ impl BallPositionGroundConstraint {
}
}
- pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
+ pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
let mut position2 = positions[self.position2 as usize];
let anchor2 = position2 * self.local_anchor2;