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| author | Crozet Sébastien <developer@crozet.re> | 2021-01-04 15:14:25 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-01-04 15:14:25 +0100 |
| commit | aa61fe65e3ff0289ecab57b4053a3410cf6d4a87 (patch) | |
| tree | a2ab513f43d779e4eb1c0edcd2a6e734b3fa4470 /src/dynamics/solver/joint_constraint/ball_position_constraint.rs | |
| parent | a1aa8855f76168d8af14244a54c9f28d15696342 (diff) | |
| download | rapier-aa61fe65e3ff0289ecab57b4053a3410cf6d4a87.tar.gz rapier-aa61fe65e3ff0289ecab57b4053a3410cf6d4a87.tar.bz2 rapier-aa61fe65e3ff0289ecab57b4053a3410cf6d4a87.zip | |
Add support of 64-bits reals.
Diffstat (limited to 'src/dynamics/solver/joint_constraint/ball_position_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/joint_constraint/ball_position_constraint.rs | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/dynamics/solver/joint_constraint/ball_position_constraint.rs b/src/dynamics/solver/joint_constraint/ball_position_constraint.rs index 21a537e..8bc9072 100644 --- a/src/dynamics/solver/joint_constraint/ball_position_constraint.rs +++ b/src/dynamics/solver/joint_constraint/ball_position_constraint.rs @@ -1,7 +1,7 @@ use crate::dynamics::{BallJoint, IntegrationParameters, RigidBody}; #[cfg(feature = "dim2")] use crate::math::SdpMatrix; -use crate::math::{AngularInertia, Isometry, Point, Rotation}; +use crate::math::{AngularInertia, Isometry, Point, Real, Rotation}; use crate::utils::{WAngularInertia, WCross, WCrossMatrix}; #[derive(Debug)] @@ -9,17 +9,17 @@ pub(crate) struct BallPositionConstraint { position1: usize, position2: usize, - local_com1: Point<f32>, - local_com2: Point<f32>, + local_com1: Point<Real>, + local_com2: Point<Real>, - im1: f32, - im2: f32, + im1: Real, + im2: Real, - ii1: AngularInertia<f32>, - ii2: AngularInertia<f32>, + ii1: AngularInertia<Real>, + ii2: AngularInertia<Real>, - local_anchor1: Point<f32>, - local_anchor2: Point<f32>, + local_anchor1: Point<Real>, + local_anchor2: Point<Real>, } impl BallPositionConstraint { @@ -38,7 +38,7 @@ impl BallPositionConstraint { } } - pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) { + pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) { let mut position1 = positions[self.position1 as usize]; let mut position2 = positions[self.position2 as usize]; @@ -95,11 +95,11 @@ impl BallPositionConstraint { #[derive(Debug)] pub(crate) struct BallPositionGroundConstraint { position2: usize, - anchor1: Point<f32>, - im2: f32, - ii2: AngularInertia<f32>, - local_anchor2: Point<f32>, - local_com2: Point<f32>, + anchor1: Point<Real>, + im2: Real, + ii2: AngularInertia<Real>, + local_anchor2: Point<Real>, + local_com2: Point<Real>, } impl BallPositionGroundConstraint { @@ -133,7 +133,7 @@ impl BallPositionGroundConstraint { } } - pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) { + pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) { let mut position2 = positions[self.position2 as usize]; let anchor2 = position2 * self.local_anchor2; |
