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| author | Sébastien Crozet <developer@crozet.re> | 2021-08-07 21:37:00 +0200 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2021-08-08 18:38:12 +0200 |
| commit | eb8f6d360dcd59cacf594b30934f183b96595d08 (patch) | |
| tree | 6f79dc6cfee5d94e81260ddb99ef6e5cb339952f /src/dynamics/solver/joint_constraint/ball_position_constraint.rs | |
| parent | f7643272f40fa5776ce21a5ccdb43101d987030e (diff) | |
| download | rapier-eb8f6d360dcd59cacf594b30934f183b96595d08.tar.gz rapier-eb8f6d360dcd59cacf594b30934f183b96595d08.tar.bz2 rapier-eb8f6d360dcd59cacf594b30934f183b96595d08.zip | |
Fix 2D ball joint limits.
Diffstat (limited to 'src/dynamics/solver/joint_constraint/ball_position_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/joint_constraint/ball_position_constraint.rs | 30 |
1 files changed, 24 insertions, 6 deletions
diff --git a/src/dynamics/solver/joint_constraint/ball_position_constraint.rs b/src/dynamics/solver/joint_constraint/ball_position_constraint.rs index 0169f30..e8760b3 100644 --- a/src/dynamics/solver/joint_constraint/ball_position_constraint.rs +++ b/src/dynamics/solver/joint_constraint/ball_position_constraint.rs @@ -118,15 +118,24 @@ impl BallPositionConstraint { let axis1 = position1 * self.limits_local_axis1; let axis2 = position2 * self.limits_local_axis2; + #[cfg(feature = "dim2")] + let axis_angle = Rotation::rotation_between_axis(&axis2, &axis1).axis_angle(); + #[cfg(feature = "dim3")] + let axis_angle = Rotation::rotation_between_axis(&axis2, &axis1).and_then(|r| r.axis_angle()); + // TODO: handle the case where dot(axis1, axis2) = -1.0 - if let Some((axis, angle)) = - Rotation::rotation_between_axis(&axis2, &axis1).and_then(|r| r.axis_angle()) + if let Some((axis, angle)) = axis_angle { + if angle >= self.limits_angle { + #[cfg(feature = "dim2")] + let axis = axis[0]; + #[cfg(feature = "dim3")] + let axis = axis.into_inner(); let ang_error = angle - self.limits_angle; let ang_impulse = self .inv_ii1_ii2 - .transform_vector(*axis * ang_error * params.joint_erp); + .transform_vector(axis * ang_error * params.joint_erp); position1.rotation = Rotation::new(self.ii1.transform_vector(-ang_impulse)) * position1.rotation; @@ -232,13 +241,22 @@ impl BallPositionGroundConstraint { if self.limits_enabled { let axis2 = position2 * self.limits_local_axis2; + #[cfg(feature = "dim2")] + let axis_angle = Rotation::rotation_between_axis(&axis2, &self.limits_axis1).axis_angle(); + #[cfg(feature = "dim3")] + let axis_angle = Rotation::rotation_between_axis(&axis2, &self.limits_axis1).and_then(|r| r.axis_angle()); + // TODO: handle the case where dot(axis1, axis2) = -1.0 - if let Some((axis, angle)) = Rotation::rotation_between_axis(&axis2, &self.limits_axis1) - .and_then(|r| r.axis_angle()) + if let Some((axis, angle)) = axis_angle { + if angle >= self.limits_angle { + #[cfg(feature = "dim2")] + let axis = axis[0]; + #[cfg(feature = "dim3")] + let axis = axis.into_inner(); let ang_error = angle - self.limits_angle; - let ang_correction = *axis * ang_error * params.joint_erp; + let ang_correction = axis * ang_error * params.joint_erp; position2.rotation = Rotation::new(ang_correction) * position2.rotation; } } |
