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authorSébastien Crozet <developer@crozet.re>2021-08-07 21:37:00 +0200
committerSébastien Crozet <sebastien@crozet.re>2021-08-08 18:38:12 +0200
commiteb8f6d360dcd59cacf594b30934f183b96595d08 (patch)
tree6f79dc6cfee5d94e81260ddb99ef6e5cb339952f /src/dynamics/solver/joint_constraint/ball_position_constraint.rs
parentf7643272f40fa5776ce21a5ccdb43101d987030e (diff)
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Fix 2D ball joint limits.
Diffstat (limited to 'src/dynamics/solver/joint_constraint/ball_position_constraint.rs')
-rw-r--r--src/dynamics/solver/joint_constraint/ball_position_constraint.rs30
1 files changed, 24 insertions, 6 deletions
diff --git a/src/dynamics/solver/joint_constraint/ball_position_constraint.rs b/src/dynamics/solver/joint_constraint/ball_position_constraint.rs
index 0169f30..e8760b3 100644
--- a/src/dynamics/solver/joint_constraint/ball_position_constraint.rs
+++ b/src/dynamics/solver/joint_constraint/ball_position_constraint.rs
@@ -118,15 +118,24 @@ impl BallPositionConstraint {
let axis1 = position1 * self.limits_local_axis1;
let axis2 = position2 * self.limits_local_axis2;
+ #[cfg(feature = "dim2")]
+ let axis_angle = Rotation::rotation_between_axis(&axis2, &axis1).axis_angle();
+ #[cfg(feature = "dim3")]
+ let axis_angle = Rotation::rotation_between_axis(&axis2, &axis1).and_then(|r| r.axis_angle());
+
// TODO: handle the case where dot(axis1, axis2) = -1.0
- if let Some((axis, angle)) =
- Rotation::rotation_between_axis(&axis2, &axis1).and_then(|r| r.axis_angle())
+ if let Some((axis, angle)) = axis_angle
{
+
if angle >= self.limits_angle {
+ #[cfg(feature = "dim2")]
+ let axis = axis[0];
+ #[cfg(feature = "dim3")]
+ let axis = axis.into_inner();
let ang_error = angle - self.limits_angle;
let ang_impulse = self
.inv_ii1_ii2
- .transform_vector(*axis * ang_error * params.joint_erp);
+ .transform_vector(axis * ang_error * params.joint_erp);
position1.rotation =
Rotation::new(self.ii1.transform_vector(-ang_impulse)) * position1.rotation;
@@ -232,13 +241,22 @@ impl BallPositionGroundConstraint {
if self.limits_enabled {
let axis2 = position2 * self.limits_local_axis2;
+ #[cfg(feature = "dim2")]
+ let axis_angle = Rotation::rotation_between_axis(&axis2, &self.limits_axis1).axis_angle();
+ #[cfg(feature = "dim3")]
+ let axis_angle = Rotation::rotation_between_axis(&axis2, &self.limits_axis1).and_then(|r| r.axis_angle());
+
// TODO: handle the case where dot(axis1, axis2) = -1.0
- if let Some((axis, angle)) = Rotation::rotation_between_axis(&axis2, &self.limits_axis1)
- .and_then(|r| r.axis_angle())
+ if let Some((axis, angle)) = axis_angle
{
+
if angle >= self.limits_angle {
+ #[cfg(feature = "dim2")]
+ let axis = axis[0];
+ #[cfg(feature = "dim3")]
+ let axis = axis.into_inner();
let ang_error = angle - self.limits_angle;
- let ang_correction = *axis * ang_error * params.joint_erp;
+ let ang_correction = axis * ang_error * params.joint_erp;
position2.rotation = Rotation::new(ang_correction) * position2.rotation;
}
}