aboutsummaryrefslogtreecommitdiff
path: root/src/dynamics/solver/joint_constraint/generic_position_constraint.rs
diff options
context:
space:
mode:
authorSébastien Crozet <developer@crozet.re>2021-02-22 17:40:29 +0100
committerGitHub <noreply@github.com>2021-02-22 17:40:29 +0100
commitd31a327b45118a77bd9676f350f110683a235acf (patch)
treeac972a97204f3b7d375a6c877336730312b76041 /src/dynamics/solver/joint_constraint/generic_position_constraint.rs
parentc650bb1feff8763b309e0705fe6427ce94ed2b2e (diff)
parente5c4c2e8ffccf81aa5436c166b426a01b8b8831e (diff)
downloadrapier-d31a327b45118a77bd9676f350f110683a235acf.tar.gz
rapier-d31a327b45118a77bd9676f350f110683a235acf.tar.bz2
rapier-d31a327b45118a77bd9676f350f110683a235acf.zip
Merge pull request #119 from dimforge/joint_drive
Add joint motors
Diffstat (limited to 'src/dynamics/solver/joint_constraint/generic_position_constraint.rs')
-rw-r--r--src/dynamics/solver/joint_constraint/generic_position_constraint.rs346
1 files changed, 346 insertions, 0 deletions
diff --git a/src/dynamics/solver/joint_constraint/generic_position_constraint.rs b/src/dynamics/solver/joint_constraint/generic_position_constraint.rs
new file mode 100644
index 0000000..be12258
--- /dev/null
+++ b/src/dynamics/solver/joint_constraint/generic_position_constraint.rs
@@ -0,0 +1,346 @@
+use super::{GenericVelocityConstraint, GenericVelocityGroundConstraint};
+use crate::dynamics::solver::DeltaVel;
+use crate::dynamics::{GenericJoint, IntegrationParameters, RigidBody};
+use crate::math::{
+ AngDim, AngVector, AngularInertia, Dim, Isometry, Point, Real, Rotation, SpatialVector, Vector,
+ DIM,
+};
+use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
+use na::{Vector3, Vector6};
+
+// FIXME: review this code for the case where the center of masses are not the origin.
+#[derive(Debug)]
+pub(crate) struct GenericPositionConstraint {
+ position1: usize,
+ position2: usize,
+ local_anchor1: Isometry<Real>,
+ local_anchor2: Isometry<Real>,
+ local_com1: Point<Real>,
+ local_com2: Point<Real>,
+ im1: Real,
+ im2: Real,
+ ii1: AngularInertia<Real>,
+ ii2: AngularInertia<Real>,
+
+ joint: GenericJoint,
+}
+
+impl GenericPositionConstraint {
+ pub fn from_params(rb1: &RigidBody, rb2: &RigidBody, joint: &GenericJoint) -> Self {
+ let ii1 = rb1.effective_world_inv_inertia_sqrt.squared();
+ let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
+ let im1 = rb1.effective_inv_mass;
+ let im2 = rb2.effective_inv_mass;
+
+ Self {
+ local_anchor1: joint.local_anchor1,
+ local_anchor2: joint.local_anchor2,
+ position1: rb1.active_set_offset,
+ position2: rb2.active_set_offset,
+ im1,
+ im2,
+ ii1,
+ ii2,
+ local_com1: rb1.mass_properties.local_com,
+ local_com2: rb2.mass_properties.local_com,
+ joint: *joint,
+ }
+ }
+
+ pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
+ let mut position1 = positions[self.position1];
+ let mut position2 = positions[self.position2];
+ let mut params = *params;
+ params.joint_erp = 0.8;
+
+ /*
+ *
+ * Translation part.
+ *
+ */
+ {
+ let anchor1 = position1 * self.joint.local_anchor1;
+ let anchor2 = position2 * self.joint.local_anchor2;
+ let basis = anchor1.rotation;
+ let r1 = Point::from(anchor1.translation.vector) - position1 * self.local_com1;
+ let r2 = Point::from(anchor2.translation.vector) - position2 * self.local_com2;
+ let mut min_pos_impulse = self.joint.min_pos_impulse.xyz();
+ let mut max_pos_impulse = self.joint.max_pos_impulse.xyz();
+
+ let pos_rhs = GenericVelocityConstraint::compute_lin_position_error(
+ &anchor1,
+ &anchor2,
+ &basis,
+ &self.joint.min_position.xyz(),
+ &self.joint.max_position.xyz(),
+ ) * params.joint_erp;
+
+ for i in 0..3 {
+ if pos_rhs[i] < 0.0 {
+ min_pos_impulse[i] = -Real::MAX;
+ }
+ if pos_rhs[i] > 0.0 {
+ max_pos_impulse[i] = Real::MAX;
+ }
+ }
+
+ let rotmat = basis.to_rotation_matrix().into_inner();
+ let rmat1 = r1.gcross_matrix() * rotmat;
+ let rmat2 = r2.gcross_matrix() * rotmat;
+
+ // Will be actually inverted right after.
+ // TODO: we should keep the SdpMatrix3 type.
+ let delassus = (self.ii1.quadform(&rmat1).add_diagonal(self.im1)
+ + self.ii2.quadform(&rmat2).add_diagonal(self.im2))
+ .into_matrix();
+
+ let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix(
+ &min_pos_impulse,
+ &max_pos_impulse,
+ &mut Vector3::zeros(),
+ delassus,
+ );
+
+ let local_impulse = (inv_delassus * pos_rhs)
+ .inf(&max_pos_impulse)
+ .sup(&min_pos_impulse);
+ let impulse = basis * local_impulse;
+
+ let rot1 = self.ii1.transform_vector(r1.gcross(impulse));
+ let rot2 = self.ii2.transform_vector(r2.gcross(impulse));
+
+ position1.translation.vector += self.im1 * impulse;
+ position1.rotation = position1.rotation.append_axisangle_linearized(&rot1);
+ position2.translation.vector -= self.im2 * impulse;
+ position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2);
+ }
+
+ /*
+ *
+ * Rotation part
+ *
+ */
+ {
+ let anchor1 = position1 * self.joint.local_anchor1;
+ let anchor2 = position2 * self.joint.local_anchor2;
+ let basis = anchor1.rotation;
+ let mut min_pos_impulse = self
+ .joint
+ .min_pos_impulse
+ .fixed_rows::<Dim>(DIM)
+ .into_owned();
+ let mut max_pos_impulse = self
+ .joint
+ .max_pos_impulse
+ .fixed_rows::<Dim>(DIM)
+ .into_owned();
+
+ let pos_rhs = GenericVelocityConstraint::compute_ang_position_error(
+ &anchor1,
+ &anchor2,
+ &basis,
+ &self.joint.min_position.fixed_rows::<Dim>(DIM).into_owned(),
+ &self.joint.max_position.fixed_rows::<Dim>(DIM).into_owned(),
+ ) * params.joint_erp;
+
+ for i in 0..3 {
+ if pos_rhs[i] < 0.0 {
+ min_pos_impulse[i] = -Real::MAX;
+ }
+ if pos_rhs[i] > 0.0 {
+ max_pos_impulse[i] = Real::MAX;
+ }
+ }
+
+ // TODO: we should keep the SdpMatrix3 type.
+ let rotmat = basis.to_rotation_matrix().into_inner();
+ let delassus = (self.ii1.quadform(&rotmat) + self.ii2.quadform(&rotmat)).into_matrix();
+
+ let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix(
+ &min_pos_impulse,
+ &max_pos_impulse,
+ &mut Vector3::zeros(),
+ delassus,
+ );
+
+ let local_impulse = (inv_delassus * pos_rhs)
+ .inf(&max_pos_impulse)
+ .sup(&min_pos_impulse);
+ let impulse = basis * local_impulse;
+
+ let rot1 = self.ii1.transform_vector(impulse);
+ let rot2 = self.ii2.transform_vector(impulse);
+
+ position1.rotation = position1.rotation.append_axisangle_linearized(&rot1);
+ position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2);
+ }
+
+ positions[self.position1] = position1;
+ positions[self.position2] = position2;
+ }
+}
+
+#[derive(Debug)]
+pub(crate) struct GenericPositionGroundConstraint {
+ position2: usize,
+ anchor1: Isometry<Real>,
+ local_anchor2: Isometry<Real>,
+ local_com2: Point<Real>,
+ im2: Real,
+ ii2: AngularInertia<Real>,
+ joint: GenericJoint,
+}
+
+impl GenericPositionGroundConstraint {
+ pub fn from_params(
+ rb1: &RigidBody,
+ rb2: &RigidBody,
+ joint: &GenericJoint,
+ flipped: bool,
+ ) -> Self {
+ let anchor1;
+ let local_anchor2;
+
+ if flipped {
+ anchor1 = rb1.predicted_position * joint.local_anchor2;
+ local_anchor2 = joint.local_anchor1;
+ } else {
+ anchor1 = rb1.predicted_position * joint.local_anchor1;
+ local_anchor2 = joint.local_anchor2;
+ };
+
+ Self {
+ anchor1,
+ local_anchor2,
+ position2: rb2.active_set_offset,
+ im2: rb2.effective_inv_mass,
+ ii2: rb2.effective_world_inv_inertia_sqrt.squared(),
+ local_com2: rb2.mass_properties.local_com,
+ joint: *joint,
+ }
+ }
+
+ pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
+ let mut position2 = positions[self.position2];
+ let mut params = *params;
+ params.joint_erp = 0.8;
+
+ /*
+ *
+ * Translation part.
+ *
+ */
+ {
+ let anchor1 = self.anchor1;
+ let anchor2 = position2 * self.local_anchor2;
+ let basis = anchor1.rotation;
+ let r2 = Point::from(anchor2.translation.vector) - position2 * self.local_com2;
+ let mut min_pos_impulse = self.joint.min_pos_impulse.xyz();
+ let mut max_pos_impulse = self.joint.max_pos_impulse.xyz();
+
+ let pos_rhs = GenericVelocityConstraint::compute_lin_position_error(
+ &anchor1,
+ &anchor2,
+ &basis,
+ &self.joint.min_position.xyz(),
+ &self.joint.max_position.xyz(),
+ ) * params.joint_erp;
+
+ for i in 0..3 {
+ if pos_rhs[i] < 0.0 {
+ min_pos_impulse[i] = -Real::MAX;
+ }
+ if pos_rhs[i] > 0.0 {
+ max_pos_impulse[i] = Real::MAX;
+ }
+ }
+
+ let rotmat = basis.to_rotation_matrix().into_inner();
+ let rmat2 = r2.gcross_matrix() * rotmat;
+
+ // TODO: we should keep the SdpMatrix3 type.
+ let delassus = self
+ .ii2
+ .quadform(&rmat2)
+ .add_diagonal(self.im2)
+ .into_matrix();
+
+ let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix(
+ &min_pos_impulse,
+ &max_pos_impulse,
+ &mut Vector3::zeros(),
+ delassus,
+ );
+
+ let local_impulse = (inv_delassus * pos_rhs)
+ .inf(&max_pos_impulse)
+ .sup(&min_pos_impulse);
+ let impulse = basis * local_impulse;
+
+ let rot2 = self.ii2.transform_vector(r2.gcross(impulse));
+
+ position2.translation.vector -= self.im2 * impulse;
+ position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2);
+ }
+
+ /*
+ *
+ * Rotation part
+ *
+ */
+ {
+ let anchor1 = self.anchor1;
+ let anchor2 = position2 * self.local_anchor2;
+ let basis = anchor1.rotation;
+ let mut min_pos_impulse = self
+ .joint
+ .min_pos_impulse
+ .fixed_rows::<Dim>(DIM)
+ .into_owned();
+ let mut max_pos_impulse = self
+ .joint
+ .max_pos_impulse
+ .fixed_rows::<Dim>(DIM)
+ .into_owned();
+
+ let pos_rhs = GenericVelocityConstraint::compute_ang_position_error(
+ &anchor1,
+ &anchor2,
+ &basis,
+ &self.joint.min_position.fixed_rows::<Dim>(DIM).into_owned(),
+ &self.joint.max_position.fixed_rows::<Dim>(DIM).into_owned(),
+ ) * params.joint_erp;
+
+ for i in 0..3 {
+ if pos_rhs[i] < 0.0 {
+ min_pos_impulse[i] = -Real::MAX;
+ }
+ if pos_rhs[i] > 0.0 {
+ max_pos_impulse[i] = Real::MAX;
+ }
+ }
+
+ // Will be actually inverted right after.
+ // TODO: we should keep the SdpMatrix3 type.
+ let rotmat = basis.to_rotation_matrix().into_inner();
+ let delassus = self.ii2.quadform(&rotmat).into_matrix();
+
+ let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix(
+ &min_pos_impulse,
+ &max_pos_impulse,
+ &mut Vector3::zeros(),
+ delassus,
+ );
+
+ let local_impulse = (inv_delassus * pos_rhs)
+ .inf(&max_pos_impulse)
+ .sup(&min_pos_impulse);
+ let impulse = basis * local_impulse;
+ let rot2 = self.ii2.transform_vector(impulse);
+
+ position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2);
+ }
+
+ positions[self.position2] = position2;
+ }
+}