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| author | Crozet Sébastien <developer@crozet.re> | 2021-02-15 11:20:09 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-02-15 11:20:09 +0100 |
| commit | de39a41faa2ea722042231f91b5d579efdf1a02d (patch) | |
| tree | ccdd9f85a7e4b966b7d9cb5061ce56c0da0de54e /src/dynamics/solver/joint_constraint/generic_position_constraint.rs | |
| parent | d9b6198fa0c7d933960030b7cff15cdaecb504e6 (diff) | |
| download | rapier-de39a41faa2ea722042231f91b5d579efdf1a02d.tar.gz rapier-de39a41faa2ea722042231f91b5d579efdf1a02d.tar.bz2 rapier-de39a41faa2ea722042231f91b5d579efdf1a02d.zip | |
Implement non-linear position stabilization for the generic constraint.
Diffstat (limited to 'src/dynamics/solver/joint_constraint/generic_position_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/joint_constraint/generic_position_constraint.rs | 270 |
1 files changed, 251 insertions, 19 deletions
diff --git a/src/dynamics/solver/joint_constraint/generic_position_constraint.rs b/src/dynamics/solver/joint_constraint/generic_position_constraint.rs index 9d74bf3..1502403 100644 --- a/src/dynamics/solver/joint_constraint/generic_position_constraint.rs +++ b/src/dynamics/solver/joint_constraint/generic_position_constraint.rs @@ -5,7 +5,7 @@ use crate::math::{ AngDim, AngVector, AngularInertia, Dim, Isometry, Point, Real, Rotation, SpatialVector, Vector, DIM, }; -use crate::utils::{WAngularInertia, WCross}; +use crate::utils::{WAngularInertia, WCross, WCrossMatrix}; use na::{Vector3, Vector6}; // FIXME: review this code for the case where the center of masses are not the origin. @@ -48,16 +48,136 @@ impl GenericPositionConstraint { } pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) { - return; - } + let mut position1 = positions[self.position1]; + let mut position2 = positions[self.position2]; + let mut params = *params; + params.joint_erp = 0.8; + + /* + * + * Translation part. + * + */ + { + let anchor1 = position1 * self.joint.local_anchor1; + let anchor2 = position2 * self.joint.local_anchor2; + let basis = anchor1.rotation; + let r1 = Point::from(anchor1.translation.vector) - position1 * self.local_com1; + let r2 = Point::from(anchor2.translation.vector) - position2 * self.local_com2; + let mut min_pos_impulse = self.joint.min_pos_impulse.xyz(); + let mut max_pos_impulse = self.joint.max_pos_impulse.xyz(); + + let pos_rhs = GenericVelocityConstraint::compute_lin_position_error( + &anchor1, + &anchor2, + &basis, + &self.joint.min_position.xyz(), + &self.joint.max_position.xyz(), + ) * params.joint_erp; + + for i in 0..3 { + if pos_rhs[i] < 0.0 { + min_pos_impulse[i] = -Real::MAX; + } + if pos_rhs[i] > 0.0 { + max_pos_impulse[i] = Real::MAX; + } + } + + let rotmat = basis.to_rotation_matrix().into_inner(); + let rmat1 = r1.gcross_matrix() * rotmat; + let rmat2 = r2.gcross_matrix() * rotmat; + + // Will be actually inverted right after. + // TODO: we should keep the SdpMatrix3 type. + let delassus = (self.ii1.quadform(&rmat1).add_diagonal(self.im1) + + self.ii2.quadform(&rmat2).add_diagonal(self.im2)) + .into_matrix(); + + let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix( + &min_pos_impulse, + &max_pos_impulse, + &mut Vector3::zeros(), + delassus, + ); + + let local_impulse = (inv_delassus * pos_rhs) + .inf(&max_pos_impulse) + .sup(&min_pos_impulse); + let impulse = basis * local_impulse; + + let rot1 = self.ii1.transform_vector(r1.gcross(impulse)); + let rot2 = self.ii2.transform_vector(r2.gcross(impulse)); + + position1.translation.vector += self.im1 * impulse; + position1.rotation = position1.rotation.append_axisangle_linearized(&rot1); + position2.translation.vector -= self.im2 * impulse; + position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2); + } + + /* + * + * Rotation part + * + */ + { + let anchor1 = position1 * self.joint.local_anchor1; + let anchor2 = position2 * self.joint.local_anchor2; + let basis = anchor1.rotation; + let mut min_pos_impulse = self + .joint + .min_pos_impulse + .fixed_rows::<Dim>(DIM) + .into_owned(); + let mut max_pos_impulse = self + .joint + .max_pos_impulse + .fixed_rows::<Dim>(DIM) + .into_owned(); + + let pos_rhs = GenericVelocityConstraint::compute_ang_position_error( + &anchor1, + &anchor2, + &basis, + &self.joint.min_position.fixed_rows::<Dim>(DIM).into_owned(), + &self.joint.max_position.fixed_rows::<Dim>(DIM).into_owned(), + ) * params.joint_erp; + + for i in 0..3 { + if pos_rhs[i] < 0.0 { + min_pos_impulse[i] = -Real::MAX; + } + if pos_rhs[i] > 0.0 { + max_pos_impulse[i] = Real::MAX; + } + } + + // Will be actually inverted right after. + // TODO: we should keep the SdpMatrix3 type. + let rotmat = basis.to_rotation_matrix().into_inner(); + let delassus = (self.ii1.quadform(&rotmat) + self.ii2.quadform(&rotmat)).into_matrix(); + + let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix( + &min_pos_impulse, + &max_pos_impulse, + &mut Vector3::zeros(), + delassus, + ); + + let local_impulse = (inv_delassus * pos_rhs) + .inf(&max_pos_impulse) + .sup(&min_pos_impulse); + let impulse = basis * local_impulse; + + let rot1 = self.ii1.transform_vector(impulse); + let rot2 = self.ii2.transform_vector(impulse); + + position1.rotation = position1.rotation.append_axisangle_linearized(&rot1); + position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2); + } - pub fn solve2( - &self, - params: &IntegrationParameters, - positions: &mut [Isometry<Real>], - dpos: &mut [DeltaVel<Real>], - ) { - return; + positions[self.position1] = position1; + positions[self.position2] = position2; } } @@ -102,15 +222,127 @@ impl GenericPositionGroundConstraint { } pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) { - return; - } + let mut position2 = positions[self.position2]; + let mut params = *params; + params.joint_erp = 0.8; + + /* + * + * Translation part. + * + */ + { + let anchor1 = self.anchor1; + let anchor2 = position2 * self.local_anchor2; + let basis = anchor1.rotation; + let r2 = Point::from(anchor2.translation.vector) - position2 * self.local_com2; + let mut min_pos_impulse = self.joint.min_pos_impulse.xyz(); + let mut max_pos_impulse = self.joint.max_pos_impulse.xyz(); + + let pos_rhs = GenericVelocityConstraint::compute_lin_position_error( + &anchor1, + &anchor2, + &basis, + &self.joint.min_position.xyz(), + &self.joint.max_position.xyz(), + ) * params.joint_erp; + + for i in 0..3 { + if pos_rhs[i] < 0.0 { + min_pos_impulse[i] = -Real::MAX; + } + if pos_rhs[i] > 0.0 { + max_pos_impulse[i] = Real::MAX; + } + } + + let rotmat = basis.to_rotation_matrix().into_inner(); + let rmat2 = r2.gcross_matrix() * rotmat; + + // Will be actually inverted right after. + // TODO: we should keep the SdpMatrix3 type. + let delassus = self + .ii2 + .quadform(&rmat2) + .add_diagonal(self.im2) + .into_matrix(); + + let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix( + &min_pos_impulse, + &max_pos_impulse, + &mut Vector3::zeros(), + delassus, + ); + + let local_impulse = (inv_delassus * pos_rhs) + .inf(&max_pos_impulse) + .sup(&min_pos_impulse); + let impulse = basis * local_impulse; + + let rot2 = self.ii2.transform_vector(r2.gcross(impulse)); + + position2.translation.vector -= self.im2 * impulse; + position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2); + } + + /* + * + * Rotation part + * + */ + { + let anchor1 = self.anchor1; + let anchor2 = position2 * self.local_anchor2; + let basis = anchor1.rotation; + let mut min_pos_impulse = self + .joint + .min_pos_impulse + .fixed_rows::<Dim>(DIM) + .into_owned(); + let mut max_pos_impulse = self + .joint + .max_pos_impulse + .fixed_rows::<Dim>(DIM) + .into_owned(); + + let pos_rhs = GenericVelocityConstraint::compute_ang_position_error( + &anchor1, + &anchor2, + &basis, + &self.joint.min_position.fixed_rows::<Dim>(DIM).into_owned(), + &self.joint.max_position.fixed_rows::<Dim>(DIM).into_owned(), + ) * params.joint_erp; + + for i in 0..3 { + if pos_rhs[i] < 0.0 { + min_pos_impulse[i] = -Real::MAX; + } + if pos_rhs[i] > 0.0 { + max_pos_impulse[i] = Real::MAX; + } + } + + // Will be actually inverted right after. + // TODO: we should keep the SdpMatrix3 type. + let rotmat = basis.to_rotation_matrix().into_inner(); + let delassus = self.ii2.quadform(&rotmat).into_matrix(); + + let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix( + &min_pos_impulse, + &max_pos_impulse, + &mut Vector3::zeros(), + delassus, + ); + + let local_impulse = (inv_delassus * pos_rhs) + .inf(&max_pos_impulse) + .sup(&min_pos_impulse); + let impulse = basis * local_impulse; + let rot2 = self.ii2.transform_vector(impulse); + + position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2); + } - pub fn solve2( - &self, - params: &IntegrationParameters, - positions: &mut [Isometry<Real>], - dpos: &mut [DeltaVel<Real>], - ) { - return; + positions[self.position2] = position2; } } |
