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authorCrozet Sébastien <developer@crozet.re>2021-01-04 17:59:51 +0100
committerCrozet Sébastien <developer@crozet.re>2021-01-04 17:59:56 +0100
commitc28b14d31c43e1eb97a81df7673127d0c22d8deb (patch)
tree05c85c5d00017235037d4be0782d3351ba5f3dff /src/dynamics/solver/parallel_island_solver.rs
parentaa61fe65e3ff0289ecab57b4053a3410cf6d4a87 (diff)
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Refactor the parallel solver code the same way we did with the non-parallel solver.
Diffstat (limited to 'src/dynamics/solver/parallel_island_solver.rs')
-rw-r--r--src/dynamics/solver/parallel_island_solver.rs73
1 files changed, 48 insertions, 25 deletions
diff --git a/src/dynamics/solver/parallel_island_solver.rs b/src/dynamics/solver/parallel_island_solver.rs
index 543b9b7..ea5ed23 100644
--- a/src/dynamics/solver/parallel_island_solver.rs
+++ b/src/dynamics/solver/parallel_island_solver.rs
@@ -1,5 +1,8 @@
use super::{DeltaVel, ParallelInteractionGroups, ParallelVelocitySolver};
-use crate::dynamics::solver::ParallelPositionSolver;
+use crate::dynamics::solver::{
+ AnyJointPositionConstraint, AnyJointVelocityConstraint, AnyPositionConstraint,
+ AnyVelocityConstraint, ParallelPositionSolver, ParallelSolverConstraints,
+};
use crate::dynamics::{IntegrationParameters, JointGraphEdge, JointIndex, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{Isometry, Real};
@@ -123,8 +126,10 @@ pub struct ParallelIslandSolver {
positions: Vec<Isometry<Real>>,
parallel_groups: ParallelInteractionGroups,
parallel_joint_groups: ParallelInteractionGroups,
- parallel_velocity_solver: ParallelVelocitySolver,
- parallel_position_solver: ParallelPositionSolver,
+ parallel_contact_constraints:
+ ParallelSolverConstraints<AnyVelocityConstraint, AnyPositionConstraint>,
+ parallel_joint_constraints:
+ ParallelSolverConstraints<AnyJointVelocityConstraint, AnyJointPositionConstraint>,
thread: ThreadContext,
}
@@ -135,8 +140,8 @@ impl ParallelIslandSolver {
positions: Vec::new(),
parallel_groups: ParallelInteractionGroups::new(),
parallel_joint_groups: ParallelInteractionGroups::new(),
- parallel_velocity_solver: ParallelVelocitySolver::new(),
- parallel_position_solver: ParallelPositionSolver::new(),
+ parallel_contact_constraints: ParallelSolverConstraints::new(),
+ parallel_joint_constraints: ParallelSolverConstraints::new(),
thread: ThreadContext::new(8),
}
}
@@ -153,25 +158,21 @@ impl ParallelIslandSolver {
joint_indices: &[JointIndex],
) {
let num_threads = rayon::current_num_threads();
- let num_task_per_island = num_threads; // (num_threads / num_islands).max(1); // TODO: not sure this is the best value. Also, perhaps it is better to interleave tasks of each island?
+ let num_task_per_island = num_threads; // (num_threads / num_islands).max(1); // TODO: not sure this is the best value. Also, perhaps it is better to interleave tasks of each island?
self.thread = ThreadContext::new(8); // TODO: could we compute some kind of optimal value here?
self.parallel_groups
.group_interactions(island_id, bodies, manifolds, manifold_indices);
self.parallel_joint_groups
.group_interactions(island_id, bodies, joints, joint_indices);
- self.parallel_velocity_solver.init_constraint_groups(
+ self.parallel_contact_constraints.init_constraint_groups(
island_id,
bodies,
manifolds,
&self.parallel_groups,
- joints,
- &self.parallel_joint_groups,
);
- self.parallel_position_solver.init_constraint_groups(
+ self.parallel_joint_constraints.init_constraint_groups(
island_id,
bodies,
- manifolds,
- &self.parallel_groups,
joints,
&self.parallel_joint_groups,
);
@@ -192,10 +193,10 @@ impl ParallelIslandSolver {
let bodies = std::sync::atomic::AtomicPtr::new(bodies as *mut _);
let manifolds = std::sync::atomic::AtomicPtr::new(manifolds as *mut _);
let joints = std::sync::atomic::AtomicPtr::new(joints as *mut _);
- let parallel_velocity_solver =
- std::sync::atomic::AtomicPtr::new(&mut self.parallel_velocity_solver as *mut _);
- let parallel_position_solver =
- std::sync::atomic::AtomicPtr::new(&mut self.parallel_position_solver as *mut _);
+ let parallel_contact_constraints =
+ std::sync::atomic::AtomicPtr::new(&mut self.parallel_contact_constraints as *mut _);
+ let parallel_joint_constraints =
+ std::sync::atomic::AtomicPtr::new(&mut self.parallel_joint_constraints as *mut _);
scope.spawn(move |_| {
// Transmute *mut -> &mut
@@ -209,18 +210,34 @@ impl ParallelIslandSolver {
unsafe { std::mem::transmute(manifolds.load(Ordering::Relaxed)) };
let joints: &mut Vec<JointGraphEdge> =
unsafe { std::mem::transmute(joints.load(Ordering::Relaxed)) };
- let parallel_velocity_solver: &mut ParallelVelocitySolver = unsafe {
- std::mem::transmute(parallel_velocity_solver.load(Ordering::Relaxed))
+ let parallel_contact_constraints: &mut ParallelSolverConstraints<AnyVelocityConstraint, AnyPositionConstraint> = unsafe {
+ std::mem::transmute(parallel_contact_constraints.load(Ordering::Relaxed))
};
- let parallel_position_solver: &mut ParallelPositionSolver = unsafe {
- std::mem::transmute(parallel_position_solver.load(Ordering::Relaxed))
+ let parallel_joint_constraints: &mut ParallelSolverConstraints<AnyJointVelocityConstraint, AnyJointPositionConstraint> = unsafe {
+ std::mem::transmute(parallel_joint_constraints.load(Ordering::Relaxed))
};
enable_flush_to_zero!(); // Ensure this is enabled on each thread.
- parallel_velocity_solver.fill_constraints(&thread, params, bodies, manifolds, joints);
- parallel_position_solver.fill_constraints(&thread, params, bodies, manifolds, joints);
- parallel_velocity_solver
- .solve_constraints(&thread, params, manifolds, joints, mj_lambdas);
+ parallel_contact_constraints.fill_constraints(&thread, params, bodies, manifolds);
+ parallel_joint_constraints.fill_constraints(&thread, params, bodies, joints);
+ ThreadContext::lock_until_ge(
+ &thread.num_initialized_constraints,
+ parallel_contact_constraints.constraint_descs.len(),
+ );
+ ThreadContext::lock_until_ge(
+ &thread.num_initialized_joint_constraints,
+ parallel_joint_constraints.constraint_descs.len(),
+ );
+
+ ParallelVelocitySolver::solve(
+ &thread,
+ params,
+ manifolds,
+ joints,
+ mj_lambdas,
+ parallel_contact_constraints,
+ parallel_joint_constraints
+ );
// Write results back to rigid bodies and integrate velocities.
let island_range = bodies.active_island_range(island_id);
@@ -243,7 +260,13 @@ impl ParallelIslandSolver {
// initialized `positions` to the updated values.
ThreadContext::lock_until_ge(&thread.num_integrated_bodies, active_bodies.len());
- parallel_position_solver.solve_constraints(&thread, params, positions);
+ ParallelPositionSolver::solve(
+ &thread,
+ params,
+ positions,
+ parallel_contact_constraints,
+ parallel_joint_constraints
+ );
// Write results back to rigid bodies.
concurrent_loop! {