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authorSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
committerSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
commit754a48b7ff6d8c58b1ee08651e60112900b60455 (patch)
tree7d777a6c003f1f5d8f8d24f533f35a95a88957fe /src/dynamics/solver/position_constraint.rs
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First public release of Rapier.v0.1.0
Diffstat (limited to 'src/dynamics/solver/position_constraint.rs')
-rw-r--r--src/dynamics/solver/position_constraint.rs246
1 files changed, 246 insertions, 0 deletions
diff --git a/src/dynamics/solver/position_constraint.rs b/src/dynamics/solver/position_constraint.rs
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+use crate::dynamics::solver::PositionGroundConstraint;
+#[cfg(feature = "simd-is-enabled")]
+use crate::dynamics::solver::{WPositionConstraint, WPositionGroundConstraint};
+use crate::dynamics::{IntegrationParameters, RigidBodySet};
+use crate::geometry::{ContactManifold, KinematicsCategory};
+use crate::math::{
+ AngularInertia, Isometry, Point, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS,
+};
+use crate::utils::{WAngularInertia, WCross, WDot};
+
+pub(crate) enum AnyPositionConstraint {
+ #[cfg(feature = "simd-is-enabled")]
+ GroupedPointPointGround(WPositionGroundConstraint),
+ #[cfg(feature = "simd-is-enabled")]
+ GroupedPlanePointGround(WPositionGroundConstraint),
+ NongroupedPointPointGround(PositionGroundConstraint),
+ NongroupedPlanePointGround(PositionGroundConstraint),
+ #[cfg(feature = "simd-is-enabled")]
+ GroupedPointPoint(WPositionConstraint),
+ #[cfg(feature = "simd-is-enabled")]
+ GroupedPlanePoint(WPositionConstraint),
+ NongroupedPointPoint(PositionConstraint),
+ NongroupedPlanePoint(PositionConstraint),
+ #[allow(dead_code)] // The Empty variant is only used with parallel code.
+ Empty,
+}
+
+impl AnyPositionConstraint {
+ pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
+ match self {
+ #[cfg(feature = "simd-is-enabled")]
+ AnyPositionConstraint::GroupedPointPointGround(c) => {
+ c.solve_point_point(params, positions)
+ }
+ #[cfg(feature = "simd-is-enabled")]
+ AnyPositionConstraint::GroupedPlanePointGround(c) => {
+ c.solve_plane_point(params, positions)
+ }
+ AnyPositionConstraint::NongroupedPointPointGround(c) => {
+ c.solve_point_point(params, positions)
+ }
+ AnyPositionConstraint::NongroupedPlanePointGround(c) => {
+ c.solve_plane_point(params, positions)
+ }
+ #[cfg(feature = "simd-is-enabled")]
+ AnyPositionConstraint::GroupedPointPoint(c) => c.solve_point_point(params, positions),
+ #[cfg(feature = "simd-is-enabled")]
+ AnyPositionConstraint::GroupedPlanePoint(c) => c.solve_plane_point(params, positions),
+ AnyPositionConstraint::NongroupedPointPoint(c) => {
+ c.solve_point_point(params, positions)
+ }
+ AnyPositionConstraint::NongroupedPlanePoint(c) => {
+ c.solve_plane_point(params, positions)
+ }
+ AnyPositionConstraint::Empty => unreachable!(),
+ }
+ }
+}
+
+pub(crate) struct PositionConstraint {
+ pub rb1: usize,
+ pub rb2: usize,
+ // NOTE: the points are relative to the center of masses.
+ pub local_p1: [Point<f32>; MAX_MANIFOLD_POINTS],
+ pub local_p2: [Point<f32>; MAX_MANIFOLD_POINTS],
+ pub local_n1: Vector<f32>,
+ pub num_contacts: u8,
+ pub radius: f32,
+ pub im1: f32,
+ pub im2: f32,
+ pub ii1: AngularInertia<f32>,
+ pub ii2: AngularInertia<f32>,
+ pub erp: f32,
+ pub max_linear_correction: f32,
+}
+
+impl PositionConstraint {
+ #[cfg(feature = "parallel")]
+ pub fn num_active_constraints(manifold: &ContactManifold) -> usize {
+ let rest = manifold.num_active_contacts() % MAX_MANIFOLD_POINTS != 0;
+ manifold.num_active_contacts() / MAX_MANIFOLD_POINTS + rest as usize
+ }
+
+ pub fn generate(
+ params: &IntegrationParameters,
+ manifold: &ContactManifold,
+ bodies: &RigidBodySet,
+ out_constraints: &mut Vec<AnyPositionConstraint>,
+ push: bool,
+ ) {
+ let rb1 = &bodies[manifold.body_pair.body1];
+ let rb2 = &bodies[manifold.body_pair.body2];
+ let shift1 = manifold.local_n1 * -manifold.kinematics.radius1;
+ let shift2 = manifold.local_n2 * -manifold.kinematics.radius2;
+ let radius =
+ manifold.kinematics.radius1 + manifold.kinematics.radius2 /*- params.allowed_linear_error*/;
+
+ for (l, manifold_points) in manifold
+ .active_contacts()
+ .chunks(MAX_MANIFOLD_POINTS)
+ .enumerate()
+ {
+ let mut local_p1 = [Point::origin(); MAX_MANIFOLD_POINTS];
+ let mut local_p2 = [Point::origin(); MAX_MANIFOLD_POINTS];
+
+ for l in 0..manifold_points.len() {
+ local_p1[l] = manifold_points[l].local_p1 + shift1;
+ local_p2[l] = manifold_points[l].local_p2 + shift2;
+ }
+
+ let constraint = PositionConstraint {
+ rb1: rb1.active_set_offset,
+ rb2: rb2.active_set_offset,
+ local_p1,
+ local_p2,
+ local_n1: manifold.local_n1,
+ radius,
+ im1: rb1.mass_properties.inv_mass,
+ im2: rb2.mass_properties.inv_mass,
+ ii1: rb1.world_inv_inertia_sqrt.squared(),
+ ii2: rb2.world_inv_inertia_sqrt.squared(),
+ num_contacts: manifold_points.len() as u8,
+ erp: params.erp,
+ max_linear_correction: params.max_linear_correction,
+ };
+
+ if push {
+ if manifold.kinematics.category == KinematicsCategory::PointPoint {
+ out_constraints.push(AnyPositionConstraint::NongroupedPointPoint(constraint));
+ } else {
+ out_constraints.push(AnyPositionConstraint::NongroupedPlanePoint(constraint));
+ }
+ } else {
+ if manifold.kinematics.category == KinematicsCategory::PointPoint {
+ out_constraints[manifold.constraint_index + l] =
+ AnyPositionConstraint::NongroupedPointPoint(constraint);
+ } else {
+ out_constraints[manifold.constraint_index + l] =
+ AnyPositionConstraint::NongroupedPlanePoint(constraint);
+ }
+ }
+ }
+ }
+
+ pub fn solve_point_point(
+ &self,
+ params: &IntegrationParameters,
+ positions: &mut [Isometry<f32>],
+ ) {
+ // FIXME: can we avoid most of the multiplications by pos1/pos2?
+ // Compute jacobians.
+ let mut pos1 = positions[self.rb1];
+ let mut pos2 = positions[self.rb2];
+ let allowed_err = params.allowed_linear_error;
+ let target_dist = self.radius - allowed_err;
+
+ for k in 0..self.num_contacts as usize {
+ let p1 = pos1 * self.local_p1[k];
+ let p2 = pos2 * self.local_p2[k];
+ let dpos = p2 - p1;
+
+ let sqdist = dpos.norm_squared();
+
+ // NOTE: only works for the point-point case.
+ if sqdist < target_dist * target_dist {
+ let dist = sqdist.sqrt();
+ let n = dpos / dist;
+ let err = ((dist - target_dist) * self.erp).max(-self.max_linear_correction);
+ let dp1 = p1.coords - pos1.translation.vector;
+ let dp2 = p2.coords - pos2.translation.vector;
+
+ let gcross1 = dp1.gcross(n);
+ let gcross2 = -dp2.gcross(n);
+ let ii_gcross1 = self.ii1.transform_vector(gcross1);
+ let ii_gcross2 = self.ii2.transform_vector(gcross2);
+
+ // Compute impulse.
+ let inv_r =
+ self.im1 + self.im2 + gcross1.gdot(ii_gcross1) + gcross2.gdot(ii_gcross2);
+ let impulse = err / inv_r;
+
+ // Apply impulse.
+ let tra1 = Translation::from(n * (impulse * self.im1));
+ let tra2 = Translation::from(n * (-impulse * self.im2));
+ let rot1 = Rotation::new(ii_gcross1 * impulse);
+ let rot2 = Rotation::new(ii_gcross2 * impulse);
+
+ pos1 = Isometry::from_parts(tra1 * pos1.translation, rot1 * pos1.rotation);
+ pos2 = Isometry::from_parts(tra2 * pos2.translation, rot2 * pos2.rotation);
+ }
+ }
+
+ positions[self.rb1] = pos1;
+ positions[self.rb2] = pos2;
+ }
+
+ pub fn solve_plane_point(
+ &self,
+ params: &IntegrationParameters,
+ positions: &mut [Isometry<f32>],
+ ) {
+ // FIXME: can we avoid most of the multiplications by pos1/pos2?
+ // Compute jacobians.
+ let mut pos1 = positions[self.rb1];
+ let mut pos2 = positions[self.rb2];
+ let allowed_err = params.allowed_linear_error;
+ let target_dist = self.radius - allowed_err;
+
+ for k in 0..self.num_contacts as usize {
+ let n1 = pos1 * self.local_n1;
+ let p1 = pos1 * self.local_p1[k];
+ let p2 = pos2 * self.local_p2[k];
+ let dpos = p2 - p1;
+ let dist = dpos.dot(&n1);
+
+ if dist < target_dist {
+ let p1 = p2 - n1 * dist;
+ let err = ((dist - target_dist) * self.erp).max(-self.max_linear_correction);
+ let dp1 = p1.coords - pos1.translation.vector;
+ let dp2 = p2.coords - pos2.translation.vector;
+
+ let gcross1 = dp1.gcross(n1);
+ let gcross2 = -dp2.gcross(n1);
+ let ii_gcross1 = self.ii1.transform_vector(gcross1);
+ let ii_gcross2 = self.ii2.transform_vector(gcross2);
+
+ // Compute impulse.
+ let inv_r =
+ self.im1 + self.im2 + gcross1.gdot(ii_gcross1) + gcross2.gdot(ii_gcross2);
+ let impulse = err / inv_r;
+
+ // Apply impulse.
+ let tra1 = Translation::from(n1 * (impulse * self.im1));
+ let tra2 = Translation::from(n1 * (-impulse * self.im2));
+ let rot1 = Rotation::new(ii_gcross1 * impulse);
+ let rot2 = Rotation::new(ii_gcross2 * impulse);
+
+ pos1 = Isometry::from_parts(tra1 * pos1.translation, rot1 * pos1.rotation);
+ pos2 = Isometry::from_parts(tra2 * pos2.translation, rot2 * pos2.rotation);
+ }
+ }
+
+ positions[self.rb1] = pos1;
+ positions[self.rb2] = pos2;
+ }
+}