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authorCrozet Sébastien <developer@crozet.re>2021-01-04 15:14:25 +0100
committerCrozet Sébastien <developer@crozet.re>2021-01-04 15:14:25 +0100
commitaa61fe65e3ff0289ecab57b4053a3410cf6d4a87 (patch)
treea2ab513f43d779e4eb1c0edcd2a6e734b3fa4470 /src/dynamics/solver/position_ground_constraint.rs
parenta1aa8855f76168d8af14244a54c9f28d15696342 (diff)
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Add support of 64-bits reals.
Diffstat (limited to 'src/dynamics/solver/position_ground_constraint.rs')
-rw-r--r--src/dynamics/solver/position_ground_constraint.rs20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/dynamics/solver/position_ground_constraint.rs b/src/dynamics/solver/position_ground_constraint.rs
index fcfdcdb..a8523f5 100644
--- a/src/dynamics/solver/position_ground_constraint.rs
+++ b/src/dynamics/solver/position_ground_constraint.rs
@@ -2,22 +2,22 @@ use super::AnyPositionConstraint;
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::ContactManifold;
use crate::math::{
- AngularInertia, Isometry, Point, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS,
+ AngularInertia, Isometry, Point, Real, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS,
};
use crate::utils::{WAngularInertia, WCross, WDot};
pub(crate) struct PositionGroundConstraint {
pub rb2: usize,
// NOTE: the points are relative to the center of masses.
- pub p1: [Point<f32>; MAX_MANIFOLD_POINTS],
- pub local_p2: [Point<f32>; MAX_MANIFOLD_POINTS],
- pub dists: [f32; MAX_MANIFOLD_POINTS],
- pub n1: Vector<f32>,
+ pub p1: [Point<Real>; MAX_MANIFOLD_POINTS],
+ pub local_p2: [Point<Real>; MAX_MANIFOLD_POINTS],
+ pub dists: [Real; MAX_MANIFOLD_POINTS],
+ pub n1: Vector<Real>,
pub num_contacts: u8,
- pub im2: f32,
- pub ii2: AngularInertia<f32>,
- pub erp: f32,
- pub max_linear_correction: f32,
+ pub im2: Real,
+ pub ii2: AngularInertia<Real>,
+ pub erp: Real,
+ pub max_linear_correction: Real,
}
impl PositionGroundConstraint {
@@ -79,7 +79,7 @@ impl PositionGroundConstraint {
}
}
- pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
+ pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
// FIXME: can we avoid most of the multiplications by pos1/pos2?
// Compute jacobians.
let mut pos2 = positions[self.rb2];