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| author | Crozet Sébastien <developer@crozet.re> | 2021-01-04 15:14:25 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-01-04 15:14:25 +0100 |
| commit | aa61fe65e3ff0289ecab57b4053a3410cf6d4a87 (patch) | |
| tree | a2ab513f43d779e4eb1c0edcd2a6e734b3fa4470 /src/dynamics/solver/position_ground_constraint.rs | |
| parent | a1aa8855f76168d8af14244a54c9f28d15696342 (diff) | |
| download | rapier-aa61fe65e3ff0289ecab57b4053a3410cf6d4a87.tar.gz rapier-aa61fe65e3ff0289ecab57b4053a3410cf6d4a87.tar.bz2 rapier-aa61fe65e3ff0289ecab57b4053a3410cf6d4a87.zip | |
Add support of 64-bits reals.
Diffstat (limited to 'src/dynamics/solver/position_ground_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/position_ground_constraint.rs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/dynamics/solver/position_ground_constraint.rs b/src/dynamics/solver/position_ground_constraint.rs index fcfdcdb..a8523f5 100644 --- a/src/dynamics/solver/position_ground_constraint.rs +++ b/src/dynamics/solver/position_ground_constraint.rs @@ -2,22 +2,22 @@ use super::AnyPositionConstraint; use crate::dynamics::{IntegrationParameters, RigidBodySet}; use crate::geometry::ContactManifold; use crate::math::{ - AngularInertia, Isometry, Point, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS, + AngularInertia, Isometry, Point, Real, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS, }; use crate::utils::{WAngularInertia, WCross, WDot}; pub(crate) struct PositionGroundConstraint { pub rb2: usize, // NOTE: the points are relative to the center of masses. - pub p1: [Point<f32>; MAX_MANIFOLD_POINTS], - pub local_p2: [Point<f32>; MAX_MANIFOLD_POINTS], - pub dists: [f32; MAX_MANIFOLD_POINTS], - pub n1: Vector<f32>, + pub p1: [Point<Real>; MAX_MANIFOLD_POINTS], + pub local_p2: [Point<Real>; MAX_MANIFOLD_POINTS], + pub dists: [Real; MAX_MANIFOLD_POINTS], + pub n1: Vector<Real>, pub num_contacts: u8, - pub im2: f32, - pub ii2: AngularInertia<f32>, - pub erp: f32, - pub max_linear_correction: f32, + pub im2: Real, + pub ii2: AngularInertia<Real>, + pub erp: Real, + pub max_linear_correction: Real, } impl PositionGroundConstraint { @@ -79,7 +79,7 @@ impl PositionGroundConstraint { } } - pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) { + pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) { // FIXME: can we avoid most of the multiplications by pos1/pos2? // Compute jacobians. let mut pos2 = positions[self.rb2]; |
