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| author | Sébastien Crozet <developer@crozet.re> | 2020-09-01 18:21:11 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-09-01 18:21:11 +0200 |
| commit | fef3a367d143bddde94e4f919a341cbf8d205293 (patch) | |
| tree | c66a9aa0f8a4a0b6c54f069e291fa2f12cc16ea3 /src/dynamics/solver/position_ground_constraint.rs | |
| parent | cc05bad0410128b163e81e9f703ccb841f6a9a08 (diff) | |
| parent | 763b9092422fd5677ffd47ec1b081951dc1c63e4 (diff) | |
| download | rapier-fef3a367d143bddde94e4f919a341cbf8d205293.tar.gz rapier-fef3a367d143bddde94e4f919a341cbf8d205293.tar.bz2 rapier-fef3a367d143bddde94e4f919a341cbf8d205293.zip | |
Merge pull request #6 from dimforge/collider_removal
Add collider removal + fix rigid-bodies with multiple colliders
Diffstat (limited to 'src/dynamics/solver/position_ground_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/position_ground_constraint.rs | 28 |
1 files changed, 18 insertions, 10 deletions
diff --git a/src/dynamics/solver/position_ground_constraint.rs b/src/dynamics/solver/position_ground_constraint.rs index e6e83c6..dcd2d64 100644 --- a/src/dynamics/solver/position_ground_constraint.rs +++ b/src/dynamics/solver/position_ground_constraint.rs @@ -34,22 +34,30 @@ impl PositionGroundConstraint { let local_n1; let local_n2; + let delta1; + let delta2; if flip { std::mem::swap(&mut rb1, &mut rb2); local_n1 = manifold.local_n2; local_n2 = manifold.local_n1; + delta1 = &manifold.delta2; + delta2 = &manifold.delta1; } else { local_n1 = manifold.local_n1; local_n2 = manifold.local_n2; + delta1 = &manifold.delta1; + delta2 = &manifold.delta2; }; + let coll_pos1 = rb1.position * delta1; let shift1 = local_n1 * -manifold.kinematics.radius1; let shift2 = local_n2 * -manifold.kinematics.radius2; + let n1 = coll_pos1 * local_n1; let radius = manifold.kinematics.radius1 + manifold.kinematics.radius2 /* - params.allowed_linear_error */; - for (l, manifold_points) in manifold + for (l, manifold_contacts) in manifold .active_contacts() .chunks(MAX_MANIFOLD_POINTS) .enumerate() @@ -59,16 +67,16 @@ impl PositionGroundConstraint { if flip { // Don't forget that we already swapped rb1 and rb2 above. - // So if we flip, only manifold_points[k].{local_p1,local_p2} have to + // So if we flip, only manifold_contacts[k].{local_p1,local_p2} have to // be swapped. - for k in 0..manifold_points.len() { - p1[k] = rb1.predicted_position * (manifold_points[k].local_p2 + shift1); - local_p2[k] = manifold_points[k].local_p1 + shift2; + for k in 0..manifold_contacts.len() { + p1[k] = coll_pos1 * (manifold_contacts[k].local_p2 + shift1); + local_p2[k] = delta2 * (manifold_contacts[k].local_p1 + shift2); } } else { - for k in 0..manifold_points.len() { - p1[k] = rb1.predicted_position * (manifold_points[k].local_p1 + shift1); - local_p2[k] = manifold_points[k].local_p2 + shift2; + for k in 0..manifold_contacts.len() { + p1[k] = coll_pos1 * (manifold_contacts[k].local_p1 + shift1); + local_p2[k] = delta2 * (manifold_contacts[k].local_p2 + shift2); } } @@ -76,11 +84,11 @@ impl PositionGroundConstraint { rb2: rb2.active_set_offset, p1, local_p2, - n1: rb1.predicted_position * local_n1, + n1, radius, im2: rb2.mass_properties.inv_mass, ii2: rb2.world_inv_inertia_sqrt.squared(), - num_contacts: manifold_points.len() as u8, + num_contacts: manifold_contacts.len() as u8, erp: params.erp, max_linear_correction: params.max_linear_correction, }; |
