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authorSébastien Crozet <developer@crozet.re>2021-03-08 10:09:43 +0100
committerGitHub <noreply@github.com>2021-03-08 10:09:43 +0100
commitbeaddea6f2596dce936355940fd98ca90945cb65 (patch)
tree22a8e6863cce5daab7782c5de108749e5d046fbb /src/dynamics/solver/velocity_ground_constraint.rs
parente7f805aea45612abb655b3c36a133357fecfcdc4 (diff)
parent152ada67ecd122fe38a9cae8b262542b4abf25fc (diff)
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Merge pull request #146 from dimforge/implicit_friction_cone
Projection friction impulses on an implicit cone instead of a pyramid approximation.
Diffstat (limited to 'src/dynamics/solver/velocity_ground_constraint.rs')
-rw-r--r--src/dynamics/solver/velocity_ground_constraint.rs160
1 files changed, 56 insertions, 104 deletions
diff --git a/src/dynamics/solver/velocity_ground_constraint.rs b/src/dynamics/solver/velocity_ground_constraint.rs
index 4e195cd..cabce5e 100644
--- a/src/dynamics/solver/velocity_ground_constraint.rs
+++ b/src/dynamics/solver/velocity_ground_constraint.rs
@@ -1,57 +1,30 @@
-use super::{AnyVelocityConstraint, DeltaVel};
-use crate::math::{AngVector, Real, Vector, DIM, MAX_MANIFOLD_POINTS};
-use crate::utils::{WAngularInertia, WBasis, WCross, WDot};
+use super::{
+ AnyVelocityConstraint, DeltaVel, VelocityGroundConstraintElement,
+ VelocityGroundConstraintNormalPart,
+};
+use crate::math::{Real, Vector, DIM, MAX_MANIFOLD_POINTS};
+#[cfg(feature = "dim2")]
+use crate::utils::WBasis;
+use crate::utils::{WAngularInertia, WCross, WDot};
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
-use simba::simd::SimdPartialOrd;
-
-#[derive(Copy, Clone, Debug)]
-pub(crate) struct VelocityGroundConstraintElementPart {
- pub gcross2: AngVector<Real>,
- pub rhs: Real,
- pub impulse: Real,
- pub r: Real,
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-impl VelocityGroundConstraintElementPart {
- fn zero() -> Self {
- Self {
- gcross2: na::zero(),
- rhs: 0.0,
- impulse: 0.0,
- r: 0.0,
- }
- }
-}
-
-#[derive(Copy, Clone, Debug)]
-pub(crate) struct VelocityGroundConstraintElement {
- pub normal_part: VelocityGroundConstraintElementPart,
- pub tangent_part: [VelocityGroundConstraintElementPart; DIM - 1],
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-impl VelocityGroundConstraintElement {
- pub fn zero() -> Self {
- Self {
- normal_part: VelocityGroundConstraintElementPart::zero(),
- tangent_part: [VelocityGroundConstraintElementPart::zero(); DIM - 1],
- }
- }
-}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraint {
+ pub mj_lambda2: usize,
pub dir1: Vector<Real>, // Non-penetration force direction for the first body.
+ #[cfg(feature = "dim3")]
+ pub tangent1: Vector<Real>, // One of the friction force directions.
pub im2: Real,
pub limit: Real,
- pub mj_lambda2: usize,
+ pub elements: [VelocityGroundConstraintElement<Real>; MAX_MANIFOLD_POINTS],
+
+ #[cfg(feature = "dim3")]
+ pub tangent_rot1: na::UnitComplex<Real>, // Orientation of the tangent basis wrt. the reference basis.
pub manifold_id: ContactManifoldIndex,
pub manifold_contact_id: [u8; MAX_MANIFOLD_POINTS],
pub num_contacts: u8,
- pub elements: [VelocityGroundConstraintElement; MAX_MANIFOLD_POINTS],
}
impl VelocityGroundConstraint {
@@ -77,6 +50,12 @@ impl VelocityGroundConstraint {
(-manifold.data.normal, 1.0)
};
+ #[cfg(feature = "dim2")]
+ let tangents1 = force_dir1.orthonormal_basis();
+ #[cfg(feature = "dim3")]
+ let (tangents1, tangent_rot1) =
+ super::compute_tangent_contact_directions(&force_dir1, &rb1.linvel, &rb2.linvel);
+
let mj_lambda2 = rb2.active_set_offset;
let warmstart_coeff = manifold.data.warmstart_multiplier * params.warmstart_coeff;
@@ -89,6 +68,10 @@ impl VelocityGroundConstraint {
#[cfg(not(target_arch = "wasm32"))]
let mut constraint = VelocityGroundConstraint {
dir1: force_dir1,
+ #[cfg(feature = "dim3")]
+ tangent1: tangents1[0],
+ #[cfg(feature = "dim3")]
+ tangent_rot1,
elements: [VelocityGroundConstraintElement::zero(); MAX_MANIFOLD_POINTS],
im2: rb2.effective_inv_mass,
limit: 0.0,
@@ -166,7 +149,7 @@ impl VelocityGroundConstraint {
rhs *= is_bouncy + is_resting * params.velocity_solve_fraction;
rhs += is_resting * velocity_based_erp_inv_dt * manifold_point.dist.min(0.0);
- constraint.elements[k].normal_part = VelocityGroundConstraintElementPart {
+ constraint.elements[k].normal_part = VelocityGroundConstraintNormalPart {
gcross2,
rhs,
impulse: manifold_point.data.impulse * warmstart_coeff,
@@ -176,7 +159,12 @@ impl VelocityGroundConstraint {
// Tangent parts.
{
- let tangents1 = force_dir1.orthonormal_basis();
+ #[cfg(feature = "dim3")]
+ let impulse =
+ tangent_rot1 * manifold_points[k].data.tangent_impulse * warmstart_coeff;
+ #[cfg(feature = "dim2")]
+ let impulse = [manifold_points[k].data.tangent_impulse * warmstart_coeff];
+ constraint.elements[k].tangent_part.impulse = impulse;
for j in 0..DIM - 1 {
let gcross2 = rb2
@@ -186,18 +174,10 @@ impl VelocityGroundConstraint {
let rhs = (vel1 - vel2
+ flipped_multiplier * manifold_point.tangent_velocity)
.dot(&tangents1[j]);
- #[cfg(feature = "dim2")]
- let impulse = manifold_points[k].data.tangent_impulse * warmstart_coeff;
- #[cfg(feature = "dim3")]
- let impulse = manifold_points[k].data.tangent_impulse[j] * warmstart_coeff;
- constraint.elements[k].tangent_part[j] =
- VelocityGroundConstraintElementPart {
- gcross2,
- rhs,
- impulse,
- r,
- };
+ constraint.elements[k].tangent_part.gcross2[j] = gcross2;
+ constraint.elements[k].tangent_part.rhs[j] = rhs;
+ constraint.elements[k].tangent_part.r[j] = r;
}
}
}
@@ -214,19 +194,15 @@ impl VelocityGroundConstraint {
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = DeltaVel::zero();
- let tangents1 = self.dir1.orthonormal_basis();
-
- for i in 0..self.num_contacts as usize {
- let elt = &self.elements[i].normal_part;
- mj_lambda2.linear += self.dir1 * (-self.im2 * elt.impulse);
- mj_lambda2.angular += elt.gcross2 * elt.impulse;
- for j in 0..DIM - 1 {
- let elt = &self.elements[i].tangent_part[j];
- mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse);
- mj_lambda2.angular += elt.gcross2 * elt.impulse;
- }
- }
+ VelocityGroundConstraintElement::warmstart_group(
+ &self.elements[..self.num_contacts as usize],
+ &self.dir1,
+ #[cfg(feature = "dim3")]
+ &self.tangent1,
+ self.im2,
+ &mut mj_lambda2,
+ );
mj_lambdas[self.mj_lambda2 as usize].linear += mj_lambda2.linear;
mj_lambdas[self.mj_lambda2 as usize].angular += mj_lambda2.angular;
@@ -235,38 +211,15 @@ impl VelocityGroundConstraint {
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
- // Solve friction.
- let tangents1 = self.dir1.orthonormal_basis();
-
- for i in 0..self.num_contacts as usize {
- for j in 0..DIM - 1 {
- let normal_elt = &self.elements[i].normal_part;
- let elt = &mut self.elements[i].tangent_part[j];
- let dimpulse = -tangents1[j].dot(&mj_lambda2.linear)
- + elt.gcross2.gdot(mj_lambda2.angular)
- + elt.rhs;
- let limit = self.limit * normal_elt.impulse;
- let new_impulse = (elt.impulse - elt.r * dimpulse).simd_clamp(-limit, limit);
- let dlambda = new_impulse - elt.impulse;
- elt.impulse = new_impulse;
-
- mj_lambda2.linear += tangents1[j] * (-self.im2 * dlambda);
- mj_lambda2.angular += elt.gcross2 * dlambda;
- }
- }
-
- // Solve penetration.
- for i in 0..self.num_contacts as usize {
- let elt = &mut self.elements[i].normal_part;
- let dimpulse =
- -self.dir1.dot(&mj_lambda2.linear) + elt.gcross2.gdot(mj_lambda2.angular) + elt.rhs;
- let new_impulse = (elt.impulse - elt.r * dimpulse).max(0.0);
- let dlambda = new_impulse - elt.impulse;
- elt.impulse = new_impulse;
-
- mj_lambda2.linear += self.dir1 * (-self.im2 * dlambda);
- mj_lambda2.angular += elt.gcross2 * dlambda;
- }
+ VelocityGroundConstraintElement::solve_group(
+ &mut self.elements[..self.num_contacts as usize],
+ &self.dir1,
+ #[cfg(feature = "dim3")]
+ &self.tangent1,
+ self.im2,
+ self.limit,
+ &mut mj_lambda2,
+ );
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
@@ -281,14 +234,13 @@ impl VelocityGroundConstraint {
active_contact.data.impulse = self.elements[k].normal_part.impulse;
#[cfg(feature = "dim2")]
{
- active_contact.data.tangent_impulse = self.elements[k].tangent_part[0].impulse;
+ active_contact.data.tangent_impulse = self.elements[k].tangent_part.impulse[0];
}
#[cfg(feature = "dim3")]
{
- active_contact.data.tangent_impulse = [
- self.elements[k].tangent_part[0].impulse,
- self.elements[k].tangent_part[1].impulse,
- ];
+ active_contact.data.tangent_impulse = self
+ .tangent_rot1
+ .inverse_transform_vector(&self.elements[k].tangent_part.impulse);
}
}
}