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| author | Crozet Sébastien <developer@crozet.re> | 2021-03-07 11:43:47 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-03-07 11:44:19 +0100 |
| commit | bed47a82e706a13c22799fcf644753c69fdec6ad (patch) | |
| tree | 51db7ca364983b29ce31ddb6256e6badaad60c06 /src/dynamics/solver/velocity_ground_constraint.rs | |
| parent | e7f805aea45612abb655b3c36a133357fecfcdc4 (diff) | |
| download | rapier-bed47a82e706a13c22799fcf644753c69fdec6ad.tar.gz rapier-bed47a82e706a13c22799fcf644753c69fdec6ad.tar.bz2 rapier-bed47a82e706a13c22799fcf644753c69fdec6ad.zip | |
Projection friction impulses on an implicit cone instead of a pyramidal approximation.
Diffstat (limited to 'src/dynamics/solver/velocity_ground_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/velocity_ground_constraint.rs | 158 |
1 files changed, 114 insertions, 44 deletions
diff --git a/src/dynamics/solver/velocity_ground_constraint.rs b/src/dynamics/solver/velocity_ground_constraint.rs index 4e195cd..78afd39 100644 --- a/src/dynamics/solver/velocity_ground_constraint.rs +++ b/src/dynamics/solver/velocity_ground_constraint.rs @@ -1,13 +1,42 @@ use super::{AnyVelocityConstraint, DeltaVel}; use crate::math::{AngVector, Real, Vector, DIM, MAX_MANIFOLD_POINTS}; -use crate::utils::{WAngularInertia, WBasis, WCross, WDot}; +#[cfg(feature = "dim2")] +use crate::utils::WBasis; +use crate::utils::{WAngularInertia, WCross, WDot}; use crate::dynamics::{IntegrationParameters, RigidBodySet}; use crate::geometry::{ContactManifold, ContactManifoldIndex}; -use simba::simd::SimdPartialOrd; +#[cfg(feature = "dim2")] +use na::SimdPartialOrd; #[derive(Copy, Clone, Debug)] -pub(crate) struct VelocityGroundConstraintElementPart { +pub(crate) struct VelocityGroundConstraintTangentPart { + pub gcross2: [AngVector<Real>; DIM - 1], + pub rhs: [Real; DIM - 1], + #[cfg(feature = "dim2")] + pub impulse: [Real; DIM - 1], + #[cfg(feature = "dim3")] + pub impulse: na::Vector2<Real>, + pub r: [Real; DIM - 1], +} + +#[cfg(not(target_arch = "wasm32"))] +impl VelocityGroundConstraintTangentPart { + fn zero() -> Self { + Self { + gcross2: [na::zero(); DIM - 1], + rhs: [0.0; DIM - 1], + #[cfg(feature = "dim2")] + impulse: [0.0; DIM - 1], + #[cfg(feature = "dim3")] + impulse: na::zero(), + r: [0.0; DIM - 1], + } + } +} + +#[derive(Copy, Clone, Debug)] +pub(crate) struct VelocityGroundConstraintNormalPart { pub gcross2: AngVector<Real>, pub rhs: Real, pub impulse: Real, @@ -15,7 +44,7 @@ pub(crate) struct VelocityGroundConstraintElementPart { } #[cfg(not(target_arch = "wasm32"))] -impl VelocityGroundConstraintElementPart { +impl VelocityGroundConstraintNormalPart { fn zero() -> Self { Self { gcross2: na::zero(), @@ -28,16 +57,16 @@ impl VelocityGroundConstraintElementPart { #[derive(Copy, Clone, Debug)] pub(crate) struct VelocityGroundConstraintElement { - pub normal_part: VelocityGroundConstraintElementPart, - pub tangent_part: [VelocityGroundConstraintElementPart; DIM - 1], + pub normal_part: VelocityGroundConstraintNormalPart, + pub tangent_part: VelocityGroundConstraintTangentPart, } #[cfg(not(target_arch = "wasm32"))] impl VelocityGroundConstraintElement { pub fn zero() -> Self { Self { - normal_part: VelocityGroundConstraintElementPart::zero(), - tangent_part: [VelocityGroundConstraintElementPart::zero(); DIM - 1], + normal_part: VelocityGroundConstraintNormalPart::zero(), + tangent_part: VelocityGroundConstraintTangentPart::zero(), } } } @@ -45,6 +74,10 @@ impl VelocityGroundConstraintElement { #[derive(Copy, Clone, Debug)] pub(crate) struct VelocityGroundConstraint { pub dir1: Vector<Real>, // Non-penetration force direction for the first body. + #[cfg(feature = "dim3")] + pub tangent1: Vector<Real>, // One of the friction force directions. + #[cfg(feature = "dim3")] + pub tangent_rot1: na::UnitComplex<Real>, // Orientation of the tangent basis wrt. the reference basis. pub im2: Real, pub limit: Real, pub mj_lambda2: usize, @@ -77,6 +110,12 @@ impl VelocityGroundConstraint { (-manifold.data.normal, 1.0) }; + #[cfg(feature = "dim2")] + let tangents1 = force_dir1.orthonormal_basis(); + #[cfg(feature = "dim3")] + let (tangents1, tangent_rot1) = + super::compute_tangent_contact_directions(&force_dir1, &rb1.linvel, &rb2.linvel); + let mj_lambda2 = rb2.active_set_offset; let warmstart_coeff = manifold.data.warmstart_multiplier * params.warmstart_coeff; @@ -89,6 +128,10 @@ impl VelocityGroundConstraint { #[cfg(not(target_arch = "wasm32"))] let mut constraint = VelocityGroundConstraint { dir1: force_dir1, + #[cfg(feature = "dim3")] + tangent1: tangents1[0], + #[cfg(feature = "dim3")] + tangent_rot1, elements: [VelocityGroundConstraintElement::zero(); MAX_MANIFOLD_POINTS], im2: rb2.effective_inv_mass, limit: 0.0, @@ -166,7 +209,7 @@ impl VelocityGroundConstraint { rhs *= is_bouncy + is_resting * params.velocity_solve_fraction; rhs += is_resting * velocity_based_erp_inv_dt * manifold_point.dist.min(0.0); - constraint.elements[k].normal_part = VelocityGroundConstraintElementPart { + constraint.elements[k].normal_part = VelocityGroundConstraintNormalPart { gcross2, rhs, impulse: manifold_point.data.impulse * warmstart_coeff, @@ -176,7 +219,12 @@ impl VelocityGroundConstraint { // Tangent parts. { - let tangents1 = force_dir1.orthonormal_basis(); + #[cfg(feature = "dim3")] + let impulse = + tangent_rot1 * manifold_points[k].data.tangent_impulse * warmstart_coeff; + #[cfg(feature = "dim2")] + let impulse = [manifold_points[k].data.tangent_impulse * warmstart_coeff]; + constraint.elements[k].tangent_part.impulse = impulse; for j in 0..DIM - 1 { let gcross2 = rb2 @@ -186,18 +234,10 @@ impl VelocityGroundConstraint { let rhs = (vel1 - vel2 + flipped_multiplier * manifold_point.tangent_velocity) .dot(&tangents1[j]); - #[cfg(feature = "dim2")] - let impulse = manifold_points[k].data.tangent_impulse * warmstart_coeff; - #[cfg(feature = "dim3")] - let impulse = manifold_points[k].data.tangent_impulse[j] * warmstart_coeff; - - constraint.elements[k].tangent_part[j] = - VelocityGroundConstraintElementPart { - gcross2, - rhs, - impulse, - r, - }; + + constraint.elements[k].tangent_part.gcross2[j] = gcross2; + constraint.elements[k].tangent_part.rhs[j] = rhs; + constraint.elements[k].tangent_part.r[j] = r; } } } @@ -214,6 +254,9 @@ impl VelocityGroundConstraint { pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) { let mut mj_lambda2 = DeltaVel::zero(); + #[cfg(feature = "dim3")] + let tangents1 = [self.tangent1, self.dir1.cross(&self.tangent1)]; + #[cfg(feature = "dim2")] let tangents1 = self.dir1.orthonormal_basis(); for i in 0..self.num_contacts as usize { @@ -222,9 +265,9 @@ impl VelocityGroundConstraint { mj_lambda2.angular += elt.gcross2 * elt.impulse; for j in 0..DIM - 1 { - let elt = &self.elements[i].tangent_part[j]; - mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse); - mj_lambda2.angular += elt.gcross2 * elt.impulse; + let elt = &self.elements[i].tangent_part; + mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse[j]); + mj_lambda2.angular += elt.gcross2[j] * elt.impulse[j]; } } @@ -236,23 +279,51 @@ impl VelocityGroundConstraint { let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize]; // Solve friction. + #[cfg(feature = "dim3")] + let bitangent1 = self.dir1.cross(&self.tangent1); + #[cfg(feature = "dim2")] let tangents1 = self.dir1.orthonormal_basis(); + #[cfg(feature = "dim2")] for i in 0..self.num_contacts as usize { - for j in 0..DIM - 1 { - let normal_elt = &self.elements[i].normal_part; - let elt = &mut self.elements[i].tangent_part[j]; - let dimpulse = -tangents1[j].dot(&mj_lambda2.linear) - + elt.gcross2.gdot(mj_lambda2.angular) - + elt.rhs; - let limit = self.limit * normal_elt.impulse; - let new_impulse = (elt.impulse - elt.r * dimpulse).simd_clamp(-limit, limit); - let dlambda = new_impulse - elt.impulse; - elt.impulse = new_impulse; - - mj_lambda2.linear += tangents1[j] * (-self.im2 * dlambda); - mj_lambda2.angular += elt.gcross2 * dlambda; - } + let normal_elt = &self.elements[i].normal_part; + let elt = &mut self.elements[i].tangent_part; + let dimpulse = -tangents1[0].dot(&mj_lambda2.linear) + + elt.gcross2[0].gdot(mj_lambda2.angular) + + elt.rhs[0]; + let limit = self.limit * normal_elt.impulse; + let new_impulse = (elt.impulse[0] - elt.r[0] * dimpulse).simd_clamp(-limit, limit); + let dlambda = new_impulse - elt.impulse[0]; + elt.impulse[0] = new_impulse; + + mj_lambda2.linear += tangents1[0] * (-self.im2 * dlambda); + mj_lambda2.angular += elt.gcross2[0] * dlambda; + } + + #[cfg(feature = "dim3")] + for i in 0..self.num_contacts as usize { + let limit = self.limit * self.elements[i].normal_part.impulse; + let elts = &mut self.elements[i].tangent_part; + + let dimpulse_0 = -self.tangent1.dot(&mj_lambda2.linear) + + elts.gcross2[0].gdot(mj_lambda2.angular) + + elts.rhs[0]; + let dimpulse_1 = -bitangent1.dot(&mj_lambda2.linear) + + elts.gcross2[1].gdot(mj_lambda2.angular) + + elts.rhs[1]; + + let new_impulse = na::Vector2::new( + elts.impulse[0] - elts.r[0] * dimpulse_0, + elts.impulse[1] - elts.r[1] * dimpulse_1, + ); + let new_impulse = new_impulse.cap_magnitude(limit); + let dlambda = new_impulse - elts.impulse; + + elts.impulse = new_impulse; + + mj_lambda2.linear += + self.tangent1 * (-self.im2 * dlambda[0]) + bitangent1 * (-self.im2 * dlambda[1]); + mj_lambda2.angular += elts.gcross2[0] * dlambda[0] + elts.gcross2[1] * dlambda[1]; } // Solve penetration. @@ -281,14 +352,13 @@ impl VelocityGroundConstraint { active_contact.data.impulse = self.elements[k].normal_part.impulse; #[cfg(feature = "dim2")] { - active_contact.data.tangent_impulse = self.elements[k].tangent_part[0].impulse; + active_contact.data.tangent_impulse = self.elements[k].tangent_part.impulse[0]; } #[cfg(feature = "dim3")] { - active_contact.data.tangent_impulse = [ - self.elements[k].tangent_part[0].impulse, - self.elements[k].tangent_part[1].impulse, - ]; + active_contact.data.tangent_impulse = self + .tangent_rot1 + .inverse_transform_vector(&self.elements[k].tangent_part.impulse); } } } |
