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| author | Crozet Sébastien <developer@crozet.re> | 2021-04-26 17:59:25 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-04-26 18:00:50 +0200 |
| commit | c32da78f2a6014c491aa3e975fb83ddb7c80610e (patch) | |
| tree | edd20f23270baee1577c486f78d825eb93ea0de0 /src/dynamics/solver/velocity_ground_constraint.rs | |
| parent | aaf80bfa872c6f29b248cab8eb5658ab0d73cb4a (diff) | |
| download | rapier-c32da78f2a6014c491aa3e975fb83ddb7c80610e.tar.gz rapier-c32da78f2a6014c491aa3e975fb83ddb7c80610e.tar.bz2 rapier-c32da78f2a6014c491aa3e975fb83ddb7c80610e.zip | |
Split rigid-bodies and colliders into multiple components
Diffstat (limited to 'src/dynamics/solver/velocity_ground_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/velocity_ground_constraint.rs | 56 |
1 files changed, 36 insertions, 20 deletions
diff --git a/src/dynamics/solver/velocity_ground_constraint.rs b/src/dynamics/solver/velocity_ground_constraint.rs index 0e195d5..d1d5e8c 100644 --- a/src/dynamics/solver/velocity_ground_constraint.rs +++ b/src/dynamics/solver/velocity_ground_constraint.rs @@ -2,12 +2,13 @@ use super::{ AnyVelocityConstraint, DeltaVel, VelocityGroundConstraintElement, VelocityGroundConstraintNormalPart, }; -use crate::math::{Real, Vector, DIM, MAX_MANIFOLD_POINTS}; +use crate::math::{Point, Real, Vector, DIM, MAX_MANIFOLD_POINTS}; #[cfg(feature = "dim2")] use crate::utils::WBasis; use crate::utils::{WAngularInertia, WCross, WDot}; -use crate::dynamics::{IntegrationParameters, RigidBodySet}; +use crate::data::{BundleSet, ComponentSet}; +use crate::dynamics::{IntegrationParameters, RigidBodyIds, RigidBodyMassProps, RigidBodyVelocity}; use crate::geometry::{ContactManifold, ContactManifoldIndex}; #[derive(Copy, Clone, Debug)] @@ -28,35 +29,50 @@ pub(crate) struct VelocityGroundConstraint { } impl VelocityGroundConstraint { - pub fn generate( + pub fn generate<Bodies>( params: &IntegrationParameters, manifold_id: ContactManifoldIndex, manifold: &ContactManifold, - bodies: &RigidBodySet, + bodies: &Bodies, out_constraints: &mut Vec<AnyVelocityConstraint>, push: bool, - ) { + ) where + Bodies: ComponentSet<RigidBodyIds> + + ComponentSet<RigidBodyVelocity> + + ComponentSet<RigidBodyMassProps>, + { let inv_dt = params.inv_dt(); let velocity_based_erp_inv_dt = params.velocity_based_erp_inv_dt(); - let mut rb1 = &bodies[manifold.data.body_pair.body1]; - let mut rb2 = &bodies[manifold.data.body_pair.body2]; + let mut handle1 = manifold.data.rigid_body1; + let mut handle2 = manifold.data.rigid_body2; let flipped = manifold.data.relative_dominance < 0; let (force_dir1, flipped_multiplier) = if flipped { - std::mem::swap(&mut rb1, &mut rb2); + std::mem::swap(&mut handle1, &mut handle2); (manifold.data.normal, -1.0) } else { (-manifold.data.normal, 1.0) }; + let (vels1, world_com1) = if let Some(handle1) = handle1 { + let (vels1, mprops1): (&RigidBodyVelocity, &RigidBodyMassProps) = + bodies.index_bundle(handle1.0); + (*vels1, mprops1.world_com) + } else { + (RigidBodyVelocity::zero(), Point::origin()) + }; + + let (ids2, vels2, mprops2): (&RigidBodyIds, &RigidBodyVelocity, &RigidBodyMassProps) = + bodies.index_bundle(handle2.unwrap().0); + #[cfg(feature = "dim2")] let tangents1 = force_dir1.orthonormal_basis(); #[cfg(feature = "dim3")] let (tangents1, tangent_rot1) = - super::compute_tangent_contact_directions(&force_dir1, &rb1.linvel, &rb2.linvel); + super::compute_tangent_contact_directions(&force_dir1, &vels1.linvel, &vels2.linvel); - let mj_lambda2 = rb2.active_set_offset; + let mj_lambda2 = ids2.active_set_offset; let warmstart_coeff = manifold.data.warmstart_multiplier * params.warmstart_coeff; for (_l, manifold_points) in manifold @@ -73,7 +89,7 @@ impl VelocityGroundConstraint { #[cfg(feature = "dim3")] tangent_rot1, elements: [VelocityGroundConstraintElement::zero(); MAX_MANIFOLD_POINTS], - im2: rb2.effective_inv_mass, + im2: mprops2.effective_inv_mass, limit: 0.0, mj_lambda2, manifold_id, @@ -119,7 +135,7 @@ impl VelocityGroundConstraint { constraint.tangent1 = tangents1[0]; constraint.tangent_rot1 = tangent_rot1; } - constraint.im2 = rb2.effective_inv_mass; + constraint.im2 = mprops2.effective_inv_mass; constraint.limit = 0.0; constraint.mj_lambda2 = mj_lambda2; constraint.manifold_id = manifold_id; @@ -129,10 +145,10 @@ impl VelocityGroundConstraint { for k in 0..manifold_points.len() { let manifold_point = &manifold_points[k]; - let dp2 = manifold_point.point - rb2.world_com; - let dp1 = manifold_point.point - rb1.world_com; - let vel1 = rb1.linvel + rb1.angvel.gcross(dp1); - let vel2 = rb2.linvel + rb2.angvel.gcross(dp2); + let dp2 = manifold_point.point - mprops2.world_com; + let dp1 = manifold_point.point - world_com1; + let vel1 = vels1.linvel + vels1.angvel.gcross(dp1); + let vel2 = vels2.linvel + vels2.angvel.gcross(dp2); let warmstart_correction; constraint.limit = manifold_point.friction; @@ -140,11 +156,11 @@ impl VelocityGroundConstraint { // Normal part. { - let gcross2 = rb2 + let gcross2 = mprops2 .effective_world_inv_inertia_sqrt .transform_vector(dp2.gcross(-force_dir1)); - let r = 1.0 / (rb2.effective_inv_mass + gcross2.gdot(gcross2)); + let r = 1.0 / (mprops2.effective_inv_mass + gcross2.gdot(gcross2)); let is_bouncy = manifold_point.is_bouncy() as u32 as Real; let is_resting = 1.0 - is_bouncy; @@ -178,10 +194,10 @@ impl VelocityGroundConstraint { constraint.elements[k].tangent_part.impulse = impulse; for j in 0..DIM - 1 { - let gcross2 = rb2 + let gcross2 = mprops2 .effective_world_inv_inertia_sqrt .transform_vector(dp2.gcross(-tangents1[j])); - let r = 1.0 / (rb2.effective_inv_mass + gcross2.gdot(gcross2)); + let r = 1.0 / (mprops2.effective_inv_mass + gcross2.gdot(gcross2)); let rhs = (vel1 - vel2 + flipped_multiplier * manifold_point.tangent_velocity) .dot(&tangents1[j]); |
