aboutsummaryrefslogtreecommitdiff
path: root/src/dynamics/solver
diff options
context:
space:
mode:
authorCrozet Sébastien <developer@crozet.re>2020-12-14 15:51:43 +0100
committerCrozet Sébastien <developer@crozet.re>2020-12-29 11:31:00 +0100
commitcc6d1b973002b4d366bc81ec6bf9e8240ad7b404 (patch)
tree66827195ef82f22e545fc9ee4e0bade9baa8031b /src/dynamics/solver
parent9bf1321f8f1d2e116f44c2461a53f302c4ef4171 (diff)
downloadrapier-cc6d1b973002b4d366bc81ec6bf9e8240ad7b404.tar.gz
rapier-cc6d1b973002b4d366bc81ec6bf9e8240ad7b404.tar.bz2
rapier-cc6d1b973002b4d366bc81ec6bf9e8240ad7b404.zip
Outsource the Shape trait, wquadtree, and shape types.
Diffstat (limited to 'src/dynamics/solver')
-rw-r--r--src/dynamics/solver/joint_constraint/ball_position_constraint_wide.rs44
-rw-r--r--src/dynamics/solver/joint_constraint/ball_velocity_constraint_wide.rs64
-rw-r--r--src/dynamics/solver/joint_constraint/fixed_velocity_constraint_wide.rs76
-rw-r--r--src/dynamics/solver/joint_constraint/prismatic_velocity_constraint_wide.rs114
-rw-r--r--src/dynamics/solver/joint_constraint/revolute_velocity_constraint_wide.rs60
-rw-r--r--src/dynamics/solver/position_constraint_wide.rs48
-rw-r--r--src/dynamics/solver/position_ground_constraint_wide.rs40
-rw-r--r--src/dynamics/solver/velocity_constraint_wide.rs67
-rw-r--r--src/dynamics/solver/velocity_ground_constraint_wide.rs59
9 files changed, 285 insertions, 287 deletions
diff --git a/src/dynamics/solver/joint_constraint/ball_position_constraint_wide.rs b/src/dynamics/solver/joint_constraint/ball_position_constraint_wide.rs
index c552d57..f1ca4b6 100644
--- a/src/dynamics/solver/joint_constraint/ball_position_constraint_wide.rs
+++ b/src/dynamics/solver/joint_constraint/ball_position_constraint_wide.rs
@@ -1,7 +1,7 @@
use crate::dynamics::{BallJoint, IntegrationParameters, RigidBody};
#[cfg(feature = "dim2")]
use crate::math::SdpMatrix;
-use crate::math::{AngularInertia, Isometry, Point, Rotation, SimdFloat, SIMD_WIDTH};
+use crate::math::{AngularInertia, Isometry, Point, Rotation, SimdReal, SIMD_WIDTH};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
use simba::simd::SimdValue;
@@ -10,17 +10,17 @@ pub(crate) struct WBallPositionConstraint {
position1: [usize; SIMD_WIDTH],
position2: [usize; SIMD_WIDTH],
- local_com1: Point<SimdFloat>,
- local_com2: Point<SimdFloat>,
+ local_com1: Point<SimdReal>,
+ local_com2: Point<SimdReal>,
- im1: SimdFloat,
- im2: SimdFloat,
+ im1: SimdReal,
+ im2: SimdReal,
- ii1: AngularInertia<SimdFloat>,
- ii2: AngularInertia<SimdFloat>,
+ ii1: AngularInertia<SimdReal>,
+ ii2: AngularInertia<SimdReal>,
- local_anchor1: Point<SimdFloat>,
- local_anchor2: Point<SimdFloat>,
+ local_anchor1: Point<SimdReal>,
+ local_anchor2: Point<SimdReal>,
}
impl WBallPositionConstraint {
@@ -31,13 +31,13 @@ impl WBallPositionConstraint {
) -> Self {
let local_com1 = Point::from(array![|ii| rbs1[ii].mass_properties.local_com; SIMD_WIDTH]);
let local_com2 = Point::from(array![|ii| rbs2[ii].mass_properties.local_com; SIMD_WIDTH]);
- let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let ii1 = AngularInertia::<SimdFloat>::from(
+ let im1 = SimdReal::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii1 = AngularInertia::<SimdReal>::from(
array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
)
.squared();
- let ii2 = AngularInertia::<SimdFloat>::from(
+ let ii2 = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
)
.squared();
@@ -97,7 +97,7 @@ impl WBallPositionConstraint {
};
let inv_lhs = lhs.inverse_unchecked();
- let impulse = inv_lhs * -(err * SimdFloat::splat(params.joint_erp));
+ let impulse = inv_lhs * -(err * SimdReal::splat(params.joint_erp));
position1.translation.vector += impulse * self.im1;
position2.translation.vector -= impulse * self.im2;
@@ -120,11 +120,11 @@ impl WBallPositionConstraint {
#[derive(Debug)]
pub(crate) struct WBallPositionGroundConstraint {
position2: [usize; SIMD_WIDTH],
- anchor1: Point<SimdFloat>,
- im2: SimdFloat,
- ii2: AngularInertia<SimdFloat>,
- local_anchor2: Point<SimdFloat>,
- local_com2: Point<SimdFloat>,
+ anchor1: Point<SimdReal>,
+ im2: SimdReal,
+ ii2: AngularInertia<SimdReal>,
+ local_anchor2: Point<SimdReal>,
+ local_com2: Point<SimdReal>,
}
impl WBallPositionGroundConstraint {
@@ -141,8 +141,8 @@ impl WBallPositionGroundConstraint {
} else {
cparams[ii].local_anchor1
}; SIMD_WIDTH]);
- let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let ii2 = AngularInertia::<SimdFloat>::from(
+ let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii2 = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
)
.squared();
@@ -186,7 +186,7 @@ impl WBallPositionGroundConstraint {
};
let inv_lhs = lhs.inverse_unchecked();
- let impulse = inv_lhs * -(err * SimdFloat::splat(params.joint_erp));
+ let impulse = inv_lhs * -(err * SimdReal::splat(params.joint_erp));
position2.translation.vector -= impulse * self.im2;
let angle2 = self.ii2.transform_vector(centered_anchor2.gcross(-impulse));
diff --git a/src/dynamics/solver/joint_constraint/ball_velocity_constraint_wide.rs b/src/dynamics/solver/joint_constraint/ball_velocity_constraint_wide.rs
index b96f3b8..bbb709e 100644
--- a/src/dynamics/solver/joint_constraint/ball_velocity_constraint_wide.rs
+++ b/src/dynamics/solver/joint_constraint/ball_velocity_constraint_wide.rs
@@ -3,7 +3,7 @@ use crate::dynamics::{
BallJoint, IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RigidBody,
};
use crate::math::{
- AngVector, AngularInertia, Isometry, Point, SdpMatrix, SimdFloat, Vector, SIMD_WIDTH,
+ AngVector, AngularInertia, Isometry, Point, SdpMatrix, SimdReal, Vector, SIMD_WIDTH,
};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
use simba::simd::SimdValue;
@@ -15,16 +15,16 @@ pub(crate) struct WBallVelocityConstraint {
joint_id: [JointIndex; SIMD_WIDTH],
- rhs: Vector<SimdFloat>,
- pub(crate) impulse: Vector<SimdFloat>,
+ rhs: Vector<SimdReal>,
+ pub(crate) impulse: Vector<SimdReal>,
- gcross1: Vector<SimdFloat>,
- gcross2: Vector<SimdFloat>,
+ gcross1: Vector<SimdReal>,
+ gcross2: Vector<SimdReal>,
- inv_lhs: SdpMatrix<SimdFloat>,
+ inv_lhs: SdpMatrix<SimdReal>,
- im1: SimdFloat,
- im2: SimdFloat,
+ im1: SimdReal,
+ im2: SimdReal,
}
impl WBallVelocityConstraint {
@@ -37,20 +37,20 @@ impl WBallVelocityConstraint {
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
- let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
+ let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
- let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let ii1_sqrt = AngularInertia::<SimdFloat>::from(
+ let im1 = SimdReal::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii1_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
- let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
+ let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
- let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let ii2_sqrt = AngularInertia::<SimdFloat>::from(
+ let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii2_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
@@ -62,8 +62,8 @@ impl WBallVelocityConstraint {
let anchor1 = position1 * local_anchor1 - world_com1;
let anchor2 = position2 * local_anchor2 - world_com2;
- let vel1: Vector<SimdFloat> = linvel1 + angvel1.gcross(anchor1);
- let vel2: Vector<SimdFloat> = linvel2 + angvel2.gcross(anchor2);
+ let vel1: Vector<SimdReal> = linvel1 + angvel1.gcross(anchor1);
+ let vel2: Vector<SimdReal> = linvel2 + angvel2.gcross(anchor2);
let rhs = -(vel1 - vel2);
let lhs;
@@ -99,7 +99,7 @@ impl WBallVelocityConstraint {
mj_lambda2,
im1,
im2,
- impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
+ impulse: impulse * SimdReal::splat(params.warmstart_coeff),
gcross1,
gcross2,
rhs,
@@ -141,7 +141,7 @@ impl WBallVelocityConstraint {
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
- let mut mj_lambda1: DeltaVel<SimdFloat> = DeltaVel {
+ let mut mj_lambda1: DeltaVel<SimdReal> = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
),
@@ -149,7 +149,7 @@ impl WBallVelocityConstraint {
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
),
};
- let mut mj_lambda2: DeltaVel<SimdFloat> = DeltaVel {
+ let mut mj_lambda2: DeltaVel<SimdReal> = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
@@ -195,11 +195,11 @@ impl WBallVelocityConstraint {
pub(crate) struct WBallVelocityGroundConstraint {
mj_lambda2: [usize; SIMD_WIDTH],
joint_id: [JointIndex; SIMD_WIDTH],
- rhs: Vector<SimdFloat>,
- pub(crate) impulse: Vector<SimdFloat>,
- gcross2: Vector<SimdFloat>,
- inv_lhs: SdpMatrix<SimdFloat>,
- im2: SimdFloat,
+ rhs: Vector<SimdReal>,
+ pub(crate) impulse: Vector<SimdReal>,
+ gcross2: Vector<SimdReal>,
+ inv_lhs: SdpMatrix<SimdReal>,
+ im2: SimdReal,
}
impl WBallVelocityGroundConstraint {
@@ -213,7 +213,7 @@ impl WBallVelocityGroundConstraint {
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
- let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
+ let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let local_anchor1 = Point::from(
array![|ii| if flipped[ii] { cparams[ii].local_anchor2 } else { cparams[ii].local_anchor1 }; SIMD_WIDTH],
@@ -221,10 +221,10 @@ impl WBallVelocityGroundConstraint {
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
- let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
+ let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
- let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let ii2_sqrt = AngularInertia::<SimdFloat>::from(
+ let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii2_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
@@ -237,8 +237,8 @@ impl WBallVelocityGroundConstraint {
let anchor1 = position1 * local_anchor1 - world_com1;
let anchor2 = position2 * local_anchor2 - world_com2;
- let vel1: Vector<SimdFloat> = linvel1 + angvel1.gcross(anchor1);
- let vel2: Vector<SimdFloat> = linvel2 + angvel2.gcross(anchor2);
+ let vel1: Vector<SimdReal> = linvel1 + angvel1.gcross(anchor1);
+ let vel2: Vector<SimdReal> = linvel2 + angvel2.gcross(anchor2);
let rhs = vel2 - vel1;
let lhs;
@@ -267,7 +267,7 @@ impl WBallVelocityGroundConstraint {
joint_id,
mj_lambda2,
im2,
- impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
+ impulse: impulse * SimdReal::splat(params.warmstart_coeff),
gcross2,
rhs,
inv_lhs,
@@ -294,7 +294,7 @@ impl WBallVelocityGroundConstraint {
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
- let mut mj_lambda2: DeltaVel<SimdFloat> = DeltaVel {
+ let mut mj_lambda2: DeltaVel<SimdReal> = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
diff --git a/src/dynamics/solver/joint_constraint/fixed_velocity_constraint_wide.rs b/src/dynamics/solver/joint_constraint/fixed_velocity_constraint_wide.rs
index 7c87b2c..79c69c6 100644
--- a/src/dynamics/solver/joint_constraint/fixed_velocity_constraint_wide.rs
+++ b/src/dynamics/solver/joint_constraint/fixed_velocity_constraint_wide.rs
@@ -5,7 +5,7 @@ use crate::dynamics::{
FixedJoint, IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RigidBody,
};
use crate::math::{
- AngVector, AngularInertia, CrossMatrix, Dim, Isometry, Point, SimdFloat, SpacialVector, Vector,
+ AngVector, AngularInertia, CrossMatrix, Dim, Isometry, Point, SimdReal, SpacialVector, Vector,
SIMD_WIDTH,
};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
@@ -24,29 +24,29 @@ pub(crate) struct WFixedVelocityConstraint {
joint_id: [JointIndex; SIMD_WIDTH],
- impulse: SpacialVector<SimdFloat>,
+ impulse: SpacialVector<SimdReal>,
#[cfg(feature = "dim3")]
- inv_lhs: Matrix6<SimdFloat>, // FIXME: replace by Cholesky.
+ inv_lhs: Matrix6<SimdReal>, // FIXME: replace by Cholesky.
#[cfg(feature = "dim3")]
- rhs: Vector6<SimdFloat>,
+ rhs: Vector6<SimdReal>,
#[cfg(feature = "dim2")]
- inv_lhs: Matrix3<SimdFloat>,
+ inv_lhs: Matrix3<SimdReal>,
#[cfg(feature = "dim2")]
- rhs: Vector3<SimdFloat>,
+ rhs: Vector3<SimdReal>,
- im1: SimdFloat,
- im2: SimdFloat,
+ im1: SimdReal,
+ im2: SimdReal,
- ii1: AngularInertia<SimdFloat>,
- ii2: AngularInertia<SimdFloat>,
+ ii1: AngularInertia<SimdReal>,
+ ii2: AngularInertia<SimdReal>,
- ii1_sqrt: AngularInertia<SimdFloat>,
- ii2_sqrt: AngularInertia<SimdFloat>,
+ ii1_sqrt: AngularInertia<SimdReal>,
+ ii2_sqrt: AngularInertia<SimdReal>,
- r1: Vector<SimdFloat>,
- r2: Vector<SimdFloat>,
+ r1: Vector<SimdReal>,
+ r2: Vector<SimdReal>,
}
impl WFixedVelocityConstraint {
@@ -59,20 +59,20 @@ impl WFixedVelocityConstraint {
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
- let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
+ let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
- let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let ii1_sqrt = AngularInertia::<SimdFloat>::from(
+ let im1 = SimdReal::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii1_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
- let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
+ let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
- let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let ii2_sqrt = AngularInertia::<SimdFloat>::from(
+ let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii2_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
@@ -150,7 +150,7 @@ impl WFixedVelocityConstraint {
ii2,
ii1_sqrt,
ii2_sqrt,
- impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
+ impulse: impulse * SimdReal::splat(params.warmstart_coeff),
inv_lhs,
r1,
r2,
@@ -203,7 +203,7 @@ impl WFixedVelocityConstraint {
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
- let mut mj_lambda1: DeltaVel<SimdFloat> = DeltaVel {
+ let mut mj_lambda1: DeltaVel<SimdReal> = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
),
@@ -211,7 +211,7 @@ impl WFixedVelocityConstraint {
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
),
};
- let mut mj_lambda2: DeltaVel<SimdFloat> = DeltaVel {
+ let mut mj_lambda2: DeltaVel<SimdReal> = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
@@ -279,22 +279,22 @@ pub(crate) struct WFixedVelocityGroundConstraint {
joint_id: [JointIndex; SIMD_WIDTH],
- impulse: SpacialVector<SimdFloat>,
+ impulse: SpacialVector<SimdReal>,
#[cfg(feature = "dim3")]
- inv_lhs: Matrix6<SimdFloat>, // FIXME: replace by Cholesky.
+ inv_lhs: Matrix6<SimdReal>, // FIXME: replace by Cholesky.
#[cfg(feature = "dim3")]
- rhs: Vector6<SimdFloat>,
+ rhs: Vector6<SimdReal>,
#[cfg(feature = "dim2")]
- inv_lhs: Matrix3<SimdFloat>,
+ inv_lhs: Matrix3<SimdReal>,
#[cfg(feature = "dim2")]
- rhs: Vector3<SimdFloat>,
+ rhs: Vector3<SimdReal>,
- im2: SimdFloat,
- ii2: AngularInertia<SimdFloat>,
- ii2_sqrt: AngularInertia<SimdFloat>,
- r2: Vector<SimdFloat>,
+ im2: SimdReal,
+ ii2: AngularInertia<SimdReal>,
+ ii2_sqrt: AngularInertia<SimdReal>,
+ r2: Vector<SimdReal>,
}
impl WFixedVelocityGroundConstraint {
@@ -308,15 +308,15 @@ impl WFixedVelocityGroundConstraint {
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
- let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
+ let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
- let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
+ let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
- let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let ii2_sqrt = AngularInertia::<SimdFloat>::from(
+ let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii2_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
@@ -386,7 +386,7 @@ impl WFixedVelocityGroundConstraint {
im2,
ii2,
ii2_sqrt,
- impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
+ impulse: impulse * SimdReal::splat(params.warmstart_coeff),
inv_lhs,
r2,
rhs,
@@ -421,7 +421,7 @@ impl WFixedVelocityGroundConstraint {
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
- let mut mj_lambda2: DeltaVel<SimdFloat> = DeltaVel {
+ let mut mj_lambda2: DeltaVel<SimdReal> = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
diff --git a/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint_wide.rs b/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint_wide.rs
index bb81f23..c05c08e 100644
--- a/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint_wide.rs
+++ b/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint_wide.rs
@@ -5,7 +5,7 @@ use crate::dynamics::{
IntegrationParameters, JointGraphEdge, JointIndex, JointParams, PrismaticJoint, RigidBody,
};
use crate::math::{
- AngVector, AngularInertia, Isometry, Point, SimdBool, SimdFloat, Vector, SIMD_WIDTH,
+ AngVector, AngularInertia, Isometry, Point, SimdBool, SimdReal, Vector, SIMD_WIDTH,
};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
#[cfg(feature = "dim3")]
@@ -28,37 +28,37 @@ pub(crate) struct WPrismaticVelocityConstraint {
joint_id: [JointIndex; SIMD_WIDTH],
- r1: Vector<SimdFloat>,
- r2: Vector<SimdFloat>,
+ r1: Vector<SimdReal>,
+ r2: Vector<SimdReal>,
#[cfg(feature = "dim3")]
- inv_lhs: Matrix5<SimdFloat>,
+ inv_lhs: Matrix5<SimdReal>,
#[cfg(feature = "dim3")]
- rhs: Vector5<SimdFloat>,
+ rhs: Vector5<SimdReal>,
#[cfg(feature = "dim3")]
- impulse: Vector5<SimdFloat>,
+ impulse: Vector5<SimdReal>,
#[cfg(feature = "dim2")]
- inv_lhs: Matrix2<SimdFloat>,
+ inv_lhs: Matrix2<SimdReal>,
#[cfg(feature = "dim2")]
- rhs: Vector2<SimdFloat>,
+ rhs: Vector2<SimdReal>,
#[cfg(feature = "dim2")]
- impulse: Vector2<SimdFloat>,
+ impulse: Vector2<SimdReal>,
- limits_impulse: SimdFloat,
- limits_forcedirs: Option<(Vector<SimdFloat>, Vector<SimdFloat>)>,
- limits_rhs: SimdFloat,
+ limits_impulse: SimdReal,
+ limits_forcedirs: Option<(Vector<SimdReal>, Vector<SimdReal>)>,
+ limits_rhs: SimdReal,
#[cfg(feature = "dim2")]
- basis1: Vector2<SimdFloat>,
+ basis1: Vector2<SimdReal>,
#[cfg(feature = "dim3")]
- basis1: Matrix3x2<SimdFloat>,
+ basis1: Matrix3x2<SimdReal>,
- im1: SimdFloat,
- im2: SimdFloat,
+ im1: SimdReal,
+ im2: SimdReal,
- ii1_sqrt: AngularInertia<SimdFloat>,
- ii2_sqrt: AngularInertia<SimdFloat>,
+ ii1_sqrt: AngularInertia<SimdReal>,
+ ii2_sqrt: AngularInertia<SimdReal>,
}
impl WPrismaticVelocityConstraint {
@@ -71,20 +71,20 @@ impl WPrismaticVelocityConstraint {
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
- let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
+ let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
- let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let ii1_sqrt = AngularInertia::<SimdFloat>::from(
+ let im1 = SimdReal::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii1_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
- let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
+ let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
- let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let ii2_sqrt = AngularInertia::<SimdFloat>::from(
+ let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii2_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
@@ -199,14 +199,14 @@ impl WPrismaticVelocityConstraint {
// FIXME: we should allow both limits to be active at
// the same time + allow predictive constraint activation.
- let min_limit = SimdFloat::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
- let max_limit = SimdFloat::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
- let lim_impulse = SimdFloat::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
+ let min_limit = SimdReal::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
+ let max_limit = SimdReal::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
+ let lim_impulse = SimdReal::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
let min_enabled = dist.simd_lt(min_limit);
let max_enabled = dist.simd_gt(max_limit);
- let _0: SimdFloat = na::zero();
- let _1: SimdFloat = na::one();
+ let _0: SimdReal = na::zero();
+ let _1: SimdReal = na::one();
let sign = _1.select(min_enabled, (-_1).select(max_enabled, _0));
if sign != _0 {
@@ -224,8 +224,8 @@ impl WPrismaticVelocityConstraint {
ii1_sqrt,
im2,
ii2_sqrt,
- impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
- limits_impulse: limits_impulse * SimdFloat::splat(params.warmstart_coeff),
+ impulse: impulse * SimdReal::splat(params.warmstart_coeff),
+ limits_impulse: limits_impulse * SimdReal::splat(params.warmstart_coeff),
limits_forcedirs,
limits_rhs,
basis1,
@@ -383,34 +383,34 @@ pub(crate) struct WPrismaticVelocityGroundConstraint {
joint_id: [JointIndex; SIMD_WIDTH],
- r2: Vector<SimdFloat>,
+ r2: Vector<SimdReal>,
#[cfg(feature = "dim2")]
- inv_lhs: Matrix2<SimdFloat>,
+ inv_lhs: Matrix2<SimdReal>,
#[cfg(feature = "dim2")]
- rhs: Vector2<SimdFloat>,
+ rhs: Vector2<SimdReal>,
#[cfg(feature = "dim2")]
- impulse: Vector2<SimdFloat>,
+ impulse: Vector2<SimdReal>,
#[cfg(feature = "dim3")]
- inv_lhs: Matrix5<SimdFloat>,
+ inv_lhs: Matrix5<SimdReal>,
#[cfg(feature = "dim3")]
- rhs: Vector5<SimdFloat>,
+ rhs: Vector5<SimdReal>,
#[cfg(feature = "dim3")]
- impulse: Vector5<SimdFloat>,
+ impulse: Vector5<SimdReal>,
- limits_impulse: SimdFloat,
- limits_rhs: SimdFloat,
+ limits_impulse: SimdReal,
+ limits_rhs: SimdReal,
- axis2: Vector<SimdFloat>,
+ axis2: Vector<SimdReal>,
#[cfg(feature = "dim2")]
- basis1: Vector2<SimdFloat>,
+ basis1: Vector2<SimdReal>,
#[cfg(feature = "dim3")]
- basis1: Matrix3x2<SimdFloat>,
- limits_forcedir2: Option<Vector<SimdFloat>>,
+ basis1: Matrix3x2<SimdReal>,
+ limits_forcedir2: Option<Vector<SimdReal>>,
- im2: SimdFloat,
- ii2_sqrt: AngularInertia<SimdFloat>,
+ im2: SimdReal,
+ ii2_sqrt: AngularInertia<SimdReal>,
}
impl WPrismaticVelocityGroundConstraint {
@@ -424,15 +424,15 @@ impl WPrismaticVelocityGroundConstraint {
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
- let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
+ let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
- let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
+ let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
- let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let ii2_sqrt = AngularInertia::<SimdFloat>::from(
+ let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii2_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
@@ -551,14 +551,14 @@ impl WPrismaticVelocityGroundConstraint {
// FIXME: we should allow both limits to be active at
// the same time + allow predictive constraint activation.
- let min_limit = SimdFloat::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
- let max_limit = SimdFloat::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
- let lim_impulse = SimdFloat::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
+ let min_limit = SimdReal::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
+ let max_limit = SimdReal::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
+ let lim_impulse = SimdReal::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
let use_min = dist.simd_lt(min_limit);
let use_max = dist.simd_gt(max_limit);
- let _0: SimdFloat = na::zero();
- let _1: SimdFloat = na::one();
+ let _0: SimdReal = na::zero();
+ let _1: SimdReal = na::one();
let sign = _1.select(use_min, (-_1).select(use_max, _0));
if sign != _0 {
@@ -573,8 +573,8 @@ impl WPrismaticVelocityGroundConstraint {
mj_lambda2,
im2,
ii2_sqrt,
- impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
- limits_impulse: limits_impulse * SimdFloat::splat(params.warmstart_coeff),
+ impulse: impulse * SimdReal::splat(params.warmstart_coeff),
+ limits_impulse: limits_impulse * SimdReal::splat(params.warmstart_coeff),
basis1,
inv_lhs,
rhs,
diff --git a/src/dynamics/solver/joint_constraint/revolute_velocity_constraint_wide.rs b/src/dynamics/solver/joint_constraint/revolute_velocity_constraint_wide.rs
index 5eeac18..61122a4 100644
--- a/src/dynamics/solver/joint_constraint/revolute_velocity_constraint_wide.rs
+++ b/src/dynamics/solver/joint_constraint/revolute_velocity_constraint_wide.rs
@@ -4,7 +4,7 @@ use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RevoluteJoint, RigidBody,
};
-use crate::math::{AngVector, AngularInertia, Isometry, Point, SimdFloat, Vector, SIMD_WIDTH};
+use crate::math::{AngVector, AngularInertia, Isometry, Point, SimdReal, Vector, SIMD_WIDTH};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
use na::{Cholesky, Matrix3x2, Matrix5, Vector5, U2, U3};
@@ -15,20 +15,20 @@ pub(crate) struct WRevoluteVelocityConstraint {
joint_id: [JointIndex; SIMD_WIDTH],
- r1: Vector<SimdFloat>,
- r2: Vector<SimdFloat>,
+ r1: Vector<SimdReal>,
+ r2: Vector<SimdReal>,
- inv_lhs: Matrix5<SimdFloat>,
- rhs: Vector5<SimdFloat>,
- impulse: Vector5<SimdFloat>,
+ inv_lhs: Matrix5<SimdReal>,
+ rhs: Vector5<SimdReal>,
+ impulse: Vector5<SimdReal>,
- basis1: Matrix3x2<SimdFloat>,
+ basis1: Matrix3x2<SimdReal>,
- im1: SimdFloat,
- im2: SimdFloat,
+ im1: SimdReal,
+ im2: SimdReal,
- ii1_sqrt: AngularInertia<SimdFloat>,
- ii2_sqrt: AngularInertia<SimdFloat>,
+ ii1_sqrt: AngularInertia<SimdReal>,
+ ii2_sqrt: AngularInertia<SimdReal>,
}
impl WRevoluteVelocityConstraint {
@@ -41,20 +41,20 @@ impl WRevoluteVelocityConstraint {
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
- let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
+ let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
- let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let ii1_sqrt = AngularInertia::<SimdFloat>::from(
+ let im1 = SimdReal::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii1_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
- let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
+ let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
- let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let ii2_sqrt = AngularInertia::<SimdFloat>::from(
+ let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii2_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],