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authorSébastien Crozet <developer@crozet.re>2020-10-06 16:53:54 +0200
committerGitHub <noreply@github.com>2020-10-06 16:53:54 +0200
commit24a25f8ae7a62c5c5afa24825b063fbb1b603922 (patch)
tree5302f5282fe963b72dbd9e94f422994b6ab11eca /src/dynamics
parent99f28ba4b4a14254b4160a191cbeb15211cdd2d2 (diff)
parent25b8486ebf8bdfa0d165300a30877293e9e40c51 (diff)
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Merge pull request #28 from dimforge/raycast
Add the QueryPipeline for ray-casting and other geometrical queries in the future
Diffstat (limited to 'src/dynamics')
-rw-r--r--src/dynamics/integration_parameters.rs2
-rw-r--r--src/dynamics/joint/joint_set.rs16
-rw-r--r--src/dynamics/rigid_body.rs34
-rw-r--r--src/dynamics/rigid_body_set.rs160
4 files changed, 163 insertions, 49 deletions
diff --git a/src/dynamics/integration_parameters.rs b/src/dynamics/integration_parameters.rs
index faf22e1..b31c3f6 100644
--- a/src/dynamics/integration_parameters.rs
+++ b/src/dynamics/integration_parameters.rs
@@ -2,7 +2,7 @@
#[derive(Clone)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub struct IntegrationParameters {
- /// The timestep (default: `1.0 / 60.0`)
+ /// The timestep length (default: `1.0 / 60.0`)
dt: f32,
/// The inverse of `dt`.
inv_dt: f32,
diff --git a/src/dynamics/joint/joint_set.rs b/src/dynamics/joint/joint_set.rs
index 51d7432..2b1895f 100644
--- a/src/dynamics/joint/joint_set.rs
+++ b/src/dynamics/joint/joint_set.rs
@@ -66,17 +66,21 @@ impl JointSet {
}
/// Iterates through all the joint on this set.
- pub fn iter(&self) -> impl Iterator<Item = &Joint> {
- self.joint_graph.graph.edges.iter().map(|e| &e.weight)
+ pub fn iter(&self) -> impl Iterator<Item = (JointHandle, &Joint)> {
+ self.joint_graph
+ .graph
+ .edges
+ .iter()
+ .map(|e| (e.weight.handle, &e.weight))
}
/// Iterates mutably through all the joint on this set.
- pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Joint> {
+ pub fn iter_mut(&mut self) -> impl Iterator<Item = (JointHandle, &mut Joint)> {
self.joint_graph
.graph
.edges
.iter_mut()
- .map(|e| &mut e.weight)
+ .map(|e| (e.weight.handle, &mut e.weight))
}
// /// The set of joints as an array.
@@ -202,8 +206,8 @@ impl JointSet {
}
// Wake up the attached bodies.
- bodies.wake_up(h1);
- bodies.wake_up(h2);
+ bodies.wake_up(h1, true);
+ bodies.wake_up(h2, true);
}
if let Some(other) = self.joint_graph.remove_node(deleted_id) {
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs
index a2fcacc..af1fb4a 100644
--- a/src/dynamics/rigid_body.rs
+++ b/src/dynamics/rigid_body.rs
@@ -137,6 +137,15 @@ impl RigidBody {
crate::utils::inv(self.mass_properties.inv_mass)
}
+ /// The predicted position of this rigid-body.
+ ///
+ /// If this rigid-body is kinematic this value is set by the `set_next_kinematic_position`
+ /// method and is used for estimating the kinematic body velocity at the next timestep.
+ /// For non-kinematic bodies, this value is currently unspecified.
+ pub fn predicted_position(&self) -> &Isometry<f32> {
+ &self.predicted_position
+ }
+
/// Adds a collider to this rigid-body.
pub(crate) fn add_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
let mass_properties = coll
@@ -172,10 +181,13 @@ impl RigidBody {
}
/// Wakes up this rigid body if it is sleeping.
- pub fn wake_up(&mut self) {
+ ///
+ /// If `strong` is `true` then it is assured that the rigid-body will
+ /// remain awake during multiple subsequent timesteps.
+ pub fn wake_up(&mut self, strong: bool) {
self.activation.sleeping = false;
- if self.activation.energy == 0.0 && self.is_dynamic() {
+ if (strong || self.activation.energy == 0.0) && self.is_dynamic() {
self.activation.energy = self.activation.threshold.abs() * 2.0;
}
}
@@ -189,9 +201,18 @@ impl RigidBody {
/// Is this rigid body sleeping?
pub fn is_sleeping(&self) -> bool {
+ // TODO: should we:
+ // - return false for static bodies.
+ // - return true for non-sleeping dynamic bodies.
+ // - return true only for kinematic bodies with non-zero velocity?
self.activation.sleeping
}
+ /// Is the velocity of this body not zero?
+ pub fn is_moving(&self) -> bool {
+ !self.linvel.is_zero() || !self.angvel.is_zero()
+ }
+
fn integrate_velocity(&self, dt: f32) -> Isometry<f32> {
let com = &self.position * self.mass_properties.local_com;
let shift = Translation::from(com.coords);
@@ -201,12 +222,17 @@ impl RigidBody {
self.position = self.integrate_velocity(dt) * self.position;
}
- /// Sets the position of this rigid body.
+ /// Sets the position and `next_kinematic_position` of this rigid body.
+ ///
+ /// This will teleport the rigid-body to the specified position/orientation,
+ /// completely ignoring any physics rule. If this body is kinematic, this will
+ /// also set the next kinematic position to the same value, effectively
+ /// resetting to zero the next interpolated velocity of the kinematic body.
pub fn set_position(&mut self, pos: Isometry<f32>) {
self.position = pos;
// TODO: update the predicted position for dynamic bodies too?
- if self.is_static() {
+ if self.is_static() || self.is_kinematic() {
self.predicted_position = pos;
}
}
diff --git a/src/dynamics/rigid_body_set.rs b/src/dynamics/rigid_body_set.rs
index 99d6f10..83f1c51 100644
--- a/src/dynamics/rigid_body_set.rs
+++ b/src/dynamics/rigid_body_set.rs
@@ -2,8 +2,8 @@
use rayon::prelude::*;
use crate::data::arena::Arena;
-use crate::dynamics::{Joint, RigidBody};
-use crate::geometry::{ColliderSet, ContactPair, InteractionGraph};
+use crate::dynamics::{BodyStatus, Joint, JointSet, RigidBody};
+use crate::geometry::{ColliderHandle, ColliderSet, ContactPair, InteractionGraph};
use crossbeam::channel::{Receiver, Sender};
use std::ops::{Deref, DerefMut, Index, IndexMut};
@@ -128,9 +128,23 @@ impl RigidBodySet {
pub(crate) fn activate(&mut self, handle: RigidBodyHandle) {
let mut rb = &mut self.bodies[handle];
- if self.active_dynamic_set.get(rb.active_set_id) != Some(&handle) {
- rb.active_set_id = self.active_dynamic_set.len();
- self.active_dynamic_set.push(handle);
+ match rb.body_status {
+ // XXX: this case should only concern the dynamic bodies.
+ // For static bodies we should use the modified_inactive_set, or something
+ // similar. Right now we do this for static bodies as well so the broad-phase
+ // takes them into account the first time they are inserted.
+ BodyStatus::Dynamic | BodyStatus::Static => {
+ if self.active_dynamic_set.get(rb.active_set_id) != Some(&handle) {
+ rb.active_set_id = self.active_dynamic_set.len();
+ self.active_dynamic_set.push(handle);
+ }
+ }
+ BodyStatus::Kinematic => {
+ if self.active_kinematic_set.get(rb.active_set_id) != Some(&handle) {
+ rb.active_set_id = self.active_kinematic_set.len();
+ self.active_kinematic_set.push(handle);
+ }
+ }
}
}
@@ -143,13 +157,14 @@ impl RigidBodySet {
pub fn insert(&mut self, rb: RigidBody) -> RigidBodyHandle {
let handle = self.bodies.insert(rb);
let rb = &mut self.bodies[handle];
- rb.active_set_id = self.active_dynamic_set.len();
if !rb.is_sleeping() && rb.is_dynamic() {
+ rb.active_set_id = self.active_dynamic_set.len();
self.active_dynamic_set.push(handle);
}
if rb.is_kinematic() {
+ rb.active_set_id = self.active_kinematic_set.len();
self.active_kinematic_set.push(handle);
}
@@ -160,29 +175,57 @@ impl RigidBodySet {
handle
}
- pub(crate) fn num_islands(&self) -> usize {
- self.active_islands.len() - 1
- }
-
- pub(crate) fn remove_internal(&mut self, handle: RigidBodyHandle) -> Option<RigidBody> {
+ /// Removes a rigid-body, and all its attached colliders and joints, from these sets.
+ pub fn remove(
+ &mut self,
+ handle: RigidBodyHandle,
+ colliders: &mut ColliderSet,
+ joints: &mut JointSet,
+ ) -> Option<RigidBody> {
let rb = self.bodies.remove(handle)?;
- // Remove this body from the active dynamic set.
- if self.active_dynamic_set.get(rb.active_set_id) == Some(&handle) {
- self.active_dynamic_set.swap_remove(rb.active_set_id);
+ /*
+ * Update active sets.
+ */
+ let mut active_sets = [&mut self.active_kinematic_set, &mut self.active_dynamic_set];
+
+ for active_set in &mut active_sets {
+ if active_set.get(rb.active_set_id) == Some(&handle) {
+ active_set.swap_remove(rb.active_set_id);
- if let Some(replacement) = self.active_dynamic_set.get(rb.active_set_id) {
- self.bodies[*replacement].active_set_id = rb.active_set_id;
+ if let Some(replacement) = active_set.get(rb.active_set_id) {
+ self.bodies[*replacement].active_set_id = rb.active_set_id;
+ }
}
}
+ /*
+ * Remove colliders attached to this rigid-body.
+ */
+ for collider in &rb.colliders {
+ colliders.remove(*collider, self);
+ }
+
+ /*
+ * Remove joints attached to this rigid-body.
+ */
+ joints.remove_rigid_body(rb.joint_graph_index, self);
+
Some(rb)
}
+ pub(crate) fn num_islands(&self) -> usize {
+ self.active_islands.len() - 1
+ }
+
/// Forces the specified rigid-body to wake up if it is dynamic.
- pub fn wake_up(&mut self, handle: RigidBodyHandle) {
+ ///
+ /// If `strong` is `true` then it is assured that the rigid-body will
+ /// remain awake during multiple subsequent timesteps.
+ pub fn wake_up(&mut self, handle: RigidBodyHandle, strong: bool) {
if let Some(rb) = self.bodies.get_mut(handle) {
+ // TODO: what about kinematic bodies?
if rb.is_dynamic() {
- rb.wake_up();
+ rb.wake_up(strong);
if self.active_dynamic_set.get(rb.active_set_id) != Some(&handle) {
rb.active_set_id = self.active_dynamic_set.len();
@@ -214,8 +257,11 @@ impl RigidBodySet {
///
/// Using this is discouraged in favor of `self.get_mut(handle)` which does not
/// suffer form the ABA problem.
- pub fn get_unknown_gen_mut(&mut self, i: usize) -> Option<(&mut RigidBody, RigidBodyHandle)> {
- self.bodies.get_unknown_gen_mut(i)
+ pub fn get_unknown_gen_mut(&mut self, i: usize) -> Option<(RigidBodyMut, RigidBodyHandle)> {
+ let sender = &self.activation_channel.0;
+ self.bodies
+ .get_unknown_gen_mut(i)
+ .map(|(rb, handle)| (RigidBodyMut::new(handle, rb, sender), handle))
}
/// Gets the rigid-body with the given handle.
@@ -256,6 +302,16 @@ impl RigidBodySet {
.map(move |(h, rb)| (h, RigidBodyMut::new(h, rb, sender)))
}
+ /// Iter through all the active kinematic rigid-bodies on this set.
+ pub fn iter_active_kinematic<'a>(
+ &'a self,
+ ) -> impl Iterator<Item = (RigidBodyHandle, &'a RigidBody)> {
+ let bodies: &'a _ = &self.bodies;
+ self.active_kinematic_set
+ .iter()
+ .filter_map(move |h| Some((*h, bodies.get(*h)?)))
+ }
+
/// Iter through all the active dynamic rigid-bodies on this set.
pub fn iter_active_dynamic<'a>(
&'a self,
@@ -425,6 +481,45 @@ impl RigidBodySet {
}
}
+ // Read all the contacts and push objects touching touching this rigid-body.
+ #[inline(always)]
+ fn push_contacting_colliders(
+ rb: &RigidBody,
+ colliders: &ColliderSet,
+ contact_graph: &InteractionGraph<ContactPair>,
+ stack: &mut Vec<ColliderHandle>,
+ ) {
+ for collider_handle in &rb.colliders {
+ let collider = &colliders[*collider_handle];
+
+ for inter in contact_graph.interactions_with(collider.contact_graph_index) {
+ for manifold in &inter.2.manifolds {
+ if manifold.num_active_contacts() > 0 {
+ let other =
+ crate::utils::other_handle((inter.0, inter.1), *collider_handle);
+ let other_body = colliders[other].parent;
+ stack.push(other_body);
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ // Now iterate on all active kinematic bodies and push all the bodies
+ // touching them to the stack so they can be woken up.
+ for h in self.active_kinematic_set.iter() {
+ let rb = &self.bodies[*h];
+
+ if !rb.is_moving() {
+ // If the kinematic body does not move, it does not have
+ // to wake up any dynamic body.
+ continue;
+ }
+
+ push_contacting_colliders(rb, colliders, contact_graph, &mut self.stack);
+ }
+
// println!("Selection: {}", instant::now() - t);
// let t = instant::now();
@@ -443,7 +538,9 @@ impl RigidBodySet {
// We already visited this body and its neighbors.
// Also, we don't propagate awake state through static bodies.
continue;
- } else if self.stack.len() < island_marker {
+ }
+
+ if self.stack.len() < island_marker {
if self.active_dynamic_set.len() - *self.active_islands.last().unwrap()
>= min_island_size
{
@@ -454,29 +551,16 @@ impl RigidBodySet {
island_marker = self.stack.len();
}
- rb.wake_up();
+ rb.wake_up(false);
rb.active_island_id = self.active_islands.len() - 1;
rb.active_set_id = self.active_dynamic_set.len();
rb.active_set_offset = rb.active_set_id - self.active_islands[rb.active_island_id];
rb.active_set_timestamp = self.active_set_timestamp;
self.active_dynamic_set.push(handle);
- // Read all the contacts and push objects touching this one.
- for collider_handle in &rb.colliders {
- let collider = &colliders[*collider_handle];
-
- for inter in contact_graph.interactions_with(collider.contact_graph_index) {
- for manifold in &inter.2.manifolds {
- if manifold.num_active_contacts() > 0 {
- let other =
- crate::utils::other_handle((inter.0, inter.1), *collider_handle);
- let other_body = colliders[other].parent;
- self.stack.push(other_body);
- break;
- }
- }
- }
- }
+ // Transmit the active state to all the rigid-bodies with colliders
+ // in contact or joined with this collider.
+ push_contacting_colliders(rb, colliders, contact_graph, &mut self.stack);
for inter in joint_graph.interactions_with(rb.joint_graph_index) {
let other = crate::utils::other_handle((inter.0, inter.1), handle);