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authorEmil Ernerfeldt <emil.ernerfeldt@gmail.com>2021-02-23 17:03:32 +0100
committerEmil Ernerfeldt <emil.ernerfeldt@gmail.com>2021-02-26 11:06:29 +0100
commit4ee09a8bc9e17d43e1dae75fbd02b069c7211637 (patch)
treedee491ff3cd5e64e7277b1608d13f86a781c783f /src/dynamics
parent59796e47670797de29db93e9800f039fe4951654 (diff)
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Fix the narrow pismatic velocity constraint
Diffstat (limited to 'src/dynamics')
-rw-r--r--src/dynamics/solver/joint_constraint/prismatic_velocity_constraint.rs142
1 files changed, 87 insertions, 55 deletions
diff --git a/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint.rs b/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint.rs
index c4b905b..33b8b40 100644
--- a/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint.rs
+++ b/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint.rs
@@ -49,9 +49,13 @@ pub(crate) struct PrismaticVelocityConstraint {
motor_max_impulse: Real,
limits_impulse: Real,
- limits_forcedirs: Option<(Vector<Real>, Vector<Real>)>,
+ /// World-coordinate direction of the limit force on rb2.
+ /// The force direction on rb1 is opposite (Newton's third law)..
+ limits_forcedir2: Vector<Real>,
limits_rhs: Real,
- limits_inv_lhs: Real,
+ limits_inv_lhs: Option<Real>,
+ /// min/max applied impulse due to limits
+ limits_impulse_limits: (Real, Real),
#[cfg(feature = "dim2")]
basis1: Vector2<Real>,
@@ -152,17 +156,12 @@ impl PrismaticVelocityConstraint {
let velocity_based_erp_inv_dt = params.velocity_based_erp_inv_dt();
if velocity_based_erp_inv_dt != 0.0 {
let dpos = anchor2 - anchor1;
- let limit_err = dpos.dot(&axis1);
- let mut linear_err = dpos - *axis1 * limit_err;
+ let linear_err = basis1.tr_mul(&dpos);
let frame1 = rb1.position * joint.local_frame1();
let frame2 = rb2.position * joint.local_frame2();
let ang_err = frame2.rotation * frame1.rotation.inverse();
- let (min_limit, max_limit) = (joint.limits[0], joint.limits[1]);
- linear_err +=
- *axis1 * ((limit_err - max_limit).max(0.0) - (min_limit - limit_err).max(0.0));
-
#[cfg(feature = "dim2")]
{
rhs += Vector2::new(linear_err.x, ang_err.angle()) * velocity_based_erp_inv_dt;
@@ -211,35 +210,48 @@ impl PrismaticVelocityConstraint {
/*
* Setup limit constraint.
*/
- let mut limits_forcedirs = None;
+ let limits_forcedir2 = axis2.into_inner(); // hopefully axis1 is colinear with axis2
let mut limits_rhs = 0.0;
let mut limits_impulse = 0.0;
- let mut limits_inv_lhs = 0.0;
+ let mut limits_inv_lhs = None;
+ let mut limits_impulse_limits = (0.0, 0.0);
if joint.limits_enabled {
let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1);
- // TODO: we should allow both limits to be active at
- // the same time, and allow predictive constraint activation.
- if dist < joint.limits[0] {
- limits_forcedirs = Some((-axis1.into_inner(), axis2.into_inner()));
- limits_rhs = anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1);
- limits_impulse = joint.limits_impulse;
- } else if dist > joint.limits[1] {
- limits_forcedirs = Some((axis1.into_inner(), -axis2.into_inner()));
- limits_rhs = -anchor_linvel2.dot(&axis2) + anchor_linvel1.dot(&axis1);
- limits_impulse = joint.limits_impulse;
+ // TODO: we should allow predictive constraint activation.
+
+ let (min_limit, max_limit) = (joint.limits[0], joint.limits[1]);
+ let below_min = dist < min_limit;
+ let above_max = max_limit < dist;
+
+ if below_min {
+ limits_impulse_limits.1 = Real::INFINITY;
+ }
+ if above_max {
+ limits_impulse_limits.0 = -Real::INFINITY;
}
- if dist < joint.limits[0] || dist > joint.limits[1] {
+ if below_min || above_max {
+ limits_impulse = joint
+ .limits_impulse
+ .max(limits_impulse_limits.0)
+ .min(limits_impulse_limits.1);
+
+ limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1))
+ * params.velocity_solve_fraction;
+
+ limits_rhs += velocity_based_erp_inv_dt
+ * ((dist - max_limit).max(0.0) - (min_limit - dist).max(0.0));
+
let gcross1 = r1.gcross(*axis1);
let gcross2 = r2.gcross(*axis2);
- limits_inv_lhs = crate::utils::inv(
+ limits_inv_lhs = Some(crate::utils::inv(
im1 + im2
+ gcross1.gdot(ii1.transform_vector(gcross1))
+ gcross2.gdot(ii2.transform_vector(gcross2)),
- );
+ ));
}
}
@@ -253,9 +265,10 @@ impl PrismaticVelocityConstraint {
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
impulse: joint.impulse * params.warmstart_coeff,
limits_impulse: limits_impulse * params.warmstart_coeff,
- limits_forcedirs,
+ limits_forcedir2,
limits_rhs,
limits_inv_lhs,
+ limits_impulse_limits,
motor_rhs,
motor_inv_lhs,
motor_impulse,
@@ -295,10 +308,11 @@ impl PrismaticVelocityConstraint {
mj_lambda2.linear -= self.motor_axis2 * (self.im2 * self.motor_impulse);
// Warmstart limits.
- if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
+ if self.limits_inv_lhs.is_some() {
+ let limits_forcedir1 = -self.limits_forcedir2;
+ let limits_forcedir2 = self.limits_forcedir2;
let limit_impulse1 = limits_forcedir1 * self.limits_impulse;
let limit_impulse2 = limits_forcedir2 * self.limits_impulse;
-
mj_lambda1.linear += self.im1 * limit_impulse1;
mj_lambda1.angular += self
.ii1_sqrt
@@ -345,14 +359,19 @@ impl PrismaticVelocityConstraint {
}
fn solve_limits(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
- if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
+ if let Some(limits_inv_lhs) = self.limits_inv_lhs {
+ let limits_forcedir1 = -self.limits_forcedir2;
+ let limits_forcedir2 = self.limits_forcedir2;
+
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ limits_forcedir1.dot(&(mj_lambda1.linear + ang_vel1.gcross(self.r1)))
+ self.limits_rhs;
- let new_impulse = (self.limits_impulse - lin_dvel * self.limits_inv_lhs).max(0.0);
+ let new_impulse = (self.limits_impulse - lin_dvel * limits_inv_lhs)
+ .max(self.limits_impulse_limits.0)
+ .min(self.limits_impulse_limits.1);
let dimpulse = new_impulse - self.limits_impulse;
self.limits_impulse = new_impulse;
@@ -428,8 +447,11 @@ pub(crate) struct PrismaticVelocityGroundConstraint {
#[cfg(feature = "dim3")]
impulse: Vector5<Real>,
+ limits_forcedir2: Vector<Real>,
limits_impulse: Real,
limits_rhs: Real,
+ /// min/max applied impulse due to limits
+ limits_impulse_limits: (Real, Real),
axis2: Vector<Real>,
motor_impulse: Real,
@@ -441,7 +463,6 @@ pub(crate) struct PrismaticVelocityGroundConstraint {
basis1: Vector2<Real>,
#[cfg(feature = "dim3")]
basis1: Matrix3x2<Real>,
- limits_forcedir2: Option<Vector<Real>>,
im2: Real,
ii2_sqrt: AngularInertia<Real>,
@@ -578,15 +599,9 @@ impl PrismaticVelocityGroundConstraint {
}
let dpos = anchor2 - anchor1;
- let limit_err = dpos.dot(&axis1);
- let mut linear_err = dpos - *axis1 * limit_err;
+ let linear_err = basis1.tr_mul(&dpos);
let ang_err = frame2.rotation * frame1.rotation.inverse();
-
- let (min_limit, max_limit) = (joint.limits[0], joint.limits[1]);
- linear_err +=
- *axis1 * ((limit_err - max_limit).max(0.0) - (min_limit - limit_err).max(0.0));
-
#[cfg(feature = "dim2")]
{
rhs += Vector2::new(linear_err.x, ang_err.angle()) * velocity_based_erp_inv_dt;
@@ -635,25 +650,39 @@ impl PrismaticVelocityGroundConstraint {
/*
* Setup limit constraint.
*/
- let mut limits_forcedir2 = None;
+ let limits_forcedir2 = axis2.into_inner();
let mut limits_rhs = 0.0;
let mut limits_impulse = 0.0;
+ let mut limits_impulse_limits = (0.0, 0.0);
if joint.limits_enabled {
let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1);
- // TODO: we should allow both limits to be active at
- // the same time.
- // TODO: allow predictive constraint activation.
- if dist < joint.limits[0] {
- limits_forcedir2 = Some(axis2.into_inner());
- limits_rhs = anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1);
- limits_impulse = joint.limits_impulse;
- } else if dist > joint.limits[1] {
- limits_forcedir2 = Some(-axis2.into_inner());
- limits_rhs = -anchor_linvel2.dot(&axis2) + anchor_linvel1.dot(&axis1);
- limits_impulse = joint.limits_impulse;
+ // TODO: we should allow predictive constraint activation.
+
+ let (min_limit, max_limit) = (joint.limits[0], joint.limits[1]);
+ let below_min = dist < min_limit;
+ let above_max = max_limit < dist;
+
+ if below_min {
+ limits_impulse_limits.1 = Real::INFINITY;
+ }
+ if above_max {
+ limits_impulse_limits.0 = -Real::INFINITY;
+ }
+
+ if below_min || above_max {
+ limits_impulse = joint
+ .limits_impulse
+ .max(limits_impulse_limits.0)
+ .min(limits_impulse_limits.1);
+
+ limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1))
+ * params.velocity_solve_fraction;
+
+ limits_rhs += velocity_based_erp_inv_dt
+ * ((dist - max_limit).max(0.0) - (min_limit - dist).max(0.0));
}
}
@@ -675,6 +704,7 @@ impl PrismaticVelocityGroundConstraint {
axis2: axis2.into_inner(),
limits_forcedir2,
limits_rhs,
+ limits_impulse_limits,
}
}
@@ -696,9 +726,7 @@ impl PrismaticVelocityGroundConstraint {
mj_lambda2.linear -= self.axis2 * (self.im2 * self.motor_impulse);
// Warmstart limits.
- if let Some(limits_forcedir2) = self.limits_forcedir2 {
- mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
- }
+ mj_lambda2.linear += self.limits_forcedir2 * (self.im2 * self.limits_impulse);
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
@@ -728,16 +756,20 @@ impl PrismaticVelocityGroundConstraint {
}
fn solve_limits(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
- if let Some(limits_forcedir2) = self.limits_forcedir2 {
+ if self.limits_impulse_limits != (0.0, 0.0) {
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
- let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ let lin_dvel = self
+ .limits_forcedir2
+ .dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ self.limits_rhs;
- let new_impulse = (self.limits_impulse - lin_dvel / self.im2).max(0.0);
+ let new_impulse = (self.limits_impulse - lin_dvel / self.im2)
+ .max(self.limits_impulse_limits.0)
+ .min(self.limits_impulse_limits.1);
let dimpulse = new_impulse - self.limits_impulse;
self.limits_impulse = new_impulse;
- mj_lambda2.linear += limits_forcedir2 * (self.im2 * dimpulse);
+ mj_lambda2.linear += self.limits_forcedir2 * (self.im2 * dimpulse);
}
}