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authorSébastien Crozet <developer@crozet.re>2023-01-01 18:47:48 +0100
committerGitHub <noreply@github.com>2023-01-01 18:47:48 +0100
commit8456bf148bd7c28c6f745064c532d08f0b1100ac (patch)
tree13990746bb753eb48d87c85e6de42fbc399726db /src/dynamics
parentd482205f02138b8105557d09d315190b7b09a938 (diff)
parent424d01747bba9861e213bb562b139d0992d0f14b (diff)
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Merge pull request #429 from fabriceci/add-methods-retrieves-forces-and-torques
Adds methods to retrieve forces added by the user.
Diffstat (limited to 'src/dynamics')
-rw-r--r--src/dynamics/rigid_body.rs22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs
index bb1e9bf..78132b2 100644
--- a/src/dynamics/rigid_body.rs
+++ b/src/dynamics/rigid_body.rs
@@ -938,6 +938,28 @@ impl RigidBody {
self.apply_impulse(impulse, wake_up);
self.apply_torque_impulse(torque_impulse, wake_up);
}
+
+ /// Retrieves the constant force(s) that the user has added to the body.
+ ///
+ /// Returns zero if the rigid-body isn’t dynamic.
+ pub fn user_force(&self) -> Vector<Real> {
+ if self.body_type == RigidBodyType::Dynamic {
+ self.forces.user_force
+ } else {
+ Vector::zeros()
+ }
+ }
+
+ /// Retrieves the constant torque(s) that the user has added to the body.
+ ///
+ /// Returns zero if the rigid-body isn’t dynamic.
+ pub fn user_torque(&self) -> AngVector<Real> {
+ if self.body_type == RigidBodyType::Dynamic {
+ self.forces.user_torque
+ } else {
+ AngVector::zero()
+ }
+ }
}
impl RigidBody {